Tips on Teaching Math
MAT156
Chapters 5.1, 5.2, 5.3, 5.4, and 5.5
5.1 Adding and Subtracting Integers
Addition:
Chip Model:
Black= positive
Red= Negative
Charged Field Model:
(+) and (-) charges
Number Line Model:
ALWAYS START AT ZERO
Pattern Model:
4+3=7
4+2=6
4+1=5
4+-4=0
4+-5=1
4+-6=-2
Absolute Value:
The distance between the number and zero
The absolute value of both 4 and -4 is 4
ALWAYS POSITIVE OR ZERO!
Properties of Integer Addition:
a.) Closure
b.) Commutative
c.) Associative
d.) Identity
Subtraction:
Same models as those used for addition
Properties:
CANNOT do commutative or associative
5.2 Multiplying and Dividing Integers
Multiplication:
Same models as those used for both addition and subtraction of integers
Properties:
Closure
Commutative
Associative
Multiplicative
Distributive
Zero
Additive Inverse: (2x3) is -(2x3) thus (2x3) +(-2)(3)=0
Division:
The quotient of 2 negative integers is positive
The quotient of a negative and positive integer is a negative
Order of Operations:
PEMDAS
Order of Integers:
x+3<-2
x+3+-3<-2+-3
x<-5 (-6,-7,-8,...)
-3^4= -81
HOWEVER
(-3)^4= (-3)(-3)(-3)(-3)= 81
5.3 Divisibility
Divisibility Rules: A number is divisible by...
2 if the last digit is even
3 if the sum of the digits is divisible by 3
4 if the last two digits are divisible by 4
5 if the last digit is 0 or 5
6 if it is divisible by 2 and 3
8 if the last 3 digits are divisible by 8
9 if the sum of the digits is divisible by 9
10 if the last digit is 0
11 if the sum of the digits in the places that are even powers of 10 minus the sum of the digits in the places that odd powers of 10 is divisible by 11
5.4 Prime and Composite Numbers
Prime:
Definition: Numbers in which there are only 2 factors or positive divisors
Prime Factorization:
Composite numbers can be expressed as products of 2 or more whole numbers greater than 1
Definition: a factorization containing only prime numbers
Factor Tree
Ladder Model:
2 l12
2 l 6
3 l 3
1
Number of Divisors:
How many positive divisors does __ have?
Sieve of Eratosthenes: method of identifying prime numbers
Composite:
Definition: Numbers in which there are more than 2 factors or positive divisors
5.5 GCF and LCM
Greatest Common Factor:
Definition: The greatest number that divides into both a and b
The Intersection of Sets Method:
List all members of the set of positive divisors of both integers, then find the set of common divisors and pick the greatest element in that set.
Prime Factorization Method:
180= 2x2x3x3x5= ((2^2) x3) 3x5
168= 2x2x2x3x7= ((2^2)x 3)2x7
Thus the common prime factorization is (2^2)x3=12
Ladder Method
Least Common Multiple:
Definition: The least natural number that is simultaneously a multiple of a and multiple of b
Use same methods as used for GCF
Chapters 6.1, 6.2, 6.3, 7.1, 7.2, and 7.3
6.1 The Set of Rational Numbers
a/b, a is the numerator and b is the denominator
Uses of Rational Numbers:
1. Division problem or solution to a multiplication problem
2. Partition, or part, of a whole
3. Ratio
4. Probability
Proper Fraction: Numerator is smaller than the denominator
Improper Fraction: Numerator is larger than the Denominator
Equivalent or Equal Fractions:
Represent the same number on the number line
The value of the fraction does not change if its numerator and denominator are multiplied by the same nonzero integer
Let a/b be any fraction and n a nonzero integer. Then a/b= an/bn
Can be found from dividing n/n into a fraction such as 12/42= 2/7x6/6=2/7
Simplifying Fractions:
A rational number a/b is in the simplest form if b>0 and GCD (a,b)=1; that is, if a and b have no common factor greater than 1 and b>0
Equality of Fractions:
Both fractions to the same simplest forms
Rewrite both fractions with the same LCM
Rewrite both fractions with a common denominator
Ordering Rational Numbers:
Rewrite fractions with the same positive denominator
Denseness of Rational Numbers:
1/2 and 2/3 = 3/6 and 4/6
6.2 Addition, Subtraction, and Estimation with Rational Numbers
Addition:
Area Model
Number-line Model
Addition of Rational Numbers with Like Denominators:
a/b + c/b= (a+c)/b
Addition of Rational Numbers with Like Denominators:
a/b + c/d = (ad)+ (cb)/bd
Rational Numbers Properties:
For any rational number a/b, there exists a unique rational number -(a/b) called the additive inverse of a/b
Subtraction:
a/b - c/d = e/f
a/b - c/d = (ad-bc)/ bd
Greater Than and Less Than:
a/b < c/d if c/d - a/b > 0
c/d > a/b if and only if a/b < c/d
6.3 Multiplication and Division of Rational Numbers
a/b x c/d = (a x c) / (b x d)
Properties of Multiplication of Rational Numbers:
Distributive Prop of Multiplication Over Addition
a/b ((c/d) + (e/f)) = ((a/b) x (c/d)) + ((a/b) x (e/f))
Multiplicative Identity:
1 x (a/b) = a/b = (a/b) x 1
Multiplicative Inverse:
(a/b) x (b/a) = 1 = (b/a) x (a/b)
Multiplication Property of Equality:
(a/b) x (e/f) = (c/d) x (e/f)
Multiplication Property of Inequality:
(a/b) > (c/d) and (e/f)>0, then ((a/b) x (e/f)) > ((c/d) x (e/f))
Multiplication Property of Zero:
(a/b) x 0 = 0 = 0 x (a/b)
Multiplication with Mixed Numbers:
Use Improper Fractions
Use Distributive Property
7.1 and 7.2 Introduction and Operations on Decimals
Convert to decimals: 25/10= (2 x 10+5)/10 = (2x10)/10 + 5/10 = 2 + 5/10 = 2.5
Terminating Decimals: Decimals that can be written with only a finite number of places to the right of the decimal point.
Ordering Terminating Decimals: Change decimal by adding place value such as 0.36 and 0.9 change to 0.36 and 0.90 to ease in ordering decimals.
Algorithm for addition and subtraction of terminating decimals:
2.16
1.73
_____
3.89
Algorithm for multiplying decimals:
4.62 x 2.4 = 462/100 x 24/10 = 462/(10^2) x 24/(10^1) = (462 x24)/ ((10^2) x (10^1)) = 11088/ (10^3) = 11.088
Scientific Notation:
93,000,000= 9.3 x 10^7
0.000078= 7.8 x 10 ^(-5)
Dividing Decimals:
1.2032/ 0.32 becomes 120.32/ 32
7.3 Nonterminating Decimals
Ways to convert some rational numbers to decimals:
7/8 = 7/ (2^3) = (7x(5^3))/ ((2^3)(5^3))= 875/1000= 0.875
OR numerator divided by denominator point zero, zero, zero
7/8 = 8.000/7
Chapters 1.1, 1.2, 2.1, 2.2/2.3
1.1 Problem Solving
4 Step Problem Solving Process:
1. Understand the Problem
2. Devise a Plan
3. Carry Out the Plan
4. Looking Back (CHECK)
Gauss's Approach to Find the Sum
Ex.) 1+2+3+4...+999
S=1 2 3 4
S=999 998 997 996
___________________
2S= 1000
999 Sums of 1000= 999,000/2
999x1000
= 499,500
Skipping Numbers
Ex.) 1+3+5+7...+103
103+1=2n
104=2n
104/2=52
52x104=5408
5408/2=
2704
1.2 Patterns
Arithmetic Sequence
Must have common number pattern!
a (little n)=an=a (little one)+ (n-1)d
Ex.) 1,3,5,7,... 20th term
an=1+(20-1)2
an=1+(19x2)
an= 1+38
an=39
Geometric Sequence
Uses multiplication of the ratio
a (little n)= a (little 1) x r ^ (n-1)
Ex.) 3,6,12,24... 10th term
an= 3x2^(10-1)
an= 3x2^9
an= 3x512
10th term= 1536
Fibonacci Sequence
Sum of first two numbers equal third number
1,1,2,3,5,8,13,21,34,55,89
2.1 Numeration System
10 block breakdown:
Unit =1
Long=10
Flat=100
Roman Numeral System
I=1
V=5
X=10
L=50
C=100
D=500
M=1000
IV=4 (5-1)
IX=9 (10-9)
XL=40 (50-10
Ex.) MDCCLXXIII=
1000+700+70+3
Base 10
Number of power= how many zeros used
No base noted means the number is base 10
Read as 1,2,3 base 10
Ex.) 10 base 6= 100,000
Anything to the zero power is one
Base 5
5 zero power=1
5 first power=5
5 second power=25
5 third power=125
5 fourth power=625
5 fifth power=3125, etc.
Ex.) 1 0 3 0 base 5= 1x5 to the 3rd power (1x125)+0x5 to the
2nd power+3x5 to the 1st power (3x5)+0x5 to the zero
power...125+0+15+0=140
2.2 and 2.3 Sets
A set is any group or collection of objects
The objects that belong to the sets are called members or elements
Order is NOT important
Each element is only listed once
One-to-One Correspondence:
If elements of sets P and S can be paired so there is one element of P for each of S and one element of S for each of P then P and S are in one-to-one correspondence.
Equivalent Sets:
Two sets A and B are equivalent (A~B) if and only if there exists a one-to-one correspondence.
Do NOT confuse "equal" with "equivalent"
Ex.)
A= (p,q,r,s)
B= (a,b,c)
C= (x,y,z)
D= (b,a,c)
Set A and B are not equivalent and not equal.
Set B and C are equivalent, but not equal.
Ex.)
A= {p,q,r,s} B= {a,b,c}
C= {x,y,z} D= {b,a,c}
A=C False
A~C False
A=B False
B~D True
C cannot equal D True
Finite vs. Infinite
Finite if its cardinality is 0 or a natural number
Infinite if anything other than finite
Chapters 3.1, 3.2, 3.3, 3.4 and 4.3
3.1 Addition and Subtraction of Whole Numbers
Set Model:
Set A n(A)= {a,b,c,d}
Set B n(B)= {e,f,g}
n(A)+ n(B)= {a,b,c,d,e,f,g}= 4+3+7= n(AuB)
KEY TERMS:
numbers a+b are the addends
a+b is the sum
Number Line (Measurement) Model:
ALWAYS START AT ZERO
Addition Properties:
Closure: a+b= whole number
Commutative: a+b=b+a
Associative: (a+b)+c= a+(b+c)
Identity: a+0=a
Basic Addition Facts:
Counting On:
4+2=4,5,6
Doubles:
3+3=6
3+4= by 3+3=6 plus one more =7
Making 10 then adding leftovers:
8+5= (8+2)+3=13
Counting Back:
9+7= 9 is one less than 10 which equals (10+7)-1=16
Subtraction:
Subtraction is the inverse of addition
Models:
Take-Away:
You have 8 blocks, take away 3
Missing Addend:
3+__=8
--> Put in 3 blocks plus__=8
--> Number line
--> Fact families
--> Cashiers- Movie costs $8, you paid $10 which means 8+2=10
Comparison Model:
Susan has 3 blocks
Timmy has 8 blocks
Number line
3.2 Algorithms for Whole-Number Addition and Subtraction
ALWAYS START WITH A MANIPULATIVE!!
Subtraction:
Use base-ten blocks to show adding and taking away AFTER a manipulative
3.3 Multiplication and Division of Whole Numbers
Multiplication:
Repeated Addition Model:
3+3+3+3=12
Cartesian-Product Model:
Use of a tree diagram to solve multiplication problems.
Be aware of how multiplication is modeled:
AxB, A(B), AB where A and B are the factors and AxB is the product
Properties of Multiplication:
Closure: axb= whole number
Commutative: axb=bxa
ex.) x+5=5+x
Associative: (ab)c= a(bc)
ex.) 9(xy)=(9x)y
Distributive: a(b+c)=ab+ac or a(b-c)=ab+-ac
ex.) 8(x-2)= 8x-16
Multiplication Identity of One: bx1=1xb
Multiplication by 0: 0xb=bx0=0
Division:
Set (Partition) Model:
Set up a model of the total number of items in the problem then partition them into sets.
ex.) 18 cookies divided by 3 would be 3 sets of 6 cookies
Missing- Factor Model:
3xc=18. Using multiplication we know that 3x6=18, therefor c=6
KEY VOCAB:
(a/b)=c
a is the dividend
b is the divisor
c is the quotient
Repeated subtraction model:
18 divided by 6 could be shown as 18-6=12-6=6-6=0
Division Algorithm:
a=bq+r with 0< or equal to r<b
q: quotient
r: remainder
Inverse Operations:
Division is the inverse of multiplication
Division by 0 or 1:
n divided by 0 is undefined
0 divided by n is 0
0 divided by 0 is undefined
Order of Operations:
PEMDAS
Parenthesis
Exponents
Multiplication or Division (LEFT TO RIGHT)
Addition or Subtraction (LEFT TO RIGHT)
3.4 Algorithms for Whole-Number Multiplication and Division
Multiplication Algorithms:
Single Digit times two digit:
1 2 10+2
x 4 ---> x 4
_____ ______
4 8 40 + 8
Multiplication with Two-Digit Factors:
2 3
x 1 4 (10+4)
________
9 2 (4X23)
+ 2 3 0 (10X23)
___________
3 2 2
Division of Algorithms:
Instruction for "long division":
Divide
Multiply
Subtract
Check
Break Down
"Does McDonalds Sell Cheese Burgers?"
DMSCB
Always multiply your quotient times the divisor to get the dividend to check your answer.
4.3 Functions
A function is a relationship that assigns exactly ONE output for each input.
Ways to represent functions:
As Rules:
1 3
0 0
4 12
Rule= nx3
As Machines:
x f(x)
0 3
1 4
3 6
4 7
6 9
As Equations:
f(0)= 0+3=3
f(1)= 1+3=4
f(3)= 3+3=6
As Arrow Diagrams:
Used to examine whether a correspondence represents a function.
Domain Range
0 1
1 4
2 7
3 10
Yes, a function
1 2
2 4
3
No, since element 1 is paired with 2&4
As Tables and Ordered Pairs:
0 1
1 3
2 5
3 7
4 9
(0,1), (1,3), (2,5), (3,7), (4,9)
Function?
(1,2), (1,3), (2,3), (3,4)
NO, 1 INPUT is used twice.
One input cannot have more than one output.
X cannot be the same as another x, but y can be the same as another y
As Graphs:
Horizontal- inputs
Vertical- outputs
Relations:
Every function is a relation, but not every relation is a function.