Kategorien: Alle - components - evidence - shapes - recognition

von Joerg Bauer Vor 12 Jahren

2167

2D to 3D (Marr vs. Biederman)

The debate between Marr and Biederman focuses on the transition from 2D to 3D object recognition. Biederman introduces the geon theory, suggesting objects can be broken down into 36 basic shapes, called geons, which are recognized by their invariant, non-accidental properties.

2D to 3D (Marr vs.  Biederman)

2D to 3D (Marr vs. Biederman)

Why is 3D a progress

Feature Detection
A strucural description would not recog a rotated "L"
Template Aproach
One single template cannnot match all variations

Object Recongnition: 5 Stages: Humphreys & Bruce

Naming
Semantic classification
Structural Classification
Viewpoint Depenent Object Descriptions: 2,5D
Early visual Processing: Raw primal to Full Primal

Differences

Common
Conclusion: Recogntion not completely reliant upon object -centered regogn. also viewpoint dependent regog.
Problems

Neurological and Eperimental Evidence: General Problem with novel viewpoints

Both describe between category description

Both perceptual classification, not this is an aminal

Having trouble within category: How Faces?

Not well specified how 2D to 3D

Both match 3D rep
Both start with 2D reprensentation
Only cylinders
Locate Axis from Contour Genrator

Evidence: Problems when axis wasd obscured (Humphreys & Riddoch)

Locate Components

By find inward anglex (concavities)

Biedermann
36 Geons

blocks

spheres

Wedges

cylinders

locate key features / thus geons (non aacidental properties) from contour

Evidence: (Biederman) Problems if non accidental are disrupted

parallelity

Problem with frontal whee

curvilinarity

Why?: All geons have certain non-variant properties

Marrs 3D

Classification

How sematic classification?

How naming?

how withing category?

Texture not important
Ignores Role of Colour factilitates Recogntion
Ignores Role of Context facitlitates Recognition
Planar assumption: Problems with Octagon vs. Cube
Limited shapes like animals
Catalogue not explained
Recognition as pasive
Does not explain how / if its implemented in the brain
Humphreys & Riddoch: Similar Patients: Critical features no/ Forshortened Axis yes

Thats why axis is important for 3D

Warrington and Taylorgical: Neurological Patients problems w. untypical view (critical features hidden)
Lawson and Humphreys: Rotation no Effect unless Axis forshortened
How?
Matching 3D object with catalog

Hierarchical comparison: Bcasic Shape (Biped vs. quadruped), number , organization of limbs, next human or ape

3. Determine principal Axis for all parts

relation Axis sizes important for distingusihing gorillas from humans

2. Locate areas of sharp concavity to divide parts

Concavities are important contour points (lips, forehead, chin)

1st. Starting point silloutte from viewpoint depeentent object description

to convert to 3D make assumtions: Closeness, Planarity

He calls the 2D sillouette a contour generator for to the objects (3D) contour

Build a cannoical coordinate frame (wire frame)

Assumption all is cylindrical

Viewpoint independent

Marrs 2D

Ignores context

context Importatnt

Ignores Colour
Evidence
Depth cues are processed seperately
4. 2,5 D Sketch: Integrate distance vectors from motor texture cues, stereopis
Viewpoint dependent
3. Full Primal Sktech
Gestalt Grouping Principles
(Assigning Tokens)
2. Raw primal sketch: Detection of light intensity changes includeing edges, boundaries, blobs, Bars
=Edge extraction
Blurring to eleiminate lighting effects
1. Greyscale description

Marrs 3 Assuptions

Brain: implementation
Algorithms: How to operationalize processes
Prozesses: What vision has to accomplish

Biederman

Marr
locate primary axis

locate components by

Critique
Bulthoff and Edelmann: Complex objects in Novel viewpoints problematic even when 3D description possible
Problems with certain shapes: "Wheel" from front
Generally: Even if all geons could be identified we have problems
EVIDENCE
Recognition Priming: But only when viewpoints < 135 degr. and no geons were hidden
Relying on conavity to seperate geons

Biedernan: Deleting non-accidental prop. led to problems in recognition

HOW?
Advandage: Geons immediately turned into 3D
Choosing by comparing non accidental properties
36 Geons= Shapes

Segmenting by concavities

Determining Invariant= non accidental properties

Probably more than a sinlge way how objects are recognized

Context and surface detail are probably important as well i.e. colour helps recognition and distinction

In within category disinctions a wealth of info would be lost - Two collies would look the same

No conclusive evidence for object centered description: --> Probably we also depend on viewpoint centered description

Both explanations have limitatinos and cant explain all shapes and how we discriminate within categorical differences

Neither theory specifies how how the matching is done

Why 3D: Otherwise we'd have to store several views per object