Education Technologies for Teaching and Learning

Self Regulated Learning

referred to as ‘grit’, effort regulation is managing one’s own
efforts, particularly maintaining effort

Meta-cognition

Peer learning

Critical Thinking

Effort regulation

time management

Technology in the classroom

Digital Games- Supplement, Enrich and Transform

Using games for creativity

Games such as Minecraft, Myst, Questionaut, kahoot, render forest, etc.

How do we use computers and technology?

Allow the child to take control of their learning

Give students the chance to do independent study rather than speak in a lecture style lesson. Do this using videos to keep the students on track give the students a Kahoot quiz to keep them accountable

Empower students to be creative thinkers

Learn through experimentation

experiment with different editing aps to present knowledge, phto collages, videos, animations

Education is not explanation its experimentation

Constantly experimenting

Cyber-bullying

What is it?

Harassing someone online repeatedly

How to prevent it?

Avoid bystanders

Always speak up for others

Block the user/s

Switch off, take a break from the social media

Tell a teacher, parent, aunt, sibling, cousin, Chaplin, nurse, doctor, adult etc.

IMPACT

Inspire

Grab attention

Activate prior knowledge
Quality questions inspire curiosity

Emotional connection to topic

model

Graphics – organisers, symbols

Demonstrate
Set Goals

practice

Repeat
Gradual release of responsibility
Feedback

apply

Problem solving
Higher Order Thinking
Meta-Cognition

communicate

Collaboration
Reflective learning

transform

Transform Learners
Create and Design
21st Century Technology

Gonski Report

report of the review to achieve educational
excellence in Australian schools

“School education must also prepare students for a complex
and rapidly changing world. As routine manual and administrative
activities are increasingly automated, will require a higher level of skill,
and more school leavers will need skills that are not easily replicated by
machines, such as problem-solving, interactive and social skills, and
critical and creative thinking.”

SOLE

self

organizing

Example of how to use SOLE

3 to 4 children in a group

Big Question

Freedom to inquire and present findings

learning

system

Epistemic beliefs

Dualistic

right-or-wrong knowledge handed down by authority

Multiplistic

multiple views but still believe that most knowledge
is certain

Relativistic

most knowledge as tentative and contextual
and generated by the self;

Relativism

that knowledge is uncertain and
based on the weight of accumulated evidence

ICT

Pedagogical Practices Within ICT

Instructional

Learning activities in smaller units with use of positive/negative feedback that leads to improvements

Revelatory

Activities that lead students to the topic/ concept

Conjectual

Hypothesis manipulation and knowledge development

TPACK

Technology

Tools, Platforms and Software used by the teacher in order to engage and support the student

Pedagogy

Strategies and methods the teacher can use to best help the student learn

Content

Consets and skills mastered by the teacher and the student

Knowledge

Student and teacher are equipped with the knowledge to produce intellectual growth

How can ICT be used to help students with disabilities?

Tailored technology innovations are helping students with a variety of disabilities or difficulties make
progress at school.

Assistive technology- access, support, efficient curriculum, cater framework

access hardware for curriculum engagement

alternative keyboards

mouse alternatives

virtual reality

communication devices

Screen magnification and enhancement
OCR and screen reading
Braille devices

transformation software

Three step process
Create digital copy
Recognize content (OCR)
Place digital content to an appropriate digital format for the student

interactive systems

switch systems

Denying students the chance to interact with ICTs and digital information may be the biggest barrier for many students

Being an expert in technology is not necessary, as long as students are provided the opportunity to use it, they will make the most of the software to help themselves.