UFE

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Project

rightclick

Create/U.F.E./CharacterFile

Psylocke

Editor

Global

Character

Create Character

Physics

Hitboxes

attach HitboxesScript

make Prefab

pathPrefab to character file

Transform

scale, rotate and set for game context

Appy Changes

new Hitbox

BodyPart

Head...Rib...

Link

(map to asset transform)

HIK_Head...HIK_Spine1

(positioning)

radius

offset

Collision Type

BodyCollider

hit and mass. can not overlap

HitCollider

hit, can overlap

No Collider

fingers, extremities. can be hit/hurt, but not deliver hit

HitBox Type

(messages different animations/states)

High

Low

MoveSets

(Config)

AnimationType

Mecanim

Avatar

Legacy

Blending Duration

How smooth the transition between basic moves are. Be careful as high numbers can cut down your animation and create small visual bugs as it trades response time for smoothness. The recommended (and default) value is 0.1.

Moves

Basic

Standard

Blocking

Hit

Special

Cinematic

Pauses Game State

Changes Camera

Play Special Animation

Self_Applied Force

Moves can alter the transform of your character

HeadLook

Move