GENRES
puzzle
education
racing
action adventure
sport
role play
platform
simulation
shooter
Aspects of Rating
content discriptions
alcohol
tobacco
use
refrence
drugs
suggestive themes
cartoon
refrences
sexual
violence
themes
content
mild
gambling
simulated
nudity
full
partcial
humor
mature
crude
lyrics
language
strong
intence violence
fantasy violence
drug refrence
comic mischief
blood and gore
blood
real
animated
VIDEO GAMES
RECOMMENDATIONS
FOR APPROPRIATE PLAY
smart phones and tablets
memory
stay virus free
be aware of bad or sketchy downloads
parent download lock
wifi and connect
adults
DONT share private info
teens
still get excercise
know the game
make sure it is a good investment(if an expense)
young kids
dont use connect
bad parenting
computer games (PC)
offline for all
check all downloads
online (connect)
(for all)
dont troll, its just mean
watch out for malware
get protective software
if protection is free, is most likely malware
check for live hacking
DONT give out private info
last name
console games
by yourself
have fun!
make sure game is a good
investment (applies to most games)
community gaming (global, wifi)
dont hack
cheating other players
bro, just dont
cheating makers of game
seriously dont
limit profanities
DONT give out private information
school
full name
address
EQUITY IN VIDEO GAMES
average men and women
unrealistic expectations
women are unrealistic and over sexualized
men are stronger
influences children real life expectations of the opposite sex and their own bodies
people of color
misrepresented
places such as temples are used as settings, often being destroyed by protagonist
culture is used as a costume
not represented as much as needed
not often the heroes
often side charaters
are also often the first to die in the plot
sometimes portrayed as the villain
women
stories sometimes revolve around the rescue of women
boys may be lead to feel girls are less powerful then them
portraying to young girls they cant be the hero
too often nott the protaginist
overly sexualized
women can be abused for marketing purposes
girls and boys could have unrealistic expectations of woman
DISADVANTAGES
addiction
school work is not a priority
no desire to do physical activities
overplaying can cause injuries
over use of thumb/hand can cause muscle issues
eye strain
back
neck
emotional problems, and violence
violent games can cause an insensitivity twards death
psychological problems
relationship problems
family
friends
RATINGS SYSTEM
rating pending
adults only
matture
teen
everyone 10+
everyone
early childhood
BUSINESS OF VIDEO GAMES
Hardware/ makers
make end result possible
for new technology. money can most definitely be made
produce consoles
production layer
artists
designers
could working under profit-expectant contracts
developers
end users
expect constant improvement
many spent all money on games
distribution layer
entire industry relies on these sellers
many make livings on sales of games
some can fall through
debt
education wasted
financial instability
investors
publishers
the wide fan base willing to pay holds many opportunities
investing in the right games can reap large rewards
you're rich
ultimate goal achieved
a fairly new industry investors want in on
crowd funding
a strong community and support
a near guaranteed, if your idea is good you will receive funding
fans want games to succeed
ADVANTAGES
relieve stress
inhibits creativity and curiosity
improves hand eye cordination
good entertainment
prevents kids from making poor choices with their time
improves puzzle and problem solving skills
by challenging the brain, there is real world use for skills developed
helping you in school
helping you later on in life
helps kids learn
engages kids and intersests them in learning
adds the visual some kids may need