Vector graphics
Concepts related
Geometrical primitive
Simplest geometric objects that a system can handle
Such as
cube
cylinder
sphere
cone
pyramid
torus
Bezier curve
Parametric curve
Uses Bernstein polynomials as a basis
higher dimensions
model smooth curver that can be scaled indefinitely
Nodes or anchors
A point at which the lines or pathsways intersect or branch
central conecting point
Vector-based or vector-oriented image
use mathematical formulas
Compute and recreate areas of color
Smaller than bitmapped images
Are
comprised of paths
such as
square
triangle
curvy shapes
line
defined by a start and end point, along with other points, curves, and angles along the way
Bibliography
en.wikipedia.org/wiki/Bézier_curve
en.wikipedia.org/wiki/Path_vector_protocol