TSMS Hands on EML RESOURCES
Online Tools & IPdad Apps
Hour of Code
Mindomo
Graphic Organizers
TinkerCad
3D Design & Printing
Virtual 3D Space for Math
Book Creator
Story telling, recording, presenting
Basic Coding, Familliar to Students
Subprograms & Design (7)
Obtaining Input & conditionals (6)
Minecraft
Adobe Creative
Character Animation
Keynote (Ipad)
Presentation Software
Clips (IPad)
Presentations
Videos
Google Earth
Keva Planks
Structures (7)
Cooperative building
Obstacle Courses
Design
Snap Circuits (6)
Conductivity
Circuit Types
Cricut
Design
T-Shirts & upcycling
Labels/Vinys Stickers
Cardstock & balsa wood
Fundraising
Games
Probability
Cooperative play
Strategy
Language Building (Anomia/Scrabble)
Button Maker
Design
Social Issues & Awareness
Fundraising
Building Tools
Strawbees
Make-do
TV Video Production
Green Screens
Lighting
Stop Motion
Ring Lights
Video Cameras
Science Curriculum
A2.1 Coding and Emerging Technologies Grade 6
focus on obtaining input in different ways
A2.1 Coding and Emerging Technologies Grade 7
focus on planning and designing programs
A2.1 Coding and Emerging Technologies Grade 8
focus on automating large systems in action
Lego Robotics/Mechanics
Build instructions
Simple tools
Coding
Defined Count (7)
Conditional (if/then) 6
Science & Tech - Improved Mechanics
Engineering Design Process
Sphero Mini
Soccer Mat Challenges
Space Mat Challenges
Robotics Coding skills
(7) Planning & Designing Programs
Sphero Bowl
Obstacle Courses
Makey Makey
Conductivity (6)
Basic Coding
Obtaining Input (6)
Planning programs (7)
Connects to Scratch
Interactive Presentations
Microbits
Coding
Introduces Python/Java
If/Then (Conditional -6) coding
Defined Count (7) Coding
Data collection & informed decisions (8)
Data Collection & Analysis
Dash & DOT
Robotics Coding
Music Coding
Planning & Designing (7)
Ozobots
Colour Coding
Engineering Design Process
Block Coding with Ipads
Math Curriculum
C3.1 Grade 6 Coding
code that involves conditional statements and other control structures
C3.1 Coding Grade 7
code that involves events influenced by a defined count and/or subprogram and other control structures
C3.1 Coding Grade 8
code that involves the analysis of data in order to inform and communicate decisions