Escape rooms y Breakout EDU

LICENCIAS

Referencias

Dali, J. (Director). (2016, June 20). Crimson Room Decade Complete Walkthrough PC Gameplay [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=gVMhSWPu7-o

Detwiler, S., Jacobson, T., & O’Brien, K. (n.d.). BreakoutEDU: Helping students break out of their comfort zones. Retrieved August 26, 2020, from https://crln.acrl.org/index.php/crlnews/article/view/16875

Doroudian, A., & Kaufman, D. (2018, June 25). A Virtual Escape Game for Intergenerational Play: Exploring Social Interactions and Intergenerational Perceptions. Retrieved August 28, 2020, from https://www.learntechlib.org/p/184324/

Escape the (Remote) Classroom: An Online Escape Room for Remote Learning. (n.d.). Retrieved August 26, 2020, from https://pubs.acs.org/doi/abs/10.1021/acs.jchemed.0c00449

Kinio, A., Dufresne, L., Brandys, T., & Jetty, P. (2018, August 17). Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education. Retrieved August 26, 2020, from https://www.sciencedirect.com/science/article/abs/pii/S1931720418303283

L. (Director). (2019, May 12). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 26, 2020, from https://www.youtube.com/watch?v=gAYODrt7qnQ

Sanders, J. (Director). (2015, September 24). Introducing Breakout EDU [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=QWSoR-0DH8Q

Scan, G. (Director). (2015, January 15). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 27, 2020, from Escape The Crimson Room [Complete Walkthrough]

Stasiak, A. (2016, November 01). Escape Rooms: A New Offer in the Recreation Sector in Poland. Retrieved August 26, 2020, from https://content.sciendo.com/configurable/contentpage/journals$002ftour$002f26$002f1$002farticle-p31.xml?tab_body=pdf-78589

Zhang, X., Lee, H., Rodriguez, C., Rudner, J., Chan, T., & Papanagnou, D. (2018, March 2). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an 'Escape Room' Experience. Retrieved August 27, 2020, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5931417/

Creado por

Grupo 2

Malvado Dr. Tocino

Isabella García Vega

María Juliana Rodríguez

Santiago Espinosa Chaparro

LICENCIAS

Temáticas

Casa Embrujada

"Haunted House" by barb_ar is licensed under CC BY 2.0

"Haunted House" by barb_ar is licensed under CC BY 2.0

Zombies

"Zombie attack" by clement127 is licensed under CC BY-NC-ND 2.0

"Zombie attack" by clement127 is licensed under CC BY-NC-ND 2.0

a

Viajes

"a backpacking travel to europe R002-004" by kokorowashinjin is licensed under CC BY 2.0

"a backpacking travel to europe R002-004" by kokorowashinjin is licensed under CC BY 2.0

Banco

"Bank Robbery In Progress" by foilman is licensed under CC BY-SA 2.0

"Bank Robbery In Progress" by foilman is licensed under CC BY-SA 2.0

Laboratorios de Química

"Chemistry Lab, CCDHS, Miles City" by dave_mcmt is licensed under CC BY 2.0

"Chemistry Lab, CCDHS, Miles City" by dave_mcmt is licensed under CC BY 2.0

Y mucho más

Usos

Generar trabajo en equipo

Reforzar conocimientos

Enseñanza interactiva

Aprendizaje cooperativo

Aprendizaje basado en retos

Aprendizaje basado en retos

Inclusión de las TIC

Uso de herramientas tecnológicas

Uso de herramientas tecnológicas

Características

Trabajo en equipo

Objetivo común

Distintos escenarios

Tiempo límite

45-60 min

Desarrollo de habilidades

Personales

Colectivas

Resolución de desafios

¿Qué son?

Juegos de equipos en los que sus jugadores deben...

Descubrir pistas

"Lupa" by Rose Nunes is licensed under CC BY-NC-SA 2.0

"Lupa" by Rose Nunes is licensed under CC BY-NC-SA 2.0

Resolver

Rompecabezas

"puzzle time" by Sherri Lynn Wood is licensed under CC BY-NC-ND 2.0

"puzzle time" by Sherri Lynn Wood is licensed under CC BY-NC-ND 2.0

Situaciones

"Situation Room" by Profound Whatever is licensed under CC BY-NC-SA 2.0

"Situation Room" by Profound Whatever is licensed under CC BY-NC-SA 2.0

Problemas

"Grade 9th Math problem" by arjin j is licensed under CC BY-ND 2.0

"Grade 9th Math problem" by arjin j is licensed under CC BY-ND 2.0

Cumplir retos

¿Para qué?

Lograr un OBJETIVO

Que es salir de la habitación

En un Tiempo Límite

¿Qué requieren?

Trabajo en equipo

"20160416 - yard saleing - IMG_0727 - Applejack visits The Smurfs" by Claire CJS is licensed under CC BY-NC-SA 2.0

"20160416 - yard saleing - IMG_0727 - Applejack visits The Smurfs" by Claire CJS is licensed under CC BY-NC-SA 2.0

Comunicación

"Jesus Talks People Listen" by Thomas Hawk is licensed under CC BY-NC 2.0

"Jesus Talks People Listen" by Thomas Hawk is licensed under CC BY-NC 2.0

Pensamiento Crítico

"think" by michael pollak is licensed under CC BY 2.0

"think" by michael pollak is licensed under CC BY 2.0

Atención a Detalles

"Minifig Characters #5: Sherlock Holmes and Dr. Watson" by minifig is licensed under CC BY-NC-SA 2.0

"Minifig Characters #5: Sherlock Holmes and Dr. Watson" by minifig is licensed under CC BY-NC-SA 2.0

Orígenes

Se cree fueron

Los Programas de concursos

Lo más cercano fue

Los videojuegos

Myst

Cyan, Inc.

Crimson Room

creado

en 2004

Actualmente

Por Toshimitsu Takagi

Takagism

Paso

De Ciberespacio

A Mundo Real

Compañía japonesa SCRAP

en 2007

la 1era Real Escape Room

Querían al jugador INMERSO en el juego

Conocida como Real Escape Game (REG)

Podemos decir

la idea de la Escape Room nace

De un matrimonio entre

Progamas de concursos en Tv

Videojuegos de aventura tipo point-and-click

Diferencias

En su creación

Breakout EDU

Educación

"Group 2 Week 2" by kjarrett is licensed under CC BY 2.0

"Group 2 Week 2" by kjarrett is licensed under CC BY 2.0

Escape room

Entretenimiento

"1979ish - Clint - playing pinball - (by Dad)" by Claire CJS is licensed under CC BY-NC-SA 2.0

"1979ish - Clint - playing pinball - (by Dad)" by Claire CJS is licensed under CC BY-NC-SA 2.0