DIGITAL LEARNING PRIMARY TRENDS

Mobility and mobile devices

Communication via voz and data

Examples: phones , tablets

Examples: phones , tablets

Allow interaction with mobile devices

Example: Social networks

Example: Social networks

Great influence on digital learning

Example: Learning Management System

Example: Learning Management System

Mobile learning activities include gamification

Example; Duolingo "Mobile app"

Example; Duolingo "Mobile app"

M- learning

Access to content through mobile devices

Examples: Gamified lessons

Examples: Gamified lessons

Any where , Any time

Example: School, house, workplace, etc.

Example: School, house, workplace, etc.

Self - paced- learning

Example: Time optimization and multiple learning style

Example: Time optimization and multiple learning style

More accessible learning

Example: Untethered devices

Example: Untethered devices

It reach more people

Example: Useful educational strategy for large groups.

Example: Useful educational strategy for large groups.

Bring your own device (BYOD)

Student's mobile devices are use in the school

Example: Students bring and use their own device

Example: Students bring and use their own device

Advantges

Motivation

Collaborative work

Example: Students  use and share their devices in order to enrich and speed the tasks up

Example: Students use and share their devices in order to enrich and speed the tasks up

Disadvantage

Easily Distracting

Example: Students  may be distract with their personal apps and information  kept in thier own device.

Example: Students may be distract with their personal apps and information kept in thier own device.

Lack of security

Most teachers and students show interst to use it

example: teachers and students have different devices to access at any time and  everywhere.

example: teachers and students have different devices to access at any time and everywhere.