Vector Graphics Terminology

Vector Graphics Terminology

Geometrical primitive

The simplest geometric objects that the system can handle

This includes segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles)

Bezier curve

Are used to model smooth curves that can be scaled indefinitely

For example:

For example:

Vector-based or vector-oriented images

Is a type of computer graphics. Vector graphics uses geometrical objects, like points, lines, curves, and polygons to model the image

Path

A drawn or generated outline that represents a series of smooth straight (vector) lines instead of raster dots (or bitmap dots)

Nodes or anchors

Nodes are points through which a path passes. Nodes appear along a path at every point where the path changes direction, and at the beginning and end of a path.

Nodes are points through which a path passes. Nodes appear along a path at every point where the path changes direction, and

Vector graphics are comprised of paths, which are defined by a start and end point, along with other points, curves, and angles along the way.