Catégories : Tous

par Gaizka Vidal Il y a 3 années

261

POR QUÉ CREEMOS EN MIERDAS

Buku ini membahas berbagai aspek psikologis yang memengaruhi cara kita berpikir dan membuat keputusan. Salah satu topiknya adalah bagaimana kita seringkali tidak menggunakan logika sepenuhnya dalam pengambilan keputusan, melainkan dipandu oleh intuisi serta keyakinan sebelumnya.

POR QUÉ
CREEMOS
EN MIERDAS

POR QUÉ CREEMOS EN MIERDAS

To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.

CAPÍTULO 6

Geure burua etengabe ez engainatzeko egin dezakeguna
9. Psikologia jarreraren zientzia da.
8. "Deabruaren abokatua" bilatu
7. Dikotomia gehienak ez dira egia
6.Zure istorioa eraiki eta ez partekatu
5. Zerbait sekulakoa bada, ez da arrunta
4. Besteok gu bezala ez pentsatseak ez du esan nahi monstruoak direnik
3. Eszeptizismoa landu, zinismoa alde batera utziz
2. Emozioa onartu, zalantzan jarri pentsatzen duzuna
1. Gauzak ez daude hain txarto eta ez ziren hobeagoak iraganean

CAPÍTULO 5

SARE SOZIALETAN dugun jarrera
Besteen onarpenaren beharra
Entumecimiento psicológico (Paul Slovic)
Tragediak deigarriak dira gizakientzat

ONG eta bestelako erakundeak erabiltzen dituzten estrategiak

FAKE NEWS eta bestelako mito biralak
Gure aurreiritziek eta pentsatzeko erak eragin zuzena dute.
Gutako asko oso txarto informatuta dago gaurko politikaren eta gizartearen inguruan

CAPÍTULO 4

The ending of a story is essential. We all know that if the ending is weak, what happened before loses its importance. So make it unpredictable, but fair. A resolved ending answers all the questions and ties up any loose threads from the plot.

KONSPIRAZIOAK
Duela mende askotakoak
Jonestown-eko masakrea
Somos muy susceptibles a la persuasión

CAPÍTULO 3

Oriotzapen faltsuak eta aldatuak
Oroitzapen Post-traumatikoak
Lekukoak
DISONANTZIA KOGNITIBOA
Franklin efektua
Arrazoibide motibatua
Disonantzia kognitiboari aurre egiteko bi joera

Justifikazio bat bilatu, eta hura sinetsi

Erretzea hain txarra ez dela sinetsi

Disonantzia sortzen zuena alde batera uztea

Erretzeari uztea

Kontrako bi kognizio mantentzen ditugunean dugun sentsazio desatsegina da.

Adibidez

Erretzea txarra dela jakinda ere, erretzen jarraitzea

CAPÍTULO 2

The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.

Gauzak esateko moduaren garrantzia
Gure erantzunean eragin zuzena
Forer efektua eta nortasun testak
Test hauetan edozein pertsonaren nortasunarekin bat datozen erantzunak topa daitezke.
SESGOS Y HEURÍSTICOS

There wouldn't be any tension and excitement in your story if there weren't any obstacles in your character's way.

Sesgoak

A story is nothing more than a character overcoming a series of difficulties to reach the desired goal. Obstacles usually create suspense and conflict. In overcoming obstacles, there is growth: weak becomes strong; hatred turns into love; sadness into happiness; wrong into right; lies into truth; or evil becomes good.

See a few examples below:

Modu trinkoan eta ia aurreikusteko moduan egiten ditugun akatsak dira.

Akats sistematikoak

Heuristikoa

Zalantzazko egoeretan erabakiak hartzeko erabiltzen dugun arau azkarra da.

La tragedia de los comunes

Your character(s) need(s) motivation in order to solve the challenge(s).

Gure berekoikeriak eta anbizioak botere handia du

Secondary characters also might have motivs beacuse of which they may cross path with main character or which might trigger them to help the main character.

Guk besteengandik bereizten gaituen zerbait lortu ahal badugu,besteek bidean zapaltzea ez digu axola.

Patroien bilaketa

Each story has a main character and that character usually needs to solve a problem or challenge. The character's challenge is the one that creates tension throughout the story.

PAREIDOLIA

In most stories, there are 3 challenges. The number 3 is a mystical number symbolizing completeness. Try to come up with interesting challenges with which your character needs to struggle.
See a few examples below:

Hau gure etengabeko patroien bilaketen ondorioz ematen da.

Existitzen ez diren gauzak iruditzeko gai gara

CAPÍTULO 1

In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.

Izaki ARRAZIONALAK gara?

Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.

NO Kahneman (2015)

Type in the name of your character.

Informazioa oso modu partzialean prozesatu eta gogoratzeko joera dugu

Gure intuizioari jarraitzen diogu, aurreiritziek eta aurretiko sinesmenek osatuta.

Add other properties of the character.

Posibleak diren ez ditugu modu ekitatiboan kontuan hartzen.

Which traits best describe the character's personality? Choose more if necessary:

introvertedloyalkindindependentquick-thinkingadventuresomeidealisticsweet-naturedcalmrisk-takercreativewittystrictfussyweirdclumsyharshaggressivecarelessclingingcowardlycrueldeceitfulimpulsiveOther

Ez dugu kontu handiz ebaluatzen hartutako erabaki bakoitza.

Choose the type of your chacter:

Protagonist (main character)Antagonist (main character's opponent)Flat (stereotypical character)Round (his/ her personality develops throughout the story)Static (doesn't evolve as a person throughout the story)Dynamic (dramatical change in personality)Confidant (the main character trusts him/ her)Foil (contrasting character who enhances the personality of another character)Other