Catégories : Tous - gamification - rehabilitation - design - health

par Geiser Geiser Il y a 2 années

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Classification of Review Questions on Gamification

The exploration of gamification across various fields reveals its potential and challenges. In online learning environments, particularly MOOCs, identifying effective design factors is crucial to maximize engagement and learning outcomes.

Classification of Review Questions on Gamification

RQs about game-related topics

RQs about the identification of game-related implementations

ID: e895c72dde392d6133f89f372486886f RQ(1): What are the strategies of gamification and serious games being applied in the corporate training context? Article Title: Serious Games and Gamification in the Corporate Training Environment: a Literature Review
ID: 785710f926ed81d21dec7c02e4bffe3b RQ(3): What are the current studies on game-based learning in higher education? (inferred) Article Title: Gamified learning in higher education: A systematic review of the literature
ID: 0c5dd2d4091ab8f2e093c327a713d430 RQ(1): Which game-based methods were used to raise awareness about Aedes mosquito-borne diseases and how to prevent them?  Title: A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem
ID: cfb60feb89b17d71f057e54562ab8b2e RQ(1): What game related methods have been proposed for supporting software engineering education? Title: A systematic mapping study on game-related methods for software engineering education
ID: d81e1eee8760ec7cf934e433401d6d9e RQ(3): What types of games have been proposed or used to support software engineering education? Title: A systematic mapping study on game-related methods for software engineering education
ID: 5568e8a7414027604ffa1dcbf8670836 RQ(1): What game related approaches have been proposed for supporting software engineering education? Title: Games for learning: Bridging game-related education methods to software engineering knowledge areas
ID: 137d6cb5687d43d027c63e06d0b2557d RQ(4): What type of games are the most cited by authors in the sample, in relation to learning experiences?   Title: A review of research questions, theories and methodologies for game- based learning
ID: f0c9478e884035847db30ea99de07031 RQ(2): Which types of games have been proposed or used? Title: A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem

RQs about the research methodology of game-related topics

ID: 8e204aee2b3fffbc860961863e52aa5e RQ(2): What were the methodological features of the included studies, such as the research methods employed, data collection approaches, and sample size? Article Title: A scoping review of digital game-based technology on English language learning
ID: 137d6cb5687d43d027c63e06d0b2557d RQ(4): What are the most used research methods? What type of games are the most cited by authors in the sample, in relation to learning experiences?   Title: A review of research questions, theories and methodologies for game- based learning

RQs about the features of game-related implementations

ID: 3bab232babc1c969ee63d4eddeb04cd3 RQ(2): How technologies are being applied to mental health treatment? Title: Gamification and serious games in depression care: A systematic mapping study
ID: 56bfb4a26d62c793af13a9ace106c062 RQ(4): How smartphone is being used to aid depression treatment? Title: Gamification and serious games in depression care: A systematic mapping study
ID: 8262b4b5708b208d296f3afb35b21f57 RQ(1): What technologies are being used to support mental health disorder? Title: Gamification and serious games in depression care: A systematic mapping study
ID: eb8b944f4525c72dcf55d2d42234e213 RQ(4): What technologies have been used to support GDBL approaches? Title: A systematic mapping study on game-related methods for software engineering education
RQs about the target-behavior
ID: b985f0ed0aeed3e10fa18b3f4181d09c RQ(2): What is the development process/methodology/approach employed? Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
RQs about the game-design
ID: f1bd22f5e4584eea8fa127bfe4dc27b2 RQ(1): Which methodological frameworks are most suited to drive SSG (motivational games and educational games) design? Article Title: Approaching Sustainability Learning Via Digital Serious Games
ID: 36e3ba6c037b7560dd4e124f748d8722 RQ(3): Since interaction among various players is a relevant factor in sustainability learning, which design elements and tools can foster cooperative/competitive behaviors? Article Title: Approaching Sustainability Learning Via Digital Serious Games
ID: 87d67dba8c0fbf30bd5e817bc87e54e0 RQ(4): What characteristics (game-design) do they share and how do serious games differ from gamified applications and educational software? Article Title: Serious game, gamified applications, educational software: A comparative study
ID: 26a804e76e7680d3ca6e6f91ba844d87 RQ(6): What pedagogical role did DBGLL serve in the instruction of ELLs? Article Title: A scoping review of digital game-based technology on English language learning
RQs about the domains in which have been applied
ID: 0a552b490ab3af76b2cc0f18d1ba0fa0 RQ(2): What are the application domains that encompass serious games, gamified applications and educational software? Article Title: Serious game, gamified applications, educational software: A comparative study
ID: b45bba567d5756ac06fa31f3f67e8810 RQ(1): What is the grouping of selected studies according to Steg&Vlek's four-axis paradigm and Osbaldiston &Schott's classification of pro-environmental behaviours (PEBs)? (inferred) Title: Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency
ID: 7246fa74ca594211f23ebae98a3d1fd4 RQ(2): What software engineering education knowledge areas are supported by the existing game related approaches? Title: Games for learning: Bridging game-related education methods to software engineering knowledge areas
ID: dc4156ac73cc42254648dbc22d444b43 RQ(2): What software engineering education knowledge areas are supported by the existing game-related methods? Title: A systematic mapping study on game-related methods for software engineering education
RQs about game-elements used
ID: 7acd9e96d214bbe4912c46ac3b541f5d RQ(5): Is there differences of game elements used in gamification and game-based learning? (inferred) Title: Gamified learning in higher education: A systematic review of the literature
ID: 91a8a4dcab7a84774abfca36f0faea27 RQ(5): What game elements were implemented to support ELLs? Article Title: A scoping review of digital game-based technology on English language learning
ID: 489e7595009c6a9963e4b73251897db6 RQ(3): What elements characterize serious games, gamified applications and educational software? Article Title: Serious game, gamified applications, educational software: A comparative study
ID: 1ccdf7d6cac7484dce0b93d52ff545c7 RQ(2): What elements of game-based learning, serious games, or gamification were used? Title: A systematic literature review on organizational training using game-based learning

RQs about the theoretical aspects of game-related topics

ID: 7d2701c0fe597ddb9677cfa1493407d3 RQ(1): Is there a classification for serious games, gamified applications and educational software? Article Title: Serious game, gamified applications, educational software: A comparative study
ID: 60b6d1ba1c61e4662c5f76a5094acb6d RQ(4): What are the ethical issues, challenges, and constraints of serious games and gamification in the corporate environment? Article Title: Serious Games and Gamification in the Corporate Training Environment: a Literature Review
ID: 5d89b9645d7cd51b2a670bb9bf8f33ea RQ(6): Which are the main constructs and themes related to the use of games or games elements in education? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: b6fb4ad17c2bc81687b5e17dcd1e9dde RQ(3): Which is the most commonly used term (GBL, SGs, gamification, Educational Games ... ) when researching the use of games or games elements in education? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: 5c4f24e8eff8d0854b7b087a33d6336f RQ(1): What are the most discussed theories in game-based learning? Title: A review of research questions, theories and methodologies for game- based learning
ID: cc9cf02bea3070b03256e5affaa72325 RQ(1): What approach was used (Method and model)?   Title: A systematic literature review on organizational training using game-based learning
ID: 92a69f56850cb4ba02f7988fcdcbf67f RQ(1.1): What other uses are given to the term of gamification? (inferred) Title: Gamification in theory and action: A survey
ID: 8922699def13145762064db12752b2e0 RQ(4): Are there clear boundaries between the concepts of game based learning (GBL) and gamification? Title: Gamification and education: A literature review

RQs about the publication of studies on game-related topics

ID: 7624ed5f7127a142e98c5f60ae698708 RQ(1): What were the substantive features of the included studies, such as publication information, instructional context, and learners' background? Article Title: A scoping review of digital game-based technology on English language learning

RQs about the evaluation of game-related implementations

ID: 426513b2355ce8a3edd2062a18f7de23 RQ(1): What are the characteristics (theory, platforms, study type, duration, sample size, age) of videogame, gamified application, or VE studies for the management of diabetes? Title: The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
ID: 04f7a57942ac86881366fe038f9c9f37 RQ(2): in what aspects and how is gamification applied with schoolchildren? (inferred) Title: A review of the applicability of gamification and game-based learning to improve household-level waste management practices among schoolchildren
ID: f4e311af1aeaf95c6b10ff7d6767487a RQ(3): Was there a validation? With what purpose and what was the population involved? Title: A systematic literature review on organizational training using game-based learning
RQs about the effectiveness and efficiency
ID: 01cf6a65d4f5ff223c7bbaa21dcd4dfb RQ(4): What is the impact of DGBLL on English language learners' (ELLs') learning outcomes? Article Title: A scoping review of digital game-based technology on English language learning
ID: 95ebf56dd626042e9279390d9ea22069 RQ(3): What are the demographic and cultural influences on the successes of gamification in the workplace? Article Title: Serious Games and Gamification in the Corporate Training Environment: a Literature Review
ID: b4c452a231584a638785cffc139af223 RQ(2): Does the empirical evidence support the use gamification and serious games in the corporate training environment? Article Title: Serious Games and Gamification in the Corporate Training Environment: a Literature Review
ID: 3b531c25de84e6e51253cf685ea00490 RQ(2): What are the statistical analysis of intervention characteristics and adherence? (inferred) Title: Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
ID: e6ae2b1abf8b3b2626331beac7601ab0 RQ(7): How conclusive are the reported results? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: ad33cde929574850cab23e2f0aebd9c4 RQ(1): What is the impact of game-based learning and gamification research conducted in Asian K-12 schools? Title: A systematic literature review of game-based learning and gamification research in Asia
ID: 2b6e32b30a6325927fba27ed83a27fd2 RQ(3): What is the difference between the serious gaming/gamification for health profession education and the traditional learning/education in terms of satisfaction? (inferred) Title: Serious gaming and gamification education in health professions: systematic review
ID: db646d4ac9e2860be33352067a74f3e1 RQ(1): What does this study reveal about dispositions, cognitive abilities and/or behaviors of learners within online game-based/gamified learning environments? Title: Game-play: Effects of online gamified and game-based learning on dispositions, abilities and behaviours of primary learners
ID: 3a9eee3fa855800a81c9f4e4ba8f3735 RQ(2): What is the statistical significance of the relationships between variables that are factors affected by gamification? (inferred) Title: Gamification and serious games: A literature meta-analysis and integrative model
ID: a93891d410a3a8ff0d0a457d013b8157 RQ(1): Does current research provide evidence that applied games are effective in influencing users with respect to domestic energy consumption?   Title: Gamification and serious games within the domain of domestic energy consumption: A systematic review
ID: ab40ed1d57ea2bb7abbde8f1fb38c99a RQ(2): What is the difference between the serious gaming/gamification for health profession education and the traditional learning/education in terms of professional attitudes? (inferred) Title: Serious gaming and gamification education in health professions: systematic review
ID: dcdcd7f589eb875fc788366b23ff947e RQ(3): What are the key findings from the studies? Title: The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
ID: 42ba4de01597c727e0cc055dadef21a4 RQ(4): What is the difference between the serious gaming/gamification for health profession education and the traditional learning/education in terms of secondary outcomes (economic outcomes of education, and adverse sense)? (inferred) Title: Serious gaming and gamification education in health professions: systematic review
ID: c0976dfaf11b48d2dc6e6278eeee6c24 RQ(1): What is the difference between the serious gaming/gamification for health profession education and the traditional learning/education in terms of primary outcomes (patient-related outcomes, knowledge, skill)? (inferred) Title: Serious gaming and gamification education in health professions: systematic review
ID: 25d991b14f7ed06abb1244240879d1ad RQ(6): Is there differences of observed benefits between gamification and game-based learning? (inferred) Title: Gamified learning in higher education: A systematic review of the literature
ID: 9ba9b3bd2a1de4dc87390f59295999f2 RQ(1): What is the implementation (context, game-design) and outcomes (evaluation score calculation and rewarding, motivation factor, conclusions) of game-based learning in building services engineering education? (inferred) Title: An overview of game-based learning in building services engineering education
ID: 6876b078ebc32fc62fa8893448b074aa RQ(3): Which language learning skills were targeted using DGBLL (listening, speaking, reading, writing, vocabulary, grammar, and pragmatic competence)? Article Title: A scoping review of digital game-based technology on English language learning
ID: 4db3da2a291af72b5e9fb844ed371d5a RQ(1.2): Is the measurement of effectiveness of gamification as psychological outcome or behavior-related outcomes? (inferred) Title: Does gamification work? - A literature review of empirical studies on gamification
ID: 9ba9b3bd2a1de4dc87390f59295999f2 RQ(1): What is the implementation and outcomes of game-based learning in building services engineering education? (inferred) Title: An overview of game-based learning in building services engineering education
ID: 785bf6bc9d260ebd7171ba06cedab1c1 RQ(2): What factors contribute to changes in learners ' dispositions, cognitive abilities and/or behaviors within online game-based/gamified learning environments? Title: Game-play: Effects of online gamified and game-based learning on dispositions, abilities and behaviours of primary learners
ID: 54da7595505d315a81aa1071eb85973a RQ(1): What are the variables reported by the empirical studies as factors affected by gamification? and what are the relationships of these variables? (inferred) Title: Gamification and serious games: A literature meta-analysis and integrative model
ID: 564b9880d7d249b648589659a9f9f0ed RQ(2): What are the targeted behaviors for these interventions? Title: The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence

RQs about models/frameworks

RQs about the evaluation of models/frameworks

ID: 30046ffc7852a6962641eaeb273b674b RQ(6):What methods are used to validate the gamification models/frameworks? Title: A systematic mapping study of gamification models oriented to motivational characteristics

RQs about the features of models/frameworks

ID: 98faa41fe888fb665ef5f4e789a07a97 RQ(3): What user types the gamification models support? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: 9c45c39de05dc1493f97ebc03dd0f79e RQ(10): What models support profiles? Title: A systematic mapping study of gamification models oriented to motivational characteristics

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RQs about the features of gamification models/frameworks

ID: d3e89c2c23ed9029cc232bed7a12dfde RQ(3): What are the most used patterns in the Gamification Framework, and in which phases of the product life cycle? What Gamification patterns have been the most deployed? Title: Gamification design frameworks: A systematic mapping study
ID: 8b7c526aef4d0bc49b13e76c692220b8 RQ(2): What motivational factors are included in the gamification models? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: 3b638bcbff472e1a3f45d095e8d1e6d5 RQ(2): From a process point of view, what is the typology of the studies carried out to date? are we still oriented on these theoretical or purely experimental aspects? Title: Gamification design frameworks: A systematic mapping study
ID: 184ce8330b118ce99a27c55fadd1f0fc RQ(2): Do the gamification frameworks inherit game design principles for their development? Title: A Literature Review of Gamification Design Frameworks
ID: 7002afafe58da6bea99052619f1bf488 RQ(2): What is the background and scope of these gamification design frameworks? Title: Gamification: a systematic review of design frameworks

ID: 61bc25b28740a20a0032a03c9cd62093 RQ(3): What design considerations are not being applied, or only to a lesser extent, by the gamification designers? Title: A Literature Review of Gamification Design Frameworks

RQs about the identification of models/frameworks

ID: 42c9b92886f4239bc5ca18e41b1d1613 RQ(1): What are the gamification frameworks for e-learning platforms? (inferred) Article Title: A Gamification Model for E-Learning Platforms
ID: d13b5c9634756cb27482b933a948454e RQ(9): What models have adaptive or personalised characteristic? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: fd6121d600c63fd007114c3382d32c97 RQ(3): Which of these gamification design frameworks are suitable for learners' engagement in higher-education environments? Title: Gamification: a systematic review of design frameworks
ID: 362b3c01cae01f48ba6512698ab15cf0 RQ(1): What is the current state of the art of the Gamification Framework? Do we have complete frameworks that can be applied for any type of projects? Or is it only model proposals for specific perimeters? Title: Gamification design frameworks: A systematic mapping study
ID: b6925c78bbf9bfb400735ad6c620b5fe RQ(1): Which gamification design frameworks are available now in the literature and which are their main features? Title: A Literature Review of Gamification Design Frameworks
ID: 31c578bf4fff6e84bd188b3b4a795e56 RQ(11): How many gamification models have appeared in recent years? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: a1e4ae86bf532228bf15ace559e4973e RQ(1): Which gamification design frameworks are available in literature? Title: Gamification: a systematic review of design frameworks
ID: ca854f3fcbd6de4b27d3cc6a8983b6d0 RQ(8): What models are presented in the form of ontologies? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: b90aed3f3256db2bcc0219357ceca31f RQ(7): What are the existing generic gamification models? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: dcbae1e2f01295600efed6b150ccceaf RQ(5): What gamification designs the models follow? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: d8b235ec48f5134369fa7a9ce0157a36 RQ(1): What are the frameworks in gamified learning? (inferred) Title: Gamified learning in higher education: A systematic review of the literature

RQs about the gamification analytic

ID: 6f03f896055022c4afc20f11cddba83b RQ(2): What are the main problems and needs that require to be addressed regarding the monitoring of gamified experiences? Title: A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity

ID: 7f0e2c3833031d68f9f840773332e1f8 RQ(1): What works focus on the scope of the gamification monitoring process? Title: A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity

ID: 5005e7b66cea0c3a222a95b2bd4895e4 RQ(1): What are the software solution for gamification analytic? (inferred) Title: Tools for gamification analytics: A survey

ID: dd5d75317ff4b170fa22f99d43ad601f RQ(2): What are the user requirements based on KPI monitoring, game-element analytic, gamification design adaptation, and user group of interests fulfilled by these software solutions? (inferred) Title: Tools for gamification analytics: A survey

RQs about the gamification

RQs about the publication on gamification

ID: fd42d0e9713a3c8858c4a05990bca030 RQ(4): What is the quality of relevant articles according to Conference and / or Journal rank? Article Title: Gamification in IoT application: A systematic mapping study
ID: d690033195a3e80927e90a110da97652 RQ(6): Where has the research been published? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: 2e317ee16713f9e953bf7c3219ac6171 RQ(2): What are the countries of the 25 most cited articles on gamification in education? (inferred) Article Title: Gamification in management education - A literature mapping
ID: eee7003eb350d649c99ba534d8f1ce50 RQ(1): What are the publication types for the papers about gamification?  Title: How multidisciplinary is gamification research? Results from a scoping review
ID: eee7003eb350d649c99ba534d8f1ce50 RQ(1): What are the categories of sources for the papers published about gamification?  Title: How multidisciplinary is gamification research? Results from a scoping review
ID: e1a624af420b104fce1c9207aec7e57e RQ(2): How is the research focused on gamification in e-Health distributed over years and across countries?    Title: A systematic review of gamification in e-Health
ID: 462b8228b68f7788cdf1b5171a4533b7 RQ(1): What is the impact of gamification research based on bibliometric analysis? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: 3d963c5f1c0b8ef383e93c84bfd2a33e RQ(4): Which universities published the 25 most cited articles of gamification in education? (inferred) Article Title: Gamification in management education - A literature mapping
ID: aa0cbc66a19d5990b124bd925dafcc18 RQ(3): How publications are distributed across countries? Article Title: Gamification in IoT application: A systematic mapping study
ID: 314eee287961968191b14664f1803f8a RQ(3): In which publication journals are the 25 most cited articles on gamification in education published? (inferred) Article Title: Gamification in management education - A literature mapping
ID: 1c5e5aaa52e136401a5e101daab68bf8 RQ(3): How easy is it to find recognized papers? Title: A systematic review of gamification in e-Health

Acho que essa não foi sobre a publicação em si. Mas sobre a qualidade das publicações que foram analisadas por ela

by recognized, the paper indicates the ranking of their publication sources

ID: cb556de69f79d66d2344cb7f5dc7437b RQ(1): What are the 25 most cited articles on gamification and their authors ? (inferred) Article Title: Gamification in management education - A literature mapping
ID: eb9dda5d3f35a2a919b4ac7352ef8eca RQ(2): Who are the most cited authors? Where are these studies taking place? Title: A review of research questions, theories and methodologies for game- based learning

Nesse caso tem duas perguntas juntas. Não poderia dividí-las?

No paper é considerada como uma única questão de pesquisa

ID: 4242a22bc1ababfef375a2b9a696eccc RQ(6): Where have the researches been published? Title: Gamification and serious games in depression care: A systematic mapping study
ID: 184bf7a9d228ffc127880474e02f7d9f RQ(5): Which are the main institutions involved in this research area? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: 45237d045f3ef564407d92d81ac97bf2 RQ(12): Where the gamification models have been published? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: bf1b24a082e8509a977a82150751f87b RQ(1): What is the bibliomentic information about gamification and crowsourcing? (inferred) Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda
ID: 72332f6311ac333b4357c6807c146ad3 RQ(1): How many research papers are produced? Article Title: Gamification in IoT application: A systematic mapping study
ID: 740a724411a4d68cc1fbc58fc9eb0ecd RQ(2): What is the annual trend of publications? Article Title: Gamification in IoT application: A systematic mapping study
ID: 7c8416e6b5099bfe1445d36ea6c55430 RQ(1): Which publication channels are the main targets for gamification in eHealth? Title: A systematic review of gamification in e-Health
ID: c834c8b4dd7dffe640993841b2c0ea0b RQ(7): What is the number of publications by year? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: 757cd9f51ea36c584c051263a168e7fb RQ(3): What are the terms and the most common keywords/concepts? Title: A review of research questions, theories and methodologies for game- based learning
ID: d040929cb76d4a4f62dfc7360b2ad452 RQ(3): What are the patterns in the keywords of the gamification research studies? Title: A systematic review of gamification research: In pursuit of homo ludens
ID: a0e1514ee74e5288f0c91e24e39d57dc RQ(2): Which are the top journals publishing articles on the topic? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: cb769f20ab51915ab9883d5499360ba8 RQ(1): Has the number of published articles on the topic increased or decreased over the last 5years? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: eee7003eb350d649c99ba534d8f1ce50 RQ(1): How Multidisciplinary is Gamification Research? Title: How multidisciplinary is gamification research? Results from a scoping review

Seria possível separá-los? Apesar se achar que todos se encaixam na categoria

ID: 52f49bbf0bd4de0d9c0c8404cbb669c0 RQ(2): What are the distributions of the studies according to the publication type and year? Title: Gamification in Open and Distance Learning: A Systematic Review
ID: 5cea03f30283a9b6bb6218f6fa0ea214 RQ(7): What is the number of publications by year? Title: Gamification and serious games in depression care: A systematic mapping study
ID: b9db579a682fd53a3ded4e6b79e940e1 RQ(5): What are the most cited references in gamification studies? Title: A systematic review of gamification research: In pursuit of homo ludens
ID: ee5ab5df8bd7e4b2c84d20a220e2c9d2 RQ(4): What are the distribution of gamification publication in higher education by years, subject area, and country? (inferred) Title: Gamified learning in higher education: A systematic review of the literature

A pergunta é sobre "What are the distribution of gamification" ou sobre a distribuição de publicações sobre gamificação?

OK - what are the distribution of gamification publication in higher education by years, subject area and country?

ID: ad8a0ed831c157a147d148f216c7f023 RQ(4): Who are the most relevant researchers on the topic? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: 54ca2032e2a7525a0a07cba1f9bc8a01 RQ(1): What types of research published about gamified software focused on education? Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts
ID: 7f76a91e7c23c912c53c5276a87947c1 RQ(4): What types of publications or forums have dealt with the issue of software engineering gamification? Title: Gamification in software engineering - A systematic mapping
ID: 98eca95e386ebcb74f291a49b46f92ca RQ(2): What are the patterns in the titles and abstracts of the gamification studies?  Title: A systematic review of gamification research: In pursuit of homo ludens

RQs about theoretical aspects of gamification

ID: 95cec0114bc63cef8df194487d830b77 RQ(1): Given that enterprise gamification systems change the employer-employee relationship, are there any legal considerations that gamification system designers must take into account? Article Title: Enterprise gamification systems and employment legislation: a systematic literature review
ID: f3fce3b76327e397029037ab1458d06b RQ(4): What are the characteristics of theoretical research about gamification in the workplace? (inferred) Article Title: Gamification in the workplace: A systematic literature review
ID: c40832ac4b18fd08751ee1bff6cc4a71 RQ(1): How do the theories and frameworks from HCI, gaming, and psychology have been applied on gamification? (inferred) Article Title: Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and Frameworks
ID: fe87deca999ea1ff7dba4c3b0be526b5 RQ(1): how can we make education more interesting? Title: The role of gamification in education - a literature review
ID: 2445d967565f15b63d8f54bddea95b20 RQ(1.4): What are the frameworks and theoretical foundations of gamification? (inferred) Title: Gamification in theory and action: A survey
ID: 4abb521528e375df50d1fa623f650675 RQ(2): What conceptualization of gamification are approached in the selected studies? (inferred) Title: A descriptive literature review and classification framework for Gamification in information systems
ID: 31d2b75e24ab9918da3be6b96c1a529c RQ(1): How can the meaning and construction of game design elements be represented in a taxonomy?  Title: Is it all about having fun? - Developing a taxonomy to gamify information systems
ID: d0c10ad7694e07b8afcedc44a37b8d4c RQ(1): whether or not gamification is an original concept, evaluate uses of the term, and distinguish the concept from related ideas? Title: Gamification in theory and action: A survey
ID: 919e33d0d0cb6b1eccbc056f3df89a11 RQ(1): what are the 4 main gamification's constructs according to the reviewed literature? (inferred) Title: Gamification in a Management Education: Systematic Literature Review and a Proposal of a Conceptual Research Model
ID: 073bcd44fed44c1f60a33fbef18453dd RQ(1): Is actually gamification a new topic within IS research or if it has already been researched in IS, but simply using a terminology that is different from that in other research communities? Title: Gamification - A new phenomenon in information systems research?
ID: f8619ecc5df102255447039f98dd45fa RQ(1): What are the behaviour change technique categories included in the gamified health-promotion apps? (inferred) Title: Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
ID: 6ffee3020996bcf4c11404cdc45cde84 RQ(2): what is the research conceptual model based on the 4 main gamification's constructs proposed in this paper? (inferred) Title: Gamification in a Management Education: Systematic Literature Review and a Proposal of a Conceptual Research Model
ID: d8c1652a81019d7d31847cf697233ea4 RQ(2): Which theories of motivation are used and tested? Title: Gamification for health and wellbeing: A systematic review of the literature
ID: 491a05313a37b4393b099a2fcdcd8c69 RQ(4): What theoretical principles are mentioned in conjunction with gamification in the selected studies? (inferred) Title: A descriptive literature review and classification framework for Gamification in information systems
ID: b597e446670b3e847decd526f62d0009 RQ(3): What theories does IS education gamification research use? Title: Systematic review of gamification research in is education: A multi-method approach
ID: 07512bddfd3d728ff95e04efc35bc01f RQ(5): What are the theoretical frameworks used to justify gamification in MOOCs? Title: Gamification in MOOCs: A review of the state of the art
ID: 137b6fe9933f01af106eaf41a3c3f300 RQ(8): What are the theoretical underpinning the use of gamification in education, published within the review period? (inferred) Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: 27929c11bf028d9d68c3690a1639291a RQ(4): What are the most used theoretical/conceptual frameworks in gamification studies? Title: A systematic review of gamification research: In pursuit of homo ludens
ID: c6a6ebf013e9d4e51b6d2e0d42a4c9ec RQ(3): What are the characteristics of theoretical research about gamification in the workplace? (inferred) Title: Gamification in the workplace: A systematic literature review
ID: 6c5e5cf89c7f39f376050fdabd92fb59 RQ(1): What exactly about gamification is actually novel? Title: Gamification-A novel phenomenon or a new wrapping for existing concepts?
ID: 1f61f93ba30cd1ea9955436e3c1635c6 RQ(1.2): How gamification has been criticized? (inferred) Title: Gamification in theory and action: A survey
ID: 1809b7b180a5475c19bbb5a77dfb218e RQ(1.3): What are the related concepts to gamification? (inferred) Title: Gamification in theory and action: A survey
ID: eb80d88bb2e335a2e05d731699afbd02 RQ(1): What ideas and concepts are linked to the use of gamification in learning processes? Title: Gamification and education: A literature review

RQs about the challenges and future research on gamification

ID: 9a86f095b3177a52060e9a22dd6e09c6 RQ(1): What are the current trends in the gamification research? Title: Publication trends in gamification: A systematic mapping study
ID: eb65993737dc4cd7b0740fb25f4d6c45 RQ(2): What are the challenges in implementing them in a university context? Article Title: The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis
ID: 1cc2c57bb1786e57c2dc4fac359da1b6 RQ(1): What guidelines may provide to future research, the key themes and concepts found in published scientific papers on gamification? Article Title: Main gamification concepts: A systematic mapping study
ID: 35fe71058860a180a616c36165b5cfa4 RQ(4): What common themes of recommendations are given by studies? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: ed6b979e2332fef348af90f582c4ced7 RQ(3): What is the future of the employment of gamification in the era of digital transformation in business organizations? Article Title: Gamification in Management: analysis and research directions
ID: b5ac17f77eb1f67f8178b30c83835440 RQ(8): Which challenges are the most frequently encountered during gamification? Title: A systematic review of gamification in e-Health
ID: 620774c0d6b6f504fa8a1a9e023c4278 RQ(8): What are the challenges and limitations of implementing gamification in MOOCs? Title: Gamification in MOOCs: A review of the state of the art

RQs about why gamification is used

ID: c91d66c54dc64408fb583bffe8d93fe4 RQ(2): Why have researchers opted to use gamification? Article Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
ID: e0690d55c502617ae088fc790982f5ac RQ(2): What was the purpose for using gamification? Article Title: Gamification in theory and action: A survey
ID: de1e1cd013de1e6820aa13b327be29fd RQ(2): What is the main purpose for the employment of gamification in management contexts? Article Title: Gamification in Management: analysis and research directions
ID: 630e1e9918e7c1d6891ae71ff0856b43 RQ(2): what is the role of gamification in adult learning process? Title: The role of gamification in education - a literature review
ID: daeaab4cdba5e22686c33dcff7c2d9b1 RQ(3): Which goals have been pursued? Title: Gamification in software testing: A characterization study
ID: d4e5f3d17b074df39b77e80e855f4988 RQ(1.1): What is the specific function of badges? (inferred) Title: Educational functions and design of badge systems: A conceptual literature review
ID: f07676cb2ae183926ff157906da72490 RQ(3): What reasons do researchers give for applying gamification to apps and technologies for improving mental health and well-being? Article Title: Gamification in apps and technologies for improving mental health and well-being: Systematic review
ID: 7fa3502bfaecd60ab4b1d2d1139bf7f6 RQ(6): What types of goals? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: 1410cc483e3809fee9a81b8dd5c72be8 RQ(1): What was the purpose for using gamification? Title: Gamification in theory and action: A survey
ID: 9497898dd7cb6eabaa0f43974fc682dc RQ(3): What are the reasons for gamification? (inferred) Title: Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
ID: c7e6ef1c6895b9f63d2b9a5fcc050ef1 RQ(4): What are the reasons for implementing gamification in MOOCs? Title: Gamification in MOOCs: A review of the state of the art
ID: 7f041aa98140bec6bc1599ad43082150 RQ(1): Why have researchers opted to use gamification? Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy

RQs about the research methodology in gamification

ID: d51b51a05650a49a7cbb0bd0b64cdf2d RQ(4): What variables and data collection methods have been used? Title: Gamification in higher education and STEM : a systematic review of literature
ID: c7f55d8351af4a8296e03a573715ba0a RQ(2): What are the type of studies in the body of literature about gamification and crowsourcing? (inferred) Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda
ID: 7a6128b020b7b44dd426ae232b48c78e RQ(3): What are the methods and data employed in gamification? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: 5da2efc11a49f0bcc9f81ee5d6545d3a RQ(2): How was the implementation of these strategies evaluated? Title: Gamification strategies for mobile device applications: A systematic review
ID: 29ff7b6480d7e6c715b4b0730a286b20 RQ(5): What types of studies? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: e461e1b28427a78dabede356a8554be1 RQ(1): What are the characteristics of selected studies? (inferred) Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions
ID: 37ef344b95be249946cf3f19273ab18e RQ(1): How were the qualities of studies of GHS? Title: A survey of gamification for healthcare system
ID: 448b4b56f6ef6918547ab4b6310c0824 RQ(1): What are the characteristics of identified studies? (inferred) Title: Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
ID: 643dd5502919f99ec19a4fe1baa3d191 RQ(2): What are the current studies on gamification in higher education? (inferred) Title: Gamified learning in higher education: A systematic review of the literature
ID: 6748347491d13e63e76e337868f1b431 RQ(3): What are the empirical research studies about gamification of crowsourcing? (inferred) Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda
ID: 885f3fbf1e1e939a56028d288b2c8e0c RQ(1): What are the characteristics of publications about gamification in education? - subject area  (Inferred) Title: Gamification for Education: Review of Current Publications
ID: 133667612d4279659b4cd9b75a208b48 RQ(3): what is the current status of research and application on using gamification for waste management with schoolchildren? (inferred) Title: A review of the applicability of gamification and game-based learning to improve household-level waste management practices among schoolchildren
ID: 5d32bdc3416ac609778e2125f542c9e9 RQ(1): How is the evaluation and the comparison of gamified with non-gamified educational environments? Title: Does gamification matter?: A systematic mapping about the evaluation of gamification in educational environments
ID: e0a5c27efa027d48074db9cbc0aff6d1 RQ(1): What is the state of research on gamification in MOOCs? Title: Gamification in MOOCs: A review of the state of the art
ID: 920777a777fe59f09ed6333ddd4372e5 RQ(6): Are the studies in the area empirically validated?  Title: A systematic review of gamification in e-Health
ID: fab04e1bed3a702afc75ceeec1a5ee70 RQ(7): Which is the main methodological approach (quantitative, qualitative or mixed-methods research) and designs (i.e., true experiments) used by researchers? Title: The use of gamification in education: a bibliometric and text mining analysis
ID: 518442da135875ee4f123b3e4c133f61 RQ(3): Which research methods are being applied in this context? Title: Gamification for improving software project management processes: A systematic literature review
ID: 8e4448984c142f6b8d2ad6cba3e9291b RQ(2): What are the methods utilized in gamification of learning for the engineering context? (inferred) Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: 03b91a7cf55fe684c690c89027cacd77 RQ(2): Is gamification mainly treated at a theoretical level and/or it is tested in empirical studies? Title: Gamification and education: A literature review
ID: 32a7ff983a8c84cc1bde92aa08080a8a RQ(1.5): What are the methodology used to report results? (inferred) Title: Does gamification work? - A literature review of empirical studies on gamification
ID: b881d5fe815ff4186c9263603be251cd RQ(5): What are the research types of the studies related to the gamification of e-Health?  Title: A systematic review of gamification in e-Health
ID: 5ad6b6440560e113a8c7dc00a56daabb RQ(2): What types of studies have been most investigated in gamification and education? Title: A systematic mapping on gamification applied to education
ID: 790492e1d4d23bdf334a9e5601fbe83e RQ(2): What research methods have been used when investigating gamified software quality? Title: A Systematic Mapping Study on Gamified Software Quality
ID: 5f50bc58910f1c45ca5f5daef4feecee RQ(3): What research methods have been used in research into software gamification quality evaluation? Title: Gamification in software engineering - A systematic mapping
ID: bcfdbc67a863bad79521717a0c038354 RQ(2): What methods does IS education gamification research predominantly use? Title: Systematic review of gamification research in is education: A multi-method approach
ID: 08b289ec3aeeec6b75bddf294d6aa9ea RQ(2): What are the research methods used in the studies? Title: Gamification in MOOCs: A review of the state of the art
ID: 53a22801e2f24051fed1ebfdc44d57e9 RQ(1): What is the most preferred research method and model in gamification studies? Title: A systematic review of gamification research: In pursuit of homo ludens

RQs about the adaptive gamification

ID: 4f605082d03d9cb1a385dd67f7d2ce71 RQ(1): What are the current kinds of contributions to the eld of adaptive gamicafition in education? Article Title: Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
ID: dd7496ae67396becb5726bfbb4536d9b RQ(3): What are frameworks used in adaptive gamification? Article Title: A systematic literature review on adaptive gamification: Components, methods, and frameworks
ID: fbeace4db849df45ea674d8322ed0b8a RQ(2): What do the current contributions base their adaptation on, and what is the effect of this adaptation on the gamified system? Article Title: Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
ID: 093ed9d794d658c54ce64e507c2445d1 RQ(2): What are methods used in adaptive gamification? Article Title: A systematic literature review on adaptive gamification: Components, methods, and frameworks
ID: 69227927976ab08de4756d60b66ca57d RQ(1): What are components used in adaptive gamification? Article Title: A systematic literature review on adaptive gamification: Components, methods, and frameworks
ID: c0d6d9df06cb49d98dab7d8a387e579e RQ(1): What are the trends of personalization parameters of the personalized gamified learning studies? Title: A Review on Adopting Personalized Gamified Experience in the Learning Context
ID: fa1a7f226f2fa58742769a88f925c6e6 RQ(2): How does adopting personalized gamified learning impact the students' performance? Title: A Review on Adopting Personalized Gamified Experience in the Learning Context
ID: 17a64e4be48ece6d6ecd236ae4ade077 RQ(1): What are the main objectives, elements and challenges of current research regarding the development of adaptive gamification approaches? Title: Towards adaptive gamification: A synthesis of current developments

RQs about the identification of gamification implementations

ID: 398ff4c3af78328fd1108e1cb0ae348a RQ(6): What are the most frequently obtained artefacts? Article Title: Gamification in IoT application: A systematic mapping study
ID: 71c3026bdc9fa70f827d0ddf1e30ca77 RQ(2): What examples of gamification techniques in learning environments can be found? Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic
ID: 6407244b9df9f44f136960e6cfdfbb37 RQ(1): What are the gamified apps used in CPR training? Article Title: Gamification in CPR - A Review of Game Dynamics and Mechanics
ID: 9bb068ab070331edab5075469858f629 RQ(4): Is there any approach that considers the personality types of students in gamified software focused on education? Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts
ID: f970a9ebfb2b42318b1c0e0ffcd4b295 RQ(3): What are the examples of these approaches for the software industry? Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review
ID: abcefcf41a30c6a75cc62ed742d4a1c2 RQ(3): What gamification approach is suitable for programming courses? Title: Gamification in online collaborative learning for programming courses: A literature review
ID: fd38e4db71e4f3079637ca8cb4187598 RQ(3): What gamification approaches have been most investigated in the field of computer-supported collaborative learning (CSCL)? Title: A systematic mapping on gamification applied to education
ID: fbc53d64fe20fb99331acaa26fba4972 RQ(2): What are the gamified interventions reported by the selected studies? (inferred) Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions

RQs about the features of gamification implementations

RQs about the targeted-behaviors
ID: f744d327b729e402e67d2ef9f580128e RQ(1.2): Which educational activities have been gamified? Title: Gamification in software engineering education: A systematic mapping
ID: 9e6f451901b310cc38c99e8ebaf00af8 RQ(2): Which RE sub-processes have been targeted in existing RE gamification proposals? Title: Gamification in requirements engineering: A systematic review
ID: a94545129afc5d069ca37d9dbf38d6b8 RQ(3): What kind of learning activities is targeted? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: 62b64672ab51cc029226644a8d829560 RQ(2): What are the students' actions associated to game elements used in MOOCs? (inferred) Title: How gamification is being implemented in MOOCs? A systematic literature review
RQs about the game-elements used
ID: 19e5c05cbf31c82dd208598b62fd2167 RQ(3): What are the main characteristics, in terms of requirements (game elements), for creating gamified software focused on education? Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts
ID: 9e435a79f031e52de847f4264717af6b RQ(1): What affordances are used to supports gamification solution on problem based learning? Article Title: Problem based learning using gamification: A systematic literature review
ID: 748b7af3bfd9311fd1dd9714f1b9134d RQ(2): What dynamics, mechanics, and components are used the most in MOOCs? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 8ed86c0160f29bec69f872d8a4918748 RQ(2): What Game Elements should be included that ensures active participation of students? Article Title: A Review of Gamification for Learning Programming Fundamental
ID: 0427b2f85814d8d2bc69ead5787b42f8 RQ(1): What are the gamification elements mostly used in online learning environments? Article Title: The effects of gamification in online learning environments: A systematic literature review
ID: 0834662563334a8495b7ba4790ac705a RQ(2): What are the engaged elements in gamifying process? Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review
ID: b60e304bc78123367b6c930dd5adf656 RQ(1): What were the game mechanics studied in gamification? (inferred) Title: An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
ID: 1adf6ccda40f6446ec6c747fcced4b84 RQ(1): What are the gamification strategies that researchers have explored to support learning? Title: Developing a comprehensive Engagement framework of gamification for reflective learning
ID: 4713670ce9c6b609c31243d24452674b RQ(1): What are the elements of the game adopted in the concept of gamification for undergraduate study and what are the effects of the application of gamification on students? Title: The elements of gamification learning in higher education: A systematic literature review
ID: 2ac20a669713f559c32054322995c4f9 RQ(4): What design items are taken into account in the gamification design process? Title: Gamification: a systematic review of design frameworks
ID: a734329acda8715340a7c0c3abde45a6 RQ(1): What are the game elements used in MOOCs? (inferred) Title: How gamification is being implemented in MOOCs? A systematic literature review
ID: 89b5b4eb1ae9d9fc7dc98aecf9915f47 RQ(2.2): What gamification elements/components have been used? Title: Gamification in software engineering education: A systematic mapping
ID: f5de35b907a130b9d06183c56ffdf63e RQ(1): What are the game elements applied in teaching and learning to enhance learning engagement? (inferred) Title: An analysis of gamification elements in online learning to enhance learning engagement
ID: ff8fa22defde9797a3711c248fe36927 RQ(1): What are the gamification elements used in virtual learning environment, their focus and goals? (inferred) Title: Elements of gamification in virtual learning environments: A systematic review
ID: cacd4dd7fc54a0552683ce65a1ac0e72 RQ(7): What game mechanics have been used in gamifying e-Health?  Title: A systematic review of gamification in e-Health
ID: 86cc6fefd5247dea847c0b0484663552 RQ(3): What gamification techniques were used? Title: Gamification in theory and action: A survey
ID: 9fde25e1ac3b46d9c5038a8b6651c057 RQ(6): What are the gamification elements that were implemented or proposed to be implemented in MOOCs? Title: Gamification in MOOCs: A review of the state of the art
ID: 960165591b82f3826056dba794f69fcd RQ(1): What gamification elements have been used in Higher Education within STEM fields? Title: Gamification in higher education and STEM : a systematic review of literature
ID: b8cd4ea6e2c54a0c36b360930af02459 RQ(2): What gamification elements have been studied? Title: Gamification and learning performance: A systematic review of the literature
ID: 4e347d2d94af3efb4cb71f5e223e5746 RQ(1): Which game elements and combinations have been mostly used in the field of open and distance learning? Title: Gamification in Open and Distance Learning: A Systematic Review
ID: 15f0d3bc577d2dbb6a35ddded2c6d265 RQ(4): What are the gamification mechanics and elements present in the current models? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: 74b21d22678e1e034e0014c60bc710f9 RQ(2): What game elements have been used in gamifying educational systems? Title: Gamification in education: A systematic mapping study
ID: ef6246775e283be0b8d542168063ac5e RQ(4): What gamification elements are used to improve learning skills? Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
ID: d856e49484265a9c4e0c6e30d5683343 RQ(2): What are the important game elements to embed in OCL in order to facilitate participation among programming students? Title: Gamification in online collaborative learning for programming courses: A literature review
ID: d8cc7d4978307a7e3b0f499056b8d446 RQ(8): What are the game apps and their game elements on the most 14 cited articles of gamification in management education? Article Title: Gamification in management education - A literature mapping
ID: 02cb9c8fb937c4ddd04e8180b312c0be RQ(6): What are the gamified apps and their game elements on the 25 most cited articles of gamification in education? (inferred) Article Title: Gamification in management education - A literature mapping
ID: 38ba4e3557e9c901813b5e94a1a06c37 RQ(1): Which gamification elements are most commonly applied to apps and technologies for improving mental health and well-being? Article Title: Gamification in apps and technologies for improving mental health and well-being: Systematic review
ID: 43f18893e4899bd56f0047a7dd63d084 RQ(3): What game design elements are applied on CPR training? (inferred) Article Title: Gamification in CPR - A Review of Game Dynamics and Mechanics
ID: 08edaed88fbb266b9250656f019b8e81 RQ(2): What are the design elements and constructs in gamification design framework for an e-learning platform? (inferred) Article Title: A Gamification Model for E-Learning Platforms
ID: 336d4bd5a585629f17755156c6584e2f RQ(2): What are the gamification elements used in the gamification of LESL? (inferred) Article Title: Using gamification to support learning English as a second language: a systematic review
ID: 435def3dd1b1e323f920ab91c26ccd4c RQ(2): Which game elements and gamification approaches can be applied into software business landscapes to increase the quality and performance of software development? Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review
ID: 091a9f5c1055c2dcaaacd95e9a01539b RQ(1): what types of motivational affordances have been implemented in the literature? Title: Gamification of education and learning: A review of empirical literature
ID: 7e97c4aba6d32cc0503f07bcb8ead827 RQ(1.1): What game-like motivational affordances had been implemented? Title: Does gamification work? - A literature review of empirical studies on gamification
ID: 74540d74238f61b62667628f21ed9bf3 RQ(4): What are the affordances studied in gamification? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: 8f60089cf4a2f73bbfde88ba94791344 RQ(1): Which gamification strategies are being employed in mobile applications? Title: Gamification strategies for mobile device applications: A systematic review
ID: 1a092b59d01f716d5388414705066927 RQ(2): What gamification techniques affect motivational aspects? Title: Leveraging motivational theories for designing gamification for RE
ID: 501287e5a48e84870d51d036a58ae4d0 RQ(3): What gamification techniques affect observed behavior? Title: Leveraging motivational theories for designing gamification for RE
ID: 63f300b366b06bc4ebbcef78f21dbcd0 RQ(1): What are the applied or considered motivational affordance of gamification on production and logistics operations in organizational contexts? (inferred) Title: Gamification of production and logistics operations: Status quo and future directions
ID: aa134f4e5939da5eb389d41de5570c0f RQ(3): What gamification solutions and elements have been used? Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review
ID: ba321544505dcf6a305e0adf34a7a6b1 RQ(1): What are the important elements that ensure active participation among programming students in the OCL environment? Title: Gamification in online collaborative learning for programming courses: A literature review
ID: a0573b5c9d545e3c050637723550f709 RQ(5): What game elements have been used for the Gamification of software engineering education? Title: A systematic mapping study on game-related methods for software engineering education
ID: a5e3f7b905e882ea65c47d287932e6e8 RQ(1): What are the most applied gamification techniques and elements in the context of RE? Title: Gamification in requirements engineering: A systematic review
ID: c713db6faba0aff2c4e93633895b8572 RQ(2): Which gamification elements have been used? Title: Gamification in software testing: A characterization study
ID: f64ac0f4ae5e73fe89c0938ab4914d95 RQ(2): which game elements are used to employ gamification Title: A Wide View on Gamification
ID: b032b8f0b72616aa4eb08b249074df4a RQ(4): What combinations of game elements are studied? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: 68656f08fc5b3d227ec54cba8aec596a RQ(3): What was the most widely implemented gamification element? Title: A survey of gamification for healthcare system
ID: dc25056d01aaf396b431693c5ba12acf RQ(2): Which gamification elements have been used in existing gamification works for software project management? Title: Gamification for improving software project management processes: A systematic literature review
ID: 20dc262962307a24b865e75dd2151831 RQ(1): What are the main gamification elements that are being used to promote behavioral change? Title: Gamification mechanics for behavioral change: A systematic review and proposed taxonomy
ID: f018420c340f8d1ff28a2b89bf063100 RQ(2): What gamification elements have been used in existing work on software engineering gamification? Title: Gamification in software engineering - A systematic mapping
ID: e072de17e4845739b8deb00e31b28434 RQ(5): What gamification elements have been used in gamified software? Title: A Systematic Mapping Study on Gamified Software Quality
ID: 26303e394fada08ab8a76ca566a87395 RQ(2): What are the game design elements that exist in the gamified-based online learning? Title: A review of intrinsic motivation elements in gamified online learning
ID: b9ccb26c56d48c19a93a28944ae034e5 RQ(1): What are the most popular game elemets used in healthcare context? (inferred) Title: Health Care Gamification: A Study of Game Mechanics and Elements
ID: d8c1652a81019d7d31847cf697233ea4 RQ(2): What game design elements are used and tested? Title: Gamification for health and wellbeing: A systematic review of the literature
RQs about the game design
ID: 9aa056abe5a96aa191b7a5591200c20c RQ(1): How should we do gamification of smart cites? (inferred) Article Title: Serious gaming as a means of facilitating truly smart cities: a narrative review
ID: 0ee7ef59b5428ee0cca324f33f33fea5 RQ(5): What representation methods are applied in the User Interface design? Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
ID: 8109e0b68aabd82d80890bd10151877e RQ(2): How should gamification principles be deployed in enterprise gamification systems? Article Title: Enterprise gamification systems and employment legislation: a systematic literature review
ID: c2ffb657ff35d7534fde95cfb76d6676 RQ(1): What does the literature have to say about applying gamification in businesses through ERP systems as a means to creating an innovative environment? Article Title: The Hero's Journey to Innovation: Gamification in Enterprise Systems
ID: 622cc150006e5209f17fbbbf5ed3108f RQ(3): What rewarding schemes do fit best? Article Title: Gamification in e-Govemment: A systematic literature review
ID: 193b42b4c61d2765a3d6dabcdc99574f RQ(1): How can gamification elements/techniques be used to promote students' learning? Article Title: The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis
ID: 908140d16bd3b487dc68308cfe7dd38d RQ(4): What are the possible gamification techniques for application directed to the Engineering teaching? Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic
ID: 49adf4f02676af9567901a409296055d RQ(2): How are the game elements applied in teaching and learning to enhance learning engagement? (inferred) Title: An analysis of gamification elements in online learning to enhance learning engagement
ID: 9bedd23366454d9069e8f52e05619ea8 RQ(2): How is the gamied design related to these outcomes? Title: The dark side of gamification: An overview of negative effects of gamification in education
ID: a583c8c4ffd66912a00c3964fe426d1e RQ(1): How do studies on health promotion through gamified systems account for the long-term aspects? Title: Gamification applied for health promotion: Does it really foster long-term engagement? A scoping review
ID: 9c91c304ddaeefc543ddf34f2e179e01 RQ(5): How gamification can support motivation of people with depression? Title: Gamification and serious games in depression care: A systematic mapping study
ID: 0912f504fdaa9eb0e04ee3f782846b27 RQ(4): Does IS education gamification research contain collaborative strategies that are important for brokering ideas across the research domain? Title: Systematic review of gamification research in is education: A multi-method approach
ID: 93df5a9ccd992ac6e39346d28c8c9bc9 RQ(1): how to promote waste management and related behavior via gamification? (inferred) Title: A review of the applicability of gamification and game-based learning to improve household-level waste management practices among schoolchildren
ID: dcb0585fa1c9b0d0352e541e8c595689 RQ(1): How gamification is used? Title: Gamification in crowdsourcing: A review
ID: 99d39222177211504fe17caff8e4b24d RQ(2): How has gamification been implemented in SE educational courses? Title: Gamification in software engineering education: A systematic mapping
ID: 68ae066b9f8b7439206a386a909f746c RQ(1): What gamification entails in the context of surveys? Title: A Review of Issues in Gamified Surveys
ID: 8d3951a4e1513145b7fb2d75686674e9 RQ(2): What are the common combinations of behaviour change technique in the gamified health-promotion apps? (inferred) Title: Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
ID: c558349aa62a6881969d43fd73caabf8 RQ(1): How gamification has been applied in e-government? Article Title: Gamification in e-Govemment: A systematic literature review
ID: be334c1e593eb08be48f2bb8c928c9df RQ(1): How gamification was applied to MOOCs? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 3b8bd8a8f5f6929d14005c7791961223 RQ(3): What factors need to be considered for designing effective gamification of online learning environments, specifically MOOCs? Article Title: The effects of gamification in online learning environments: A systematic literature review
ID: e7c828e00b71a41a9c21c4c98b58cb3c RQ(1): How can gamification be employed as a management strategy in a digital transformation era? Article Title: Gamification in Management: analysis and research directions
ID: 24a0f577012a4c6466607817905a315f RQ(3): How are the gamification elements implemented? Title: Gamification in MOOCs: A review of the state of the art

Esse também me parece que o foco é no modal, ou na via de implementação dos elementos. Não na identificação dos elementos em si.


"One interesting research area we examined in this literature review is examining how the gamification elements were deployed in MOOCs. Although MOOCs are environments that mainly depend on web browsers, MOOCs also use other web and mobile technologies to deliver the lessons. Therefore, we examine the media used to implement the gamification elements. The results showed that most articles conceptualized the use of gamification on web browsers or the empirical data collected were based on gamification elements that were deployed on web browsers. However, there are five studies that used both mobiles and web to implement gamification. Table III shows the media used to implement gamification of the studied scholarly publications. Two out of 18 papers did not explicitly mention the gamification implementation environment, as such, they were excluded from this table."


(comment from Leonardo)

ID: b4b5b9c205b0cf80b1b94b4d0a01cf3e RQ(2): Which process of GHS was the most popular? Title: A survey of gamification for healthcare system
ID: f69ff81b22b155e4644ba0fee6caa819 RQ(2.1): What processes or approaches, if any, have been followed to incorporate gamification in SE education? Title: Gamification in software engineering education: A systematic mapping
ID: ef7c448e8c62f20be271fa9935c1cbcd RQ(1): How to create an accessible gamified application for cognitive memory training of the elderly? Title: Accessibility and Gamification Applied to Cognitive Training and Memory Improvement
ID: 7421ebf7bf307ac28b4e472e5f378d00 RQ(1.4): how is the badge system used in different educational contexts? (inferred) Title: Educational functions and design of badge systems: A conceptual literature review
ID: 9f3478b61915017595bbf39d0184da7e RQ(3): What are the reward types implemented in the gamified interventions? (inferred) Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions
ID: b892832738df05870bb272491e89dc82 RQ(1): How can Gamification be applied to IS to increase end-user motivation? Title: Gamifying information systems - A synthesis of gamification mechanics and dynamics
ID: ef601970f8bb4dd198f72ce6866a1a01 RQ(1): How is the implementation of gamification in online-based learning? Title: A review of intrinsic motivation elements in gamified online learning
ID: f2ee2e056c65ae896209e76a19629b53 RQ(3): How to increase student motivation in gamified-based online learning based on the intrinsic motivation elements? Title: A review of intrinsic motivation elements in gamified online learning
ID: e77bd77e8df888251132fee98af3a6f1 RQ(3): How gamification is being used to support mental health? Title: Gamification and serious games in depression care: A systematic mapping study
ID: d3308057b48b87430bf282859a206850 RQ(1.3): what is the different types of interactions with badges?  (inferred) Title: Educational functions and design of badge systems: A conceptual literature review
ID: 545e716d941648c022247a341361dd02 RQ(1.2): what is the structure of badge systems?  (inferred) Title: Educational functions and design of badge systems: A conceptual literature review
ID: 8d57d38cb09a70bbeb7007173cc1d1af RQ(1): What are the major considerations undergirding the design of digital badges used in an educational context? Title: Educational functions and design of badge systems: A conceptual literature review
RQs about the needed support
ID: 481be00b81e561dd60dfd5f21b9af1ed RQ(5): What MOOC type was used? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 69007063d193d4422950edfc852746c8 RQ(2): What technology needed to supports problem-based learning using gamification? Article Title: Problem based learning using gamification: A systematic literature review
ID: 38fdc2a9e353849e0b60f1f79dd5b959 RQ(3): What technologies are employed by researchers to implement gamification in e-marketing? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: e195c12c218a24dc0c6727c438821026 RQ(2): Which technological tools can be used to improve learner immersion? Article Title: Approaching Sustainability Learning Via Digital Serious Games
ID: a5a3af48511eef188b1f287bf22ab5c5 RQ(2.3): What kind of tools/instruments have been used to implement the gamified solution? Title: Gamification in software engineering education: A systematic mapping
ID: 2852706db8571c908ef0f2b0e59e7a3d RQ(6): Is gamification part of the MOOC's technological environment? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 6452ad141bf3f6c503d1440e4975415a RQ(1): In what type of platform and software gamification has been implemented more? Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review
ID: bef378909d1cd3f51400a77392f42509 RQ(3): Which implementation of gamification have been used in education? (inferred) Title: Gamification in education: A systematic mapping study
ID: d8c1652a81019d7d31847cf697233ea4 RQ(2): What delivery platforms are used and tested? Title: Gamification for health and wellbeing: A systematic review of the literature
RQs about the domains in which gamification has been applied
ID: 6b3b95feecd0a62f13cca416bdcac72a RQ(5): Is it possible to classify the studies in this area in a special way? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: 9051d3896fa983ce0d16f36d011d73ee RQ(2): Which mental health and well-being domains are most commonly targeted by these gamified apps and technologies? Article Title: Gamification in apps and technologies for improving mental health and well-being: Systematic review
ID: 4769d482770e11bbfe4ae39c56319399 RQ(1): What software engineering processes have been the object of gamification? Article Title: Gamification in software engineering - A systematic mapping
ID: e762a3ca366662f08c2fe3e8595ce96c RQ(1): What is the main research areas of applying gamification in e-marketing? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: 9accb573e1fdd380ad49d4d10295cde1 RQ(1): What gamified software quality characteristics have been addressed? Title: A Systematic Mapping Study on Gamified Software Quality
ID: a5e6a4289687fa2225b89d3a3e44ad33 RQ(1.3): Which software engineering processes have been gamified in education? Title: Gamification in software engineering education: A systematic mapping
ID: 3ca3f2ea20b9d7c3a005bbe878153984 RQ(6): What have the application areas of gamification been? Title: A Systematic Mapping Study on Gamified Software Quality
ID: ad9e34fe18ba440657d93010eb2d231b RQ(2): What are the dimensions of themes about gamification in the workplace? (inferred) Title: Gamification in the workplace: A systematic literature review
ID: 657d1f3cbdc9999b1a83926eeac83263 RQ(1): In which context has gamification been applied? Title: Gamification in software testing: A characterization study
ID: b60e304bc78123367b6c930dd5adf656 RQ(1): In which domains they were applied? (inferred) Title: An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
ID: fd54fef3ee496e1a87fbc13a95f1e41a RQ(1): In which context of SE education has gamification been applied? Title: Gamification in software engineering education: A systematic mapping
ID: 5bd24639a13b9999fea8ae5c378e37ca RQ(2): What are the current gaps in applying features of gamified in-home systems for stroke rehabilitation? (inferred) Title: Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review
ID: e9840d72b016281e7953ffc14178b7b5 RQ(4): On which software artifacts from gamified software has the research on quality been focused? Title: A Systematic Mapping Study on Gamified Software Quality
ID: a6301906a178bd036556a29139dd46ad RQ(5): Which testing process phases have been covered? Title: Gamification in software testing: A characterization study
ID: 4cd3fdb4751c95f7fcd3c187a23455c5 RQ(4): Which testing techniques have been addressed? Title: Gamification in software testing: A characterization study

a intencao da pergunta é determinar que tecnicas de testes de software têm sido gamificadas

Yes, but answering this research questions, the authors indicates the context/domain in which gamification has been applied

ID: 7b2d59192b6a1d1619d22983c975f891 RQ(6): Which testing levels have been addressed? Title: Gamification in software testing: A characterization study
ID: e96767c6f1dd9270569da65333cc5fdd RQ(1): Which software project management areas are currently being explored using gamification as a strategy for improvement? Title: Gamification for improving software project management processes: A systematic literature review
ID: 11cd4e5a3d7363a981c1538f979560e1 RQ(1.4): What are the context of gamification? (inferred) Title: Does gamification work? - A literature review of empirical studies on gamification
ID: ec09c372f84dd616db8a82d0e55ffca5 RQ(1): In what domains are the gamification models applied? Title: A systematic mapping study of gamification models oriented to motivational characteristics
ID: 7e3eae3e1d94f474ed6fa998dc27df17 RQ(2): What subjects are gamified? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
ID: 276c1bdb9bfac97b8556219ecef47bd5 RQ(1): which domains are approached through gamification Title: A Wide View on Gamification
ID: 2dd3f8d83c82b35dbb3f91eef8059d02 RQ(1): In which domain of healthcare are the gamified mobile applications applied? (inferred) Title: Gamification for mHealth - A review of playful mobile healthcare
ID: 298c43a39545a17af8190a36b77a9a2f RQ(1): Which programming concepts are usually overlooked by the researchers? Article Title: A Review of Gamification for Learning Programming Fundamental
ID: 13bf3ffc7de59d0edc0ea0eb92acbb49 RQ(2): In which CPR training elements are the gamified elements applied? (inferred) Article Title: Gamification in CPR - A Review of Game Dynamics and Mechanics
ID: 0b0d73fe96e2f94836b884f128e0de54 RQ(5): In which areas is gamification applied to IoT applications? Article Title: Gamification in IoT application: A systematic mapping study
ID: 4f35f139efb5880c710c92feec1e9b7a RQ(1): In which domains has gamification been applied? (inferred) Article Title: Review of benefit using gamification element for countryside tourism
ID: d55bb7939e7ea96ffef863c987632882 RQ(5): For what subject areas are gamification techniques principally adopted? Title: Gamification and education: A literature review
ID: 0f15ff470a30dec638acff9241427b4b RQ(1): What range of topics does current IS education gamification literature cover? Title: Systematic review of gamification research in is education: A multi-method approach
ID: 94cc99fb1c6727bb235f8dd348638ce9 RQ(1): In which disciplines have been gamification of learning for the engineering context applied? (inferred) Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: 95ce27323e0c52569400fd6926f427ad RQ(2): What types of software, educational context and educational goals are intended to use gamification?   Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts
ID: 72145f5ea702bb2baa9d62504e267b7b RQ(1): What domains has gamification been applied in? Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
ID: 329d2745e4e56a8e3b8f68bf733ebead RQ(1): What are the application area of gamification in the selected studies? (inferred) Title: A descriptive literature review and classification framework for Gamification in information systems
ID: 1be7a26432991b5feaef008dca100575 RQ(2): In which domains gamification research has been studied? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: d1e3231f877f327e5fe83f78b9421bc5 RQ(2): Which STEM fields have experimented with gamification? Title: Gamification in higher education and STEM : a systematic review of literature
ID: c5f247e601783c0876c599dc354cd4f0 RQ(1.3): What software engineering processes have been the object of gamification? Title: Gamification in software engineering - A systematic mapping
ID: 97243bf0a94ffe4198a3f226ae3cba25 RQ(4): In which health domains has gamification been investigated? Title: A systematic review of gamification in e-Health
ID: 136a17b37e94396467dd31d4a43b8a14 RQ(3): In which context and educational levels were they investigated?   Title: A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem
ID: 6f4df371eacac48661c3e986a5351c59 RQ(1): Which educational level was mostly involved in the gamification studies? Title: Gamification and learning performance: A systematic review of the literature
ID: fbbaca7d83613cc6712e54c18fb069fb RQ(1.1): What types of SE course have been gamified? Title: Gamification in software engineering education: A systematic mapping
ID: 1a540189a7113c59d3805129d9a11f60 RQ(1): What educational contexts has Gamification been applied to? Title: Gamification in education: A systematic mapping study
ID: cd155556617e5a4f64008d90ce462c8c RQ(2): Where is the effort in the gamification research focused? Title: Publication trends in gamification: A systematic mapping study
ID: 2ac5d498a0e397d0d3b49aaefffb572b RQ(4): What health and well-being domains are targeted? Title: Gamification for health and wellbeing: A systematic review of the literature
ID: 7ae9e56f4a95fb28aa1dedaf9c5eda75 RQ(4): Which types of industries are using gamification in software project management? Title: Gamification for improving software project management processes: A systematic literature review
ID: e539d3ce47afe436d08acc747475b081 RQ(1): In what educational contexts and levels has gamification been most investigated? Title: A systematic mapping on gamification applied to education
ID: a4eaf3c11c2f009105244e392adfd9b0 RQ(1): What educational level is targeted? Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
RQs about the targeted-population
ID: 4d019f0be88b9ff1ab0284d0a8c5d42b RQ(2): What are the characteristics of a gamified cognitive bias modification intervention? (inferred) Title: Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review

Esse tipo de pergunta poderia ser duplicada, porque, na verdade, ela tem um escopo amplo.

ID: 3419068aa704e98fec921fb54ed7c715 RQ(4): What are the characteristics (context, target-behavior, game elements, game-design, participants) of gamified crowsourcing systems in the literature? (inferred) Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda
ID: 0c25e1bc491d735d32479d7a20cec6f1 RQ(2): What countries have implemented it? Article Title: Gamification in e-Govemment: A systematic literature review
ID: 14085d55992504db24325ebe427da553 RQ(3): What are the level of studies according to the target audiences (elementary, secondary, higher, and lifelong)? Title: Gamification in Open and Distance Learning: A Systematic Review
ID: 6f9da92cd89f837decc917c3bb426467 RQ(3): What audiences are targeted? Title: Gamification for health and wellbeing: A systematic review of the literature
ID: fb37ddd90905a660121d098af08a3350 RQ(3): Which subjects have been involved in the studies with gamification? Title: Gamification and learning performance: A systematic review of the literature
ID: 02ab2756c467427d0ec00e327d3158d2 RQ(3): Is gamification of learning processes linked to specific target populations? Title: Gamification and education: A literature review

RQs about gamification evaluation

RQs about the measured outcomes

Não seria parte do:


RQs about the evaluation outcomes of gamification


???????? (Leonardo)

ID: 21622ad1ed1647b1978859b483c6ddd8 RQ(1): What are the features (in-home use, social interaction, simple interaction devices, cost, variety, adaptive range of motion, type of rehabilitation, quality of interaction, alert system, patient monitoring, familiarity, emotional rewards, data analysis, focus, engagement detection, meaningful play, mode of interaction, emotion recognition, feedback, difficulty) of gamified in-home systems for stroke rehabilitation? (inferred) Title: Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review
ID: a1436af248deb51dd50529fbef007c64 RQ(6): What variables, next to learning performance were studied? Title: Gamification and learning performance: A systematic review of the literature
ID: ea2d16c0ba2f81802cf36f2174283c9f RQ(3): What are the learners experiences explored in the gamification of LESL? (inferred) Article Title: Using gamification to support learning English as a second language: a systematic review
ID: 426a9e4e7dec88c6767ed2980adbdcfa RQ(3): What learning outcomes from problem-based learning using gamification? Article Title: Problem based learning using gamification: A systematic literature review
ID: dcfdfcba7b8e4bf97de9926dd7536350 RQ(5): What are the factors studied concurrently on the gamification of learning for the engineering context? (inferred) Article Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: fe8619e745690bef8ee5b7f38a605a99 RQ(4): What are other related factors to engagement? Title: Developing a comprehensive Engagement framework of gamification for reflective learning
ID: 03dad5cf031b45818ef2d5726683f188 RQ(5): What are the outcomes assessed in gamification research? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: d9e0ac98f77b9d9637a389bebebd16e2 RQ(3): What are the factors studied on gamification of learning for the engineering context? (inferred) Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: 7889683dd41397508ad6510efee3557b RQ(1): What RE tasks may benefit from increasing the motivation of their executors? Title: Leveraging motivational theories for designing gamification for RE
ID: 9bec803b9afdb7e548d6bd8f0356021c RQ(1): What is/are the learning objectives? Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
ID: 048e4faff4bc89e153a3b09afe1e1291 RQ(4): What are the learners outcomes explored in the gamification of LESL? (inferred) Article Title: Using gamification to support learning English as a second language: a systematic review
ID: a38ee0a38ed10151b8d6282138e81365 RQ(4): What are the primary and secondary outcomes reported by the identified studies? (inferred) Title: Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
ID: 95d1983943527ae89b9f077ec6a1225b RQ(2): What are the psychological outcomes and behavioral or organizational impacts of gamification on production and logistics operations? (inferred) Title: Gamification of production and logistics operations: Status quo and future directions
ID: 372dc7909a76268bcf24fcf09704dbfb RQ(2): What are the experiental outcomes measured in gamified systems of educational context? (inferred) Title: Using gamification in education: A systematic literature review
ID: 5fbc960a48c4cdeb6d980b87f4e2e57f RQ(1): What are the instrumental outcomes measured in gamified systems of educational context? (inferred) Title: Using gamification in education: A systematic literature review
ID: b60e304bc78123367b6c930dd5adf656 RQ(1): What were the psychological mediators and outcomes studied in gamification? (inferred) Title: An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
ID: 9048f2fc84647da56dbfad279c775846 RQ(3): what kind of results have been reported in the studies? Title: Gamification of education and learning: A review of empirical literature
ID: eb40baf534f7a3ae26ecf589bf890db3 RQ(3): What are the factors studied concurrently on the gamification of learning for the engineering context? (inferred) Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: 742a701728d632578d13a02b17eb3a50 RQ(5): What are the psychological and behavioral outcomes studied in the literature about gamification of crowsourcing? (inferred) Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda
ID: 6333e72e051ba1eb51882bf9be3c4437 RQ(2): what kind of psychological and behavioral outcomes has the gamification been expected to lead to? Title: Gamification of education and learning: A review of empirical literature
ID: 990a21b9e94dab5f543bfc16aaec9b2e RQ(3): What has the outcome of the research been? Title: A Systematic Mapping Study on Gamified Software Quality
RQs about effectiveness and efficiency
ID: c31f33b08716d06e3765fbee14ff825d RQ(2): How should we encourage and enable everyone to join in the gamification of smart cities? (inferred) Article Title: Serious gaming as a means of facilitating truly smart cities: a narrative review
ID: 951e01927fbe6feb07809bcceb22e8de RQ(3): What practical implication of gamification are covered in the selected studies? (inferred) Title: A descriptive literature review and classification framework for Gamification in information systems
ID: 319a9a3e5741473ac52be98520f47356 RQ(1): Can the application of gamification techniques contribute to student engagement and motivation?  Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic
ID: 3b9234827db76ee02786d6f8c13492e4 RQ(2): What are the impact of gamification for managers of tourism sites? (inferred) Article Title: Review of benefit using gamification element for countryside tourism
ID: ae55a7557a6fd214f0701b74a8335138 RQ(3): Does effectiveness of gamification depend on school levels? (Primary school, secondary school, high school and university) Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study
ID: 409ebbccf92d3bd7f46a836fadadf909 RQ(4): How successful has been the gamification in its implementation? Article Title: Gamification in e-Govemment: A systematic literature review
ID: 157a1dcfa69c91f06b18f87732564a0f RQ(2): what these design elements imply for survey quality using the Total Survey Error (TSE) framework? Title: A Review of Issues in Gamified Surveys

Nesse caso me parece que o foco é mais no efeito dos elementos de gamificação do que na identificação/listagem desses elementos. (Leonardo)

AGree

ID: 6a9311c6894530e94b2fb72dfba31b01 RQ(3): What are their effects on learning outcomes? Title: Developing a comprehensive Engagement framework of gamification for reflective learning
ID: d2eb42e4dbe4961cce537ac8dfbf7a88 RQ(2): What are their effects on engagement? Title: Developing a comprehensive Engagement framework of gamification for reflective learning
ID: bad59b65f3f9aaead56f5b2c09f88ee6 RQ(7): What have been the research findings of the studies? Title: Gamification and learning performance: A systematic review of the literature
ID: 790486195abe06b3c7ae9d4eb48b41bb RQ(4): What results were reported from the evaluation of gamified educational systems? (inferred) Title: Gamification in education: A systematic mapping study
ID: 1405ce14c2c0babfaf8e633c4bbfa216 RQ(4): Do the studies provide evidence that gamification had positive effects on software user engagement and performance? Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review
ID: 692b265b5d103310fea11e0cc52cc368 RQ(4): What do the common findings say? Title: Gamification in Open and Distance Learning: A Systematic Review
ID: 6f6e9bac48d8c10d2c6015d3ef9f02be RQ(1): What are the negative outcomes related to gamification in Education? Title: The dark side of gamification: An overview of negative effects of gamification in education
ID: 14b04abb0e163c61a6ee8fdb271405ad RQ(3): Which are the positives and negatives aspects of using gamified educational environments? Title: Does gamification matter?: A systematic mapping about the evaluation of gamification in educational environments
ID: c4040f4311bdb680b1975607afead4c4 RQ(4): How these approaches affect the quality of software development in software business context? Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review
ID: ef2f94010a94b81827c0001727a5d49d RQ(9): What are the benefits of using gamified e-Health? Title: A systematic review of gamification in e-Health
ID: 3a97889359e848b195a8efbd08c20f59 RQ(3): How successful has gamification been in cognitive research thus far? Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
ID: 935c04f10e63e0ae02d93d071296cccd RQ(3): What is the evidential impact of gamification on SE education? Title: Gamification in software engineering education: A systematic mapping
ID: f96fcdcbce3405519532c08065d41504 RQ(2): What are the effects of these game elements on learners' behaviour in online learning environments? Article Title: The effects of gamification in online learning environments: A systematic literature review
ID: ee69a7eab86533db5357ea4da31807e8 RQ(2): What are the benefits of using gamification in e-marketing? Article Title: A systematic mapping study on gamification applied to e-marketing
ID: e4afa71003f8199d7f4792f947193bba RQ(3): What were the results of these evaluations? Title: Gamification strategies for mobile device applications: A systematic review
ID: 26ee4ae4e3b84f53265dea12e6a08a1d RQ(4): What are the most important results? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 5df3783fd641b113d626c27dd9e70dde RQ(7): What are the objectives, study type, and conclusions on the most 14 cited articles of gamification in management education? (inferred) Article Title: Gamification in management education - A literature mapping
ID: f5919ef43bc0038090cd203d413fb34d RQ(3): What are the impact of gamification fortourism? (inferred) Article Title: Review of benefit using gamification element for countryside tourism
ID: 2ef64b4ce626f02aba2a15d25d74e6f4 RQ(1): What is the effectiveness of gamification for promoting student academic achievement? Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study
ID: 44500a1f6854ae47302d8692b3e8a351 RQ(3): Does the use of gamification contribute to the learning process related to Engineering courses? Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic
ID: c3b05593118f110d6e92090fe5c0b1fc RQ(2): Does effectiveness of gamification depend on the course type? (Technology class or non-technology class) Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study
ID: 512b19f434224601af27a46fb6d75fec RQ(1): What is currently known about people's motivation engagement and performance issues of software development process?? Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review
ID: 1501ba450e541eedadb27c21706e907f RQ(3): What have been the results of the studies? Title: Gamification in higher education and STEM : a systematic review of literature
ID: cf1e2aaabe7fd021a0037e92524fd383 RQ(1): Are gamification strategies effective in increasing engagement in online programs? Title: Does gamification increase engagement with online programs? A systematic review
ID: 1bd601f5f5c595084ec47f6a068f7c98 RQ(3): What are the consequences of applying gamification elements in the context of RE? Title: Gamification in requirements engineering: A systematic review
ID: e0740de2f8e534d5add422b6c6012dde RQ(4): What findings from human participants research were reported? Title: Gamification in theory and action: A survey
ID: 2160ca62eec78c1fcfee0a14308501f2 RQ(1): Does gamification work?   Title: Does gamification work? - A literature review of empirical studies on gamification
ID: 23755c5c724ed19d087cfe5db9b40429 RQ(7): What is the effectiveness of implementing gamification in MOOCs? Title: Gamification in MOOCs: A review of the state of the art
ID: 692e275ff21dd7a1fcf3bec2c410e8e3 RQ(4): What are effects on the factors studied by the gamification of learning for the engineering context? (inferred) Title: Systematic literature review: An exploration of gamification in the context of engineering education
ID: 1fb63b222447dec78a8c0a0110d5356d RQ(4): What are the benefits, drawbacks, challenges, and lessons learned in applying gamification for RE? Title: Gamification in requirements engineering: A systematic review
ID: 853ec7edf7064fa47b357c220257503e RQ(4): What are the intervention efficacy of gamified interventions? (inferred) Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions
ID: 6f9da92cd89f837decc917c3bb426467 RQ(3): What effect differences between audiences are observed?- Is gamification shown to be more effective with gaming affinitive audiences?- Have the benefits of health gamification been shown to extend to audiences that are not already intrinsically motivated? Title: Gamification for health and wellbeing: A systematic review of the literature
ID: abb8f604dd5cc75107a3ece50fc3e32c RQ(1): What evidence is there for the effectiveness of gamification applied to health and wellbeing?- What is the number and quality of available effects?- What effects are reported? Title: Gamification for health and wellbeing: A systematic review of the literature
ID: 106ed1a9fff8fbc9dcd3de708046cc0e RQ(1.3): Do the studies yield in positive and/or negative results? (inferred) Title: Does gamification work? - A literature review of empirical studies on gamification
ID: 3a08fa0337c58fbd05cb15bbfd0f12d4 RQ(6): What are the results reported by the studies in gamification? (inferred) Title: The rise of motivational information systems: A review of gamification research
ID: eb167337821aea9cc1afb65bd3de8965 RQ(2): Does gamification work? Title: Gamification in crowdsourcing: A review
ID: 60f4221d92cf76264c4f65136b21f2a1 RQ(5): What are the type of studies, objectives and conclusions for the 25 most cited articles of gamification in education? (inferred) Article Title: Gamification in management education - A literature mapping
RQs about the parameters used in the evaluation

Neste caso o nome dado à Etiquesta das RQs do tópico parece ser relacionada à avaliação da implementação da gamificação.


Mas os subtópicos (RQs) parecem estar mais voltadas aos parâmetros de avaliação da implementação (questões metodológicas) da gamificação enquanto uma intervenção (variável dependente). Não seria interessante repensar o nome da etiqueta?


Sugestão: RQs about the parameters of evaluation of gamification implementation

(from Leonardo)


Agree

ID: d5b0813b7e2d1a69082744ef2e8bdda9 RQ(1): What are the key characteristics (participants, target-behavior, game element, context, parameters - duration, modules, modules, adherence, intervention completion) for all included intervetion arms ? (inferred) Title: Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
ID: d5166581e7cfb61c463ffd4e9e0a149c RQ(3): How the gamification effect in MOOCs was evaluated? Article Title: Engaging MOOC through gamification: Systematic mapping review
ID: 49749e4755d99f93583c07b9556b0fd5 RQ(1): What are the publication, in terms of nature of the study, duration, number of participants,and statistical information, related to the gamification of LESL? (inferred) Article Title: Using gamification to support learning English as a second language: a systematic review
ID: 0894b20e53a4c987716cb48d37a7e7f1 RQ(3): Who is the target audience? Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
ID: 5c1097c31a07f4045f9fb7a7ea85ecdb RQ(3): What is the impact of the adaptive gamification and how is this impact measured? Article Title: Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
ID: c0c7f6a791713ed329c70d96f02e58bd RQ(1): What are the characteristics of studies about gamification in the workplace? (inferred) Title: Gamification in the workplace: A systematic literature review
ID: 1efa0012b05aba53eb729bcd48be653d RQ(3): What evaluation methods are used to measure the effectiveness of gamification? Article Title: A Review of Gamification for Learning Programming Fundamental
ID: 333b4ad96b85d2fbea7d459844e21312 RQ(2): Which tasks and activities of the educational environments are used in the evaluation processes? Title: Does gamification matter?: A systematic mapping about the evaluation of gamification in educational environments
ID: 88d0f8b69b8d503b9bcc5a4ac038c08e RQ(4): How much time were students involved in the gamified experience? Title: Gamification and learning performance: A systematic review of the literature
ID: e3bde65b1a796aec1118c5496b47c10e RQ(5): How much time are students involved in the gamification experience? Title: Gamification in higher education and STEM : a systematic review of literature
ID: 33409d6830016c6a879761d8a00e1233 RQ(3): What are the characteristics of empirical research about gamification in the workplace? (inferred) Title: Gamification in the workplace: A systematic literature review
ID: 79c37a1316bcb6fd3afe63d0e50279bc RQ(5): What was the sample sized in these studies? Title: Gamification and learning performance: A systematic review of the literature

Without classification