THEORIES OF LEARNING

LEARNING DESIGN

How People Learn

Use of technology to enhance learning

Behaviorism

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Can be traced back to Aristotle,Founding fathers: John B. Watson, B. F. Skinner, and Ivan Pavlovobservable & measurable aspects of human behaviourspecific stimuli elicit responseexternal factors over internal, e.g. mental

Motivation

Rewards

Culture

Response to stimuli

hypothesis behind behavioralist learning theories is that all learning occurs when behavior is influenced and changed by external factors

Genetic Factors; Environment(association /reinforcement)

Aristotle’s thoughts

John B. Watson

B. F. Skinner

Ivan Pavlov

Human behaviour

Knowledge

Teaching

Learning

Cognitivism

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Computational and structured

Focuses on the inner mental activities – opening the “black box" of the human mind is valuable and necessary for understanding how people learn

Learning

Organization

Elaboration

Lev Vygotsky

Zone of Proximal Development

Piaget

Assimilation

Accommodation

Equilibration

Learning strategies

convergent thinking

divergent thinking

critical thinking

cognitive dissonance

Cognitive Development Stages

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Adaptation of instructionContent of instruction needs to be consistent with the developmental level of the learner Sensorimotor Stage (birth to age 2) - gaining motor control and learning about physical objects Preoperational Stage (ages 2 to 7) - verbal skillsConcrete Operational Stage (ages 7 to 11) - deals with abstract concepts such as numbers and relationshipsFormal Operational Stage, (adolescence to adulthood) - begins to reason logically and systematically

Subtopic

Cognitive development

Constructivism

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learning is a process of constructing meaning; make sense of their experiencea synthesis of multiple theories diffused into one formassimilation of both behaviorialist and cognitive ideals

Learner-centric

Commitment

Involvement

Investigation

Social Interaction

Formal learning environments

Theory of Identity Development

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Erik H. Erikson, foundercomprehensive psychoanalytic theory that identifies a series of eight stages, in which a healthy developing individual should pass through from infancy to late adulthood

Theory of Multiple Intelligences

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Howard Gardner, founderutilizes aspects of cognitive and developmental psychology, anthropology, and sociology to explain the human intellectAll human beings possess all nine intelligences in varying degreesEach individual has a different intelligence profileEducation can be improved by assessment of students' intelligence profiles and designing activities accordinglyEach intelligence occupies a different area of the brainThe nine intelligences may operate in consort or independently from one anotherThese nine intelligences may define the human species.There is no set method by which to incorporate the theory

Verbal/Linguistic, Logical/Mathematical, Visual/Spatial, Bodily/Kinesthetic, Musical, Interpersonal, Intrapersonal, Naturalisti, Existential Intelligence

Bloom's Taxanomy

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Benjamin Samuel Bloom, founding fatherPromotes higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning).

Kowledge

Skills

Attitude

Knowledge,
Comprehension, Application, Analysis, Synthesis, and Evaluation

Theory of Human Motivation

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Abraham Harold MaslowHierarchy of needsintegrated wholeness of the organism must be one of the foundation stones of motivation theory

hierarchy of needs

Motivation

Information Processing Theory

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Concerned with how people view their environment, how they put that information memory, and how they retrieve that information later on

sensory
memory

short-term memory

long-term memory

addresses how people respond to the information they receive through their senses and
how they further process those information with steps of attention, forgetting, and retention.

Social Cognitive Theory

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Founding father: Albert Banduralearning occurs in a social context with a dynamic and reciprocal interaction of the person, environment, and behaviorBehavior, Personal factors, and Environmental factors all influence each otherConsidered as a bridge between behaviorist and cognitive theories

Attentional processes

Retention processes

Motivational processes

Production (or reproduction) processes

direct correlation between a person's perceived self-efficacy
and behavioral change

performance accomplishments, vicarious experience, verbal
persuasion, and physiological states

Sociocultural Theory

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Founding father: Lev Semyonovich Vygotskydevelopment depends on interaction with people and the tools that the culture provides to help form their own view of the worldactive social interaction

significance of culture

principal proponent of culture: language

student’s
relationship with and development within this sociocultural world

Bioecological Model of Human Development

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Urie Bronfenbrenner, founding fatherAttributes the driving force of development to so-called proximal processes: stimulating, regular face-to-face interactions over extended periods with people, objects, or symbols, which promote the realization of the genetic potential for effective biological, psychological, and social development

Context

Settings

Ecologies

Biological Processes, Cognitive Processes, and Socioemotional Processes

Theory of Moral Development

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Founding father: Lawrence Kohlberg

Moral decision making & reasoning

Pre-Conventional

Conventional

Post-Conventional

Environmental Interaction

Social Interaction

Behaviour

Experiential Learning Theory

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David Allen Kolb, founding fatherCyclical process that capitalizes on the participants' experiences for acquisition of knowledgeprovides a holistic model of the learning process and a multi-linear model of adult development

Setting goals

Thinking

Planning

Experimentation

Reflection

Observation

Review

Technological Teaching Tools

mBot

Gizmos

Games

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Game reward systems can be modeled in non-game environments, including personal and business environments, to provide positive motivation for individuals to change their behavior

Examples: board games, puzzles

Flipgrid

Connectivism

Radical Behaviourism

Classical Conditioning

Operant Conditioning

Floating topic