Kategóriák: Minden - gamification - innovation - education - learning

a Gema Pizarro Jiménez 10 éve

1083

Augmented Reality and Education

Augmented Reality (AR) is increasingly being integrated into educational frameworks, offering innovative methods to enhance learning experiences. By using AR apps, educators can create interactive and engaging learning environments that go beyond traditional teaching methods.

Augmented Reality and Education

AR and Education

Short video showing how to use an AR app in arts education

AR and gamification

Do you like what you see in this video? AR and games ARE part of our future, it is our duty as educators to implement them in our curricula. Not just as tools for transversal content, but as a learning objective themselves, through innovative and disruptive education.

Second Life
Minecraft Reality
MITAR Games

Disruptive innovation

AR technologies are changing the way we interact with reality and will do even more so in a very near future. The also provide a uniquely useful tool in education, to implement in blended learning or flipped classroom systems, providing a great deal of potential for improvement in education. This presentation, albeit long, will prove worth your while as it clearly exposes the possibilities of AR for educational purposes. I must thank his creator, Raúl Reinoso, as a lot of information for this mind map was taken from here.

Real-time interaction
Learning everywhere
Discovery-based learning
Augmented senses
Learning connected to life

Guide to AR

Types/Levels
Augmented vision

Wearable technology

Markerless

Pictures and objects. Geolocation. Gesture and movement.

Marker-based

Superimposed 3-D models, hybrid markers

Hiperlinks

Real world. QR codes

Uses
Triggers
Software

Apps

Aurasma

Hardware

m-technology

Hybrid real/virtual space


Task 2 AR Mindomo

This infographic shows 6 tendencies in eLearning. Which of these could AR in education answer to and how? Participate in the twitter debate using the hashtag #ARed

Task 1 AR Mindomo