Hypermaze
Student as Producer of Media
Rubrics and Assessment Resources
Midlink
Kathy Shrock
RMC Research Corporation
University of Wisconsin-Stout Rubrics for Assessment
RubiStar
TeAchnology
Payton Educational Consulting
Production
Two Resources - Neither Could Be Found
Linear
Non Active Viewer
Video
Word in Print
Books
Magazines
Newspapers
Non-Linear
Active User
Video Game
Web Quests
Requirements
Medium Format Helps Determine Necessary Skills
Development DecisionsAre Based Upon Medium Used
Media Connections vVary Based Upon Medium Used
Learning
Reorganization of Information in a New Format
Research
Determination of Medium Tool
Exploring Issues of Producing and Consuming Media In Learning
Do different media bring different values of this engaging content?
What skills do we help students develop when consuming different media?
21st Century Literacies
How does the concumption of media (creating, viewing, listening) support student learning of content?
Making a Case for Media Literacy
Idea for Incoprporating Media Literacy
Student as Consumer of Media
Reading as a Primary Skill
Digital Textbooks
Audio
Visual
Interactive Presentations
SAMR
Substitution
Augmentation
Modification
Redefinition
Students Requested Learning Environments
Movement
Peer Interactions
Computers
Internet
Student Interest and Reading Ability
Teacher Quality Most Important Factor
Peer Mentoring
Digital Media enables teachers to share with others with minimal interruptions to their class schedule.
World Wide Web as Media Environment (Assignment Factors)
Ease of School Access
Schools OrientationToward Internet Use
Teacher's Level of Internet Skills and Knowledge
Students' Access to Internet
Interet Expectations
Demand For Real Time Information
Online Co-Operation
Exploring Students as Consumers of Media
Phase 1 - Ignore
Phase 2 - Inoculation
Phase 3 - Suck Them In
Phase 4 - Transition
Ten Classroom Approaches to Media Literacy
Inquiry Model
Critical Thinking Strategies
Values Education
Media From the Prospective of Student Disciplines
Cross-Media Studies and Interdisciplinary Strategies
Creative Experiences
Semiotics
Reading the Media Environment
Alternative Points of View
Full-Credit Courses in Media Literacy
Media Literacy Is
Media Critique
Media Production
Media Teaching
Media Exploration
Media Views of Multiple Positions
Watching Carefully and Thinking Critically
Critical Viewers
Interpret the Internal Content
Interpret Internal Construction of Frame
Recognize External Forces
Compare and Contrast with Reality
Recognize and Respond to Potential Impact
Skill Sets and Values for Consuming Media
Center for Media Literacy (Provides)
Leadership
Public Education
Professional Development
National and International Educational Resources
Necessary 21st Century Literacy Skills
Media Literacy
Visual Literacy
Multicultural Literacy
Information Literacy
Media with Effective Information and Values
North Carolina is one of fifteen states that have media literacy as part of its curriculum
Communication Skills
Information Skills
Teachers Need
Training
Support
Media Advertising Connection
Demographics
Wealth
Information and Communication Technology (ITC) Literacy
Necessary Student Skills
Think Critically
Analyze Information
Communication
Collaborate
Problem-Solve
Understand Essential Role of Technology
Necessary Workplace Skills
Communicate Effectively
Analyze and Interpret Data
Understand Computational Modeling
Manage and Prioritize Tasks
Engage in Problem-Solving
Ensure Security and Safety
Students at Risk
Low Socioeconomic
Minorities
Language Learners
Students with Disabilities
Social Media
Internet Users More Likely to Belong to Volunteer Groups and Organization than Non-Internet Users
Uses
Gain Support
Relay Messages
Church Organizations are the Most Common
Technology Instruction Considerations
Ongoing Professional Development
Specific Educational Goals and a Vision of Learning Through Technology
Structural Changes in School Day
Robust Technical Infastructure and Technical Support
Ongoing Evaluation
Multiple Intelligences and Computers
Linguistic
Logical-Mathematical
Intrapersonal
Spatial
Musical
Bodily-Kinesthetic
Interpersonal
Multiple Intelligences and Hypermedia
Variety of Senses
Validate Self-Expression
Sense of Ownership
Active Learning
Foster Communication
Student to Student
Teacher to Student
Makes Sense - Part of Daily Life
Hypermedia Gallery/ Articles Galore
General Resources
Teacher as Media Creator
Media Production Resources
Linear Media
Linear Media: audio
Linear Media: image
Linear Media: text
Creating Electronic Portfolios
Creating Virtual Worlds
Non-linear Media
Non-linear Media: video
Non-linear Media: Virtual Worlds
Non-linear Media: the web
Producer of Non-Linear Products
Producing Web Pages
Easy to develop w/WYSIWYG, easily incorporate multiple media, depend on hyperlinking
Don’t have to be on a server for display or use in a classroom
Links to rubrics and assessment considerations for web pages and sites (article from 1998-1999)-old school HTML
Powerpoint and HyperStudio
Hyperstudio was developed as an easier-to-use version of Hypercard; allowing for easier insertion of different media, color, and hyperlinking.
Hyperstudio rubrics
Powerpoint was initially a linear presentation tool
now has capabilities to act as hypermedia tool
handles multiple media formats (video, audio, etc.)
Powerpoint rubrics
Many ways of linking
Producer of non-linear media must have understanding of many ways content can be linked rather than developing one path through the info & ideas.
The need to understand many ways of linking can lead to a very different understanding of the content.
Important Ideas
The concept of nodes (places of presentation that have choices for moving to the next set of content) is very important for non-linear media.
The number of links between nodes of info is the way a producer of non-linear media limits the paths a user can take through the info and ideas available.
Selecting info (and media to use for that info) and choices to make available are key skills in developing non-linear media.
Selecting info (and media to use for that info) and choices to make available are key skills in developing non-linear media.
More Important Ideas
Non-linear product that has appropriate info that is linked in a way that shows understanding of the many ways the information is connected and which has a good sense of the audience that will use it is a good assessment of student learning.
Producing non-linear media requires
knowledge of the content
exploration of the connections between parts of the content
skill in using the chosen media to make the information and ideas of the content available
Also need audience knowledge-choices presented must make sense, author "controls" choices in production not in actual presentation
Producer of Media
Questions
Is there a difference in learning that takes place between producing linear media products and non-linear media products?
Is there a difference in assessment between student produced linear media products and non-linear media product?
Different requirements
Different media require different
production skills
decisions about the info to convey and the best way to use the media to convey the info
Assessment
Assessment of student produced products begins with determination of knowledge of content displayed, moves into assessment of "correctness" of connections the student has made between parts of the info.
A student's skill with the chosen medium is a compounding factor in assessment.
Lots of rubrics-(some of the links don’t work-excel spreadsheet, Chicago schools, etc.)
Learning
Learning takes place when a student is asked to "reorganize" info to produce a product.
Learning is enhanced when a student is asked to seek more info to complete the activity.
The act of "reorganizing" known info, seeking new info, and making decisions about the best media to convey the result can lead to a strong learning experience. (like this maze)
Production
To produce in any medium, the student must have info to convey, make decisions about how to convey that info, and have skills necessary to convey it.
Both invalid, should go to a book creation site and not sure about second, takes you to Newcastle University School of Chemical Engineering and Advanced Materials
Producer of Linear Products
Producer of Linear Media
Writing a paper (research, book, etc.)
requires using language to express ideas or info and skill or ordering ideas and info to attain the goal of the paper
author must be knowledgable of subject, understand goal of paper, have clear concept of audience
enGauge Resources: Enhancing the Process of Writing Through Technology (link doesn’t work)
Geometric Character Analysis (from SCORE's Literature Strategies)
use geometric shapes to identify and arrange to indicate relationships between characters
Making a Presentation
may be oral or many include images, sound effects, video, etc to enhance
requires using language to express ideas or info and skill or ordering ideas and info to attain the goal of the presentation
presenter must be knowledgable of subject, understand goal of paper, have clear concept of audience
Presentation rubric (organization, subject knowledge, graphics, mechanics, eye contact and elocution, scale of 1-3
Kid Pix activity
Producing a Video or Film
requires a sense of image, sound and action and how they will communicate the message or info desired
elements must be ordered to most effectively communicate the ideas and info intended
skill w/equipment and software needed, can take 100 hours of video to create a one-hour video
video project rubric (scale of 1-4)
use of resources and citations during research and note taking
storyboard
content/organization
introduction
production quality subgroup
video continuity/editing
audio editing
lighting
camera techniques (exposure/focus)
graphics
copyright
moving images
timing
Using Multimedia
allows for the use of various media to best communicate ideas or info, skill in blending into effective whole is needed
knowledge of content, audience and skills in using media is required, producer must establish order of ideas and medium to use
Evaluating media characteristics
formats
text
audio
visuals
video
software
live/f2f
collaborative
integration
positives
negatives
use for outcome for each type
Multimedia Mania student checklist
rubric for evaluating a student website based on:
mechanical
multimedia elements
info structures
documentation
quality of content
Multimedia mania 2003 judges’ rubric-same groupings as student checklist
Multimedia project rubric for students
Ordering Information and Ideas
ordering is a critical skill
requires a sense of audience
exploration of the content to determine most appropriate sequence
asking students to order info or ideas assista content understanding
must understand associations and sequences for presentation to make sense
Linear & Non-Linear Presentations
Consumer of Linea Media
Making Sense
Order
Fixed Content
Advantages
Tips
Consumer of Non Linear Media
Choices
Potential
Potential Problems
More Complex
Well Designed
Resources
ICYouSee
Concept Mapping
Global Gateway
Multimedia
Definition
Merriam-Webster Online Dictionary
using, involving or encompassing several media
American Heritage Dictionary
Of or related to the combined use of several media
Computer Science-of or related to an application that can combine text, graphics, full-motion video, and sound into an integrated package
Multimedia vs hypermedia
multimedia is typically linear or sequential
“But hypermedia can use multiple media, thus presenting info in a non-sequential format”-this is wrong. Both multimedia and hypermedia present multiple media-the difference is the interactivity
The Challenge of Multimedia
To use the features of each medium to convey the message in the most effective manner
MLK’s I Have a Dream speech-text versus audio recording (16:52)
When Conveying the Information
When do you use text or text and image?
text can be used when student need to rely on their own ideas or imagination
when portability, compactness or lack of technology require it
when developing reading skills is one of the desired outcomes
use text and image when the text requires or would benefit from visual representation, clarification or support
When does audio do a better job?
when the delivery method significantly colors the message and/or it’s impact
when the student is visually impaired or not academically ready for the material
when it better conveys the material (foreign language, music, etc.)
When does video communication the most?
video can combine text and audio with movement
it can simulate a location or experience outside the student’s ability to obtain
Questions to Ask
Sequential or Non-Sequential
Sequential (Passive Viewer)
Non-Sequential (Active Viewer)
Advantages
Linear Presentation
Present Information to a Large Group
Requires Knowledge of One Tool
Non-Linear Product
Differentiation of Instruction
Adapt Information to Learning Style
Requires Higher Level Thinking Skills
Access Information Repeatedly
Diverse Styles of Gaining Information
Visual
Auditory
Verbal
Student Expression with Multimedia
Variety
Diversity
Attention Focus
Multimedia As A Teaching Tool
Our Response
Introduction/ Internet Pioneers
Tim Berners-Lee
"Information Management: A Proposal" 1989
Tim Berner-Lee's article is about his idea of a global hypertext system which later became known as the World Wide Web.
Vannevar Bush
"As We May Think It" 1945
Vannevar Bush changed the way research is carried out.. He envisioned a way to automate the human thinking,
Ted Nelson
Coined the word "hypertext"
Created a system called XANADU that was never completed
The World Wide web was based on the concept of XANADU
HyperCard
Created by Bill Atkinson and was released for Mac users. HyperCard allowed the user to store and sort information on the computer.
The Internet and Timeline of important events
Media Graffiti
Video
Characteristics
powerful tool
not limited by reading skills of viewer
broader audience
allows combination of text, video and image
advancing portability
more difficult to produce (tech issues)
good to use periodically as an instructional delivery method
Strengths
can use nonverbal communication
more engaging
Weaknesses
need skill and patience with equipment
needs viewer (monitor, tv, etc)
can be distracting if viewer doesn’t like video
When to Use
seeing it has an impact on understanding and recall vs just reading
also limits imagination, but helps viewers understand something they can’t experience
when teacher’s skill, time and availability allow, if it enhances learning
Images
Characteristics
an image can be more powerful than words
Strenghts
helps viewer envision idea, concept, etc.
can provide clarity
good for providing an experience where real thing isn’t an option
can assist w/abstract concepts, (diagrams, flowcharts)
Weaknesses
overuse causes user dependency to the detriment of reading skills
more difficult and expensive to create pictures than text
When to Use
assists w/recall
helps with teaching abstracts, connections and flows
Text
Strengths
compactness
portability
not tech-dependent
Weaknesses
lack of visual appeal
doesn’t work well w/some learning styles
is dependent on the age and reading ability of the student
Questions to Answer
Audio
Strenghts
can be widely used
ideal for visually-impaired
can convey emotion
translates quickly and easily
helps auditory learners (read along w/book)
tone colors meaning
recordings allow for repetition for reinforcement
Weaknesses
requires means of playback, power, device
limits imagination
can impair reading skill development
Prefix Hyper
Above, beyond
Excessively
Excessive
That is or exists in a space of more than three dimensions
Linked or arranged non-sequentially
Definitions of Media and Types of Media
Types
Text
Paper
Screen
Audio
Music
Speech
Image
Painting
Photography
Drawing
Motion Pictures
Film
Video
Animation
Definitions
A specific kind of artistic technique
A medium of cultivation
A mode of artistic expression or communication