Catégories : Tous - digital - assessment - collaboration - citizenship

par CARMEN NATRIN Il y a 12 années

221

Using NETS-T in the classroom

Educators can enhance their teaching by integrating digital tools and resources in the classroom, aligning with the NETS-T standards. These standards emphasize fostering student creativity and promoting innovative thinking through collaborative knowledge construction.

Using NETS-T in the classroom

Using NETS-T in the classroom

4. Promote and Model Digital Citizenship and Responsibility

d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
c. promote and model digital etiquette and responsible social interactions related to the use of technology and information.
b. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.

5. Engage in Professional Growth and Leadership

d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.
c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.opic
b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.
a.participate in local and global learning communities to explore creative applications of technology to improve student learning.

3. Model Digital-Age Work and Learning

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats.
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

2. Design and Develop Digital-Age Learning Experiences and Assessments

d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

1. Facilitate and Inspire Student Learning and Creativity

d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
Subtopic
a. promote, support, and model creative and innovative thinking and inventiveness
VocabHead Buz

vocabulary videos

Interactive quizzes

vocabulary flashcards

Glogster

Multiple purposes

digital poster/ book cover

author biography

digital storytelling

virtual field trip

Multimedia variety

Sounds

Pictures

Audio

Video