The 4-Hour Workweek - Step 1: Definition
Everything Popular is Wrong
Don't play the game, beat the game
Find loopholes in the rules
Retirement is worst-case-scenario insurance
Interest and energy are cyclical
Less is not laziness
The timing is never right
Ask for forgiveness, not permission
Emphasize strengths, don't fix weaknesses
Things in excess become their opposite
Money alone is not the solution
Relative income is more important than absolute income
Distress is bad, eustress is good
Being Unreasonable and Unambiguous
Doing the unrealistic is easier than doing the realistic
People overestimate the competition and underestimate themselves
There is less competition for bigger goals
What do you want?
The opposite of happiness is boredom
Excitement is a better synonymn for happiness
ADD: Adventure Deficit Disorder
Dreamlining
Defined steps instead of ambiguous wants
Goals must be unrealisitic to be effective
Activities that will fill the vacuum when work is removed
Cautions and Comparisons
The Deferrers (D)
Work for yourself
Work when you want
Retire young
Buy everything you want
Be the boss
Make a ton of money
Have more
Reach a big payoff
Freedom to avoid what you dislike
The New Rich (NR)
Have others work for you
Prevent work for work's sake (W4W)
Do all you want to do, be all you want to be
Neither boss nor employee, but owner
Have reasons for making money
More quality and less clutter
Payday every day
Cashflow first
Freedom to pursue your dreams
The Freedom Multiplier
Money is multiplied in practical value depending on the number of W's you control in your life.
what you do
when you do it
where you do it
whom you do it with
Fear-Setting and Escaping Paralysis
Conquering fear = defining fear
Optimistic denial