Unity3D_Hasten

m

TeaTime

// Coroutines

LitePrint

// minimal pooling solution

// Just put '.lp' after any transform to access his powers.

.lpRefill(int iQuantity)

// Prepares & fill a pool for the current transform (optional)

.lpSpawn( Vector3 pos, Quaternion rot )

// Returns a clone from the pool based on the current transform (Instantiate-like)

.lpRecycle()

// Put back the current clone to his pool for reuse.

.lpFlush()

// Cleans & destroy all pool elements for the current transform.

GhostGrid

// Lightweight grid component with auto snapping. Just add 'GhostGrid.cs' to any GameObject to activate the grid for him and his children.

// Check out 'Tools/GhostGrid' in the menu for shortcuts.

React

???

Core

LayerSorter

Motion

AI

AiRadar.cs

AiWalker.cs

IAi.cs

//interface

Dash.cs

Fly.cs

Motion.cs

Spider.cs

Mouse

PosData

Repaint

Rigidbody2D

Splender

Splender.cs

// Splender is a collection of ready-to-use simple static effects using DOTween.

()

Sound.cs

Camera2D.cs

// Cool camera grouping

Extensions.cs

Tag.cs

Gamepad.cs

Timeflux.cs

// ???