Culminating Animation
@Hannahm.art on instagram
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Hannah MacDonald is a regi student that specializes
in wildlife art. She started her art career with pencil
and coloured pencil drawings, but as she progressed
she started to paint more. Painting is her main
format at this point, alternating between acrylic and
oil. Hannah typically spends a lot of effort in
make sure the animals are as close to reality as she
can. I do not plan on going for a realist take, but
more of a flat colour, cartoon style. Hannah has a knack
for creating complex scenery in her backgrounds. I plan
on trying to do that as well, as I feel it helps her
paintings feel like an actual environment rather than an
empty space that has a deer and some trees. Hannah
has also done digital paintings, including a photo
composite that features her, with vibrant swirling
brushstrokes. I plan on using the bright brushwork
she uses in my animation, as a supplement to the
basic geometric forms of the cartoon style I'm going for.
Her good sense of scene creation, and vibrant colours
mixed with relaxed tones are what I will be trying to
recreate with my animation, as I want my animation to
be as eye-catching as her paintings are.
Loop, Incorporates Duration
Smoke cloud slowly covers screen as
deer dashes out of view, fade to white
and deer is eating berries again
Point of View
California wildfires, human impact on nature
Forested mountain range with factory at base
Carbon emissions increase temperatures,
making it easier for wildfires to start
Factory in background producing smoke, smoke
catches fire with the forest and factory begins
pumping out fire from smokestacks
Deer close to camera, eating berries from bush.
Once fire starts the deer looks toward the
background and runs away.
Wind blows in at start, drying up trees. Followed
by fire beginning a back of mountain range and slowly creeping over the top. Smoke from factory flows to behind mountain
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People & animals losing homes
@Shanedering on instagram
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Shane is an animator and illustrator at Adult Swim.
He typically uses colours that aren't blended, but
still accomplishes depth with the precision of his
lines. He also likes to use vibrant, highly saturated
colours, which I find make his work eye-catching.
I will use this technique of strong lines and flat,
unmixed colour to make my animation look like a
well drawn cartoon. Shane's other style uses a lot
of strong outlines, which gives his animations a
comic book feel. This is the look that I will be going
for with my animation, strong lines and saturated
colours. One thing about Shane is that he uses
very stylized forms and shapes, which I will not be
going for. I will be trying to make the outline as close
to reality as I can, but I will definitely follow in his
footsteps when it comes to filling in his characters and
shapes. Minimal colour mixing, but strong outlines and
good colour theory will create the illusion of a 3D
character in a 2D space. One thing I will not be taking
from Shane is his lack of distance when it comes to his
backgrounds. He typically creates objects in his
characters immediate vicinity, but skimps out on fleshing
out the world/scene his characters are in.
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