Escape rooms y Breakout EDU
LICENCIAS
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Referencias
Dali, J. (Director). (2016, June 20). Crimson Room Decade Complete Walkthrough PC Gameplay [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=gVMhSWPu7-o
Detwiler, S., Jacobson, T., & O’Brien, K. (n.d.). BreakoutEDU: Helping students break out of their comfort zones. Retrieved August 26, 2020, from https://crln.acrl.org/index.php/crlnews/article/view/16875
Doroudian, A., & Kaufman, D. (2018, June 25). A Virtual Escape Game for Intergenerational Play: Exploring Social Interactions and Intergenerational Perceptions. Retrieved August 28, 2020, from https://www.learntechlib.org/p/184324/
Escape the (Remote) Classroom: An Online Escape Room for Remote Learning. (n.d.). Retrieved August 26, 2020, from https://pubs.acs.org/doi/abs/10.1021/acs.jchemed.0c00449
Kinio, A., Dufresne, L., Brandys, T., & Jetty, P. (2018, August 17). Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education. Retrieved August 26, 2020, from https://www.sciencedirect.com/science/article/abs/pii/S1931720418303283
L. (Director). (2019, May 12). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 26, 2020, from https://www.youtube.com/watch?v=gAYODrt7qnQ
Sanders, J. (Director). (2015, September 24). Introducing Breakout EDU [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=QWSoR-0DH8Q
Scan, G. (Director). (2015, January 15). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 27, 2020, from Escape The Crimson Room [Complete Walkthrough]
Stasiak, A. (2016, November 01). Escape Rooms: A New Offer in the Recreation Sector in Poland. Retrieved August 26, 2020, from https://content.sciendo.com/configurable/contentpage/journals$002ftour$002f26$002f1$002farticle-p31.xml?tab_body=pdf-78589
Zhang, X., Lee, H., Rodriguez, C., Rudner, J., Chan, T., & Papanagnou, D. (2018, March 2). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an 'Escape Room' Experience. Retrieved August 27, 2020, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5931417/
Creado por
Grupo 2
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Malvado Dr. Tocino
Isabella García Vega
María Juliana Rodríguez
Santiago Espinosa Chaparro
LICENCIAS
Temáticas
Casa Embrujada
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"Haunted House" by barb_ar is licensed under CC BY 2.0
Zombies
"Zombie attack" by clement127 is licensed under CC BY-NC-ND 2.0
Viajes
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"a backpacking travel to europe R002-004" by kokorowashinjin is licensed under CC BY 2.0
Banco
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"Bank Robbery In Progress" by foilman is licensed under CC BY-SA 2.0
Laboratorios de Química
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"Chemistry Lab, CCDHS, Miles City" by dave_mcmt is licensed under CC BY 2.0
Y mucho más
Usos
Generar trabajo en equipo
Reforzar conocimientos
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Enseñanza interactiva
Aprendizaje cooperativo
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Aprendizaje basado en retos
Inclusión de las TIC
Uso de herramientas tecnológicas
Características
Trabajo en equipo
Objetivo común
Distintos escenarios
Tiempo límite
45-60 min
Desarrollo de habilidades
Personales
Colectivas
Resolución de desafios
¿Qué son?
Juegos de equipos en los que sus jugadores deben...
Descubrir pistas
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"Lupa" by Rose Nunes is licensed under CC BY-NC-SA 2.0
Resolver
Rompecabezas
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"puzzle time" by Sherri Lynn Wood is licensed under CC BY-NC-ND 2.0
Situaciones
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"Situation Room" by Profound Whatever is licensed under CC BY-NC-SA 2.0
Problemas
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"Grade 9th Math problem" by arjin j is licensed under CC BY-ND 2.0
Cumplir retos
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¿Para qué?
Lograr un OBJETIVO
Que es salir de la habitación
En un Tiempo Límite
¿Qué requieren?
Trabajo en equipo
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"20160416 - yard saleing - IMG_0727 - Applejack visits The Smurfs" by Claire CJS is licensed under CC BY-NC-SA 2.0
Comunicación
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"Jesus Talks People Listen" by Thomas Hawk is licensed under CC BY-NC 2.0
Pensamiento Crítico
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"think" by michael pollak is licensed under CC BY 2.0
Atención a Detalles
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"Minifig Characters #5: Sherlock Holmes and Dr. Watson" by minifig is licensed under CC BY-NC-SA 2.0
Orígenes
Se cree fueron
Los Programas de concursos
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Lo más cercano fue
Los videojuegos
Myst
Cyan, Inc.
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Crimson Room
creado
en 2004
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Actualmente
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Por Toshimitsu Takagi
Takagism
Paso
De Ciberespacio
A Mundo Real
Compañía japonesa SCRAP
en 2007
la 1era Real Escape Room
Querían al jugador INMERSO en el juego
Conocida como Real Escape Game (REG)
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Podemos decir
la idea de la Escape Room nace
De un matrimonio entre
Progamas de concursos en Tv
Videojuegos de aventura tipo point-and-click
Diferencias
En su creación
Breakout EDU
Educación
"Group 2 Week 2" by kjarrett is licensed under CC BY 2.0
Escape room
Entretenimiento
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"1979ish - Clint - playing pinball - (by Dad)" by Claire CJS is licensed under CC BY-NC-SA 2.0
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