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Probability

Single Stage Experiments

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Terms

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Experiment- You do or change something. Such as rolling a dice, flipping a coin, or spinning a spinner.Outcome- The different results of an experiment.Sample Space- The set of all the outcomes in an experiment.For example the sample space on a dice is 1,2,3,4,5,6.Mutually Eclusive- When two events, event A and event B share nothing in common. They are disjoints that do not over lap and do not occur at the same time.Example: Rolling a dice a flipping a coin. Rolling and even number and rolling and odd number.Complementary Events- When event A is complementary of event B. Then P(A)+P(B)=1. These events do overlap and the two sets together must be the whole sample space.Example: Drawing a black card and drawing a red card.

Experimental Probability

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Experimental Probability:Is when you preform an experiment to determine the likelihood of the outcome. For example, you would actually flip a coin to get the results and then just use that as your probability.If you were to conduect an experiment of flipping a coin 200 times. If you flip the coin and 125 times the coin lands on heads then your probability of getting heads would be 125/200.

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Theoretical Probablity

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Theorical Probability:In a theorical probability there is no experiment conducted. You use the "ideal" conditions.For example:What is the theoretical probability of rolling a 5? 5 is one number of a 6 sided dice therefore the answer would be 1/6.

Probabilities of Events

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0 < P(E) < 1The probability is NEVER less than 0 or greater than 1.

Impossible

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If the event has a probability of 0 then the event is Impossible.

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Certain

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If an event has a probability of 1 then the event is Certain.

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Probability of Compound Events

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An event that can be described using the intersection (and), union (or), or complement (not)of the other events is called a Compound Event.Addition Property for unions/orP(A U B)= P(A) + P(B) - P(A n B)If A and B are mutually exclusive then P(A U B) = 0

Odds

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Multistage Experiments

Permutations

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If ORDER MATTERS then to figure out how many ways you can select x items/people from y items/people isP (y,x) = y!/(y-x)!P (5,2) = 5!/(5-2)! = 5!/3! = 5*4*3*2*1 = 5*4 = 20 3*2*1The 3*2*1 cancles out on the top and bottom to leave 5*4 on the top which leaves the answer to be 20.

Combinations

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When order does not matter. To figure out how many ways you can select x items/people from y items/people is-C (y,x) = y!/(y!-x!) x!Example:C (5,2) = 5!/ (5-2)! 2! = 5!/2!3! = 5*4*3*2*1 = 5*4 = 10 2*1 3*2*1 2*13*2*1 cancles out on the top and bottom leaving 5*4 on the top and 2*1 on the bottom and that looks like 20 = 102

Multiplication Principle & Probabilities

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P (A and then B) = P(A) * P(B) taking into consideration the effect event A may have on event B (Independent or Dependent events).Independent Event: Is when the two events have no impact on eachotherDependent Event: Is when one event influences the other event.Example:What is the probability of rolling a die and obtaining a 4 on the first roll and an even number on the second?P(2,then even) = P(2) * P(even) 1/6 * 1/2 = 1/121/12 would be the P(2,then even)

Expected Value

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Expected Value: P1 * V1 + P2 * V2...Pn * Vn.P1 and P2...Pn are the probabilities of each outcome and V1 * V2...Vn are the values associated with each of the respective outcomes.Example: There are 2 $1 bills, 3 $2 bills, and 1 $50 bill. Reach in and select one at random. It is $20 charge to play. What is the expected value? Is this fair? Event Probability Value P*V $1 2/6 1 2/6 $2 3/6 2 6/6 $50 1/6 50 50/6 Sum = $9.66After you find the sum all the numbers in P*V you use that number and subtract how ever much money it was to begin with. which would be $20 in this case and you get: $9.66-$20.00-$10.33-$10.33 is the expected value of this problem. Since the number is so far away from 0 it would be unfair to play because the chances of you making more than you paid to play are slim.

Geometric Figures

Figures in the Plane

Points /Lines/Planes

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Points: Have no dimension. They can be represented by dots when they are on paper.Lines: Can be represented by the mark you leave from your writting utensil when drug along a straightedge. Any two points determine one and only one line that contains the two points.Planes: A set of at least three points that idealize a flat space. Three non Collinear points determine a plane. Subsets (called plane figures or shapes) lie within the plane.

Collinear Points

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Collinearity- Two points on the same line.

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Parallel Lines

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Parallel Lines- Two lines that do not have a point in common. If two lines are not parallel they will have a point in common and that point is called their Intersection.A line that intersects two other lines is called a Transversal.

Line Segments and Distance Between lines

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Any line can be viewed as a copy of the real number line. So when we discuss the distance between two points A and B on a line, we can view A as corresponding to the real number X1 and B corresponding to the real number X2. We can then define the distance from A to B to be the absolute value of the difference between X1 and X2:l x1-x2 lCongruent Line Segments- If two line segments have the same length they are said to be congruent.

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Rays, Angles, and Angle Measure

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Rays: a subset of a line that contains point P, called the endpoint of the ray, and all the points on the line lying to one side of P.When you combine two rays that have a common end point, you get an Angle. this endpoint is called the vertex.Midpoint: If D is a point on the line segment of AB and if D is the same distance from A as it is to B, then D is the midpoint of AB. Midpoint in the point in the middle.

Identifying Angles

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Angles can be named by:-Just using their vertex (only if it does not cause confusion).-Three letter notation <BAC, where B and C are one each of the rays and A is their vertex.-Named by other label such as <2Zero Angle: m(<A = 0)Acute Angle: 0 < m(<B)< 90Right Angle: M(<C) = 90Obtuse Angle: 90 < m(<D) < 180Straight Angle: m(<E) = 180Reflex Angle: 180 < m(<F) < 360

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Pairs of Angles

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Perpendicular lines: are two lines that intersect at the right angels.Complementary Angles: Are two angles that sum adds up to 90 degrees.Supplementary Angles: Are two angles that sum adds up to 180 degrees.Adjacent Angles: Two angles that have a common side and non overlapping interiors. (Share a common ray)Vertical Angles: Are when a pair of non adjacent angles are formed by two intersecting lines. (Do not share a common side).Corresponding Angles: When two lines are intersected by a transversal. Angles that are situated in similar positions are called corresponding angles.*In special cases when we are given parellel lines then we are not only getting a pair or corresponding angles, but the angles in a given pair are congruent.Corresponding Angles Property:-If two parallel lines are cut by a transversal, then the corresponding angles have the same measure.-If two lines in the plane are cut by a transversal and some pair of corresponding angles have the same measure then the lines are parallel.-We are going to want to look at Alternate Interior angles.Alternate Interior Angles: When two angles are created on the alternate sides of the transversal and interior to the lines.Alternate Exterior Angles: When two angles are created on the alternate sides of the transversal and exterior to the lines.

Curves

Curves and Regions

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Curves: A collection of points that a pencil can trace without lifting until all the points in the set are covered.-A curve is called simple if while tracing the curve, the pencil never touches a point more than once, which means the curve does not cross over itself.-A curve is called closed if the pencil is lifted at the same point at which it started tracing.-If a curve fulfills both of the descriptions then the curve is a simple, closed curvePolygonal Curves: A curve that consists of a finitely many line segments.-A polygon is a simple closed polygonal curve.

Jordan Curve Theorem

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Sum of the Angle Measures in a Convex Polygon:-The sum of the measures of the exterior angles of a convex polygon is 360 degrees-The sum of the meausres of the interior angles of a convex n-gon is (n-2)180-Only for convex polygonsSum of Interior Angle Measures of a General Polygon:-The sum of measures of the interior angles of any n-gon is (n-2)180

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Shapes

Triangles

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Classification of Triangles:Acute: A triangle is acute if all the angles are acuteRight: The triangle is a right triangle if one angle is a right angle.Obtuse: A triangle is obtuse is an interior angle is obtuse.Scalene: A triangle is scalene if no two sides have the same length.Isosceles: A triangle is isosceles is at least two sides have the same length.Equilateral: A triangle is equilateral is all three sides have the same length.

Quadrilaterals

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Classification of Quadrilaterals:Kite: A quadrilateral with two distinct pairs of congruent adjacent side. A kite can be either concave or convex.Trapezoid: A quadrilateral that has exactly one pair of parallel sides.Isosceles Trapezoid: A trapezoid with one pair of congruent angles with one of the parallel sides.Parallelogram: A quadrilateral in which each pair of opposite sides is parallel.Rhombus: A parallelogram with all of its sides the same length.Rectangle: A parallelogram with a right angle.Square: A rectangle with all sides of equal length and a right angle.

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Circles

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Circle: Is a set of all points that are a fixed distance (radius) from a single point (center).

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Regular Polygons

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Regular Polygons-A polygon with all of its sides congruent is a equalateral polygon.-A polygon with all of its angles congruent is called equalangular.-A polygon that is both equalateral and equalangular is called a Regular Polygon.

Angles

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Angle measure in a Regular n-gon-Each interior angle has measure (n - 2)*180/n-Each exterior angles has a measure 360/n-Each central angle has measure 360/nInterior Angle: Also the vertex angle, is formed by two adjacent sides of the polygon.Central Angle: If formed by connecting the center of the poly go to two adjacent verticies of the polygon.Exterior Angle: If formed by one side of the polygon and the extension of an adjacent side.Regular Polygon Sides Central Interior Exterior*Triangle 3 120 60 120 *Square 4 90 90 90Pentagon 5 72 108 72*Hexagon 6 60 120 60 Heptagon 7 51.4 128.6 51.4Octagon 8 45 135 45Decagon 10 36 144 36*Indicates the shapes tesselate.

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Tessellation

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Tessellation: Any arrangement in which nonoverlapping figures are placed together to entirely cover a region.

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Figures in Space

Dihedral Angle

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Dihedral Angle: When two planes intersect each other there is an angle created between them.

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Polyhedra

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Polyhedra: Plural of polyhedron.Polyhedron: Joining plane polygonal regions from edge to edge forms a surface. Each of the polygonal regions are called a face.-The vertices and edges of the polygonal regions are also the vertices and edges of the polyhedron.A Regular Polyhedron consists of:-The surface is convex.-The faces are congruent regualr polygonal regions.-The same number of faces meet at each vertex of the polyhedron.There are 5 regular polyhedra called the Plantonic Solids.Cube 6 squaresTetrahedron 4 equalateral trianglesOctahedron 8 equalateral trianglesIcosahedron 20 equalateral trianglesDodecahedron 12 regular pentagons

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Pyramids/Prisms

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Pyramids: Have a base with an apex that is opposite, with lateral faces. They are named by the shape of their bases. They can also be right or oblique pryamids.Right: When the pyramid is straight up and down.Oblique: The pyramid has a slant.Prisms: Havev two bases and lateral faces, they can also be right or oblique. The shape of the bases determine the name.-The bases are congruent and parallel.

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Cones/Cylinders

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Cones and Cylinders-Cones and Cylinders are not polyhedra because they are not composed of polygonal regions.-Cones are pyramids with an infinate number of lateral faces. They have a base, a lateral surface, and an apex.-Cylinders are prisms with an infinate number of lateral faces. They have two bases and a lateral surface

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Symmetry

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Reflection

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Reflection Symmetry-When you fold an object/picture in half and it is the exact same on each side.

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Rotational

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Rotational SymmetryWhen the object can be rotated and it still looks the same.

Translation

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Translation SymmetryKind of like wall paper if you cut out a piece and slid it over, and repeat it is a horizontal fashion.