Unity3D_Hasten
TeaTime
// Coroutines
LitePrint
// minimal pooling solution
// Just put '.lp' after any transform to access his powers.
.lpRefill(int iQuantity)
// Prepares & fill a pool for the current transform (optional)
.lpSpawn( Vector3 pos, Quaternion rot )
// Returns a clone from the pool based on the current transform (Instantiate-like)
.lpRecycle()
// Put back the current clone to his pool for reuse.
.lpFlush()
// Cleans & destroy all pool elements for the current transform.
GhostGrid
// Lightweight grid component with auto snapping. Just add 'GhostGrid.cs' to any GameObject to activate the grid for him and his children.
// Check out 'Tools/GhostGrid' in the menu for shortcuts.
React
???
Core
LayerSorter
Motion
AI
AiRadar.cs
AiWalker.cs
IAi.cs
//interface
Dash.cs
Fly.cs
Motion.cs
Spider.cs
Mouse
PosData
Repaint
Rigidbody2D
Splender
Splender.cs
// Splender is a collection of ready-to-use simple static effects using DOTween.
()
Sound.cs
Camera2D.cs
// Cool camera grouping
Extensions.cs
Tag.cs
Gamepad.cs
Timeflux.cs
// ???