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Week 5 Discussion

Trends

Challenges

Developments

Short Term (1-2 years)

Mid-Term (3-5 years)

Long Term (5+ years)

Redesigning Learning Spaces

Measuring Learning

Advancing Cultures of Innovation

Student centered learning

Learning Analytics

r

Learning Analytics - Definition: “the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs” http://www.laceproject.eu/faqs/learning-analytics/

Collaboration

Self-directed and active learning

Deeper Learning Approach

Inquiry and creation

Flexible

Moveable furniture

Academic readiness

School Progress

Skill acquisition

Student achievement

Various seating arrangements

Sustainable

Energy, water, emissions, project management, indoor environments, materials and resources.

Rethinking the Role of the Teacher

Green Schools

Coding as Literacy

STEAM Learning

STEAM Learning

Authentic Learning Experiences

Digital Citizenship

Digital Citizenship

Digital Literacy

Problem-solving Skills

Computational Thinking

Gaming, robotics, animations, and simulations

Interdisciplinary learning

Makerspaces

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Mobile learning

Virtual reality

Achievement Gap

Socioeconimic status

Accessibility

Teacher bias

Pedagogical Approaches

References:

NMC/CoSN Horizon Report: 2017 K-12 Edition. (n.d.). Retrieved October 12, 2018, from https://www.nmc.org/publication/nmccosn-horizon-report-2017-k-12-edition/

a

NMC Horizon Report: 2017 Higher Education Edition. (n.d.). Retrieved October 12, 2018, from https://www.nmc.org/publication/nmc-horizon-report-2017-higher-education-edition/

a

Pearce, S. (2016). Authentic Learning: what, why, and how? e-Teaching: Management Strategies for the Classroom, April 2016 (10). Retrieved from: http://www.acel.org.au/acel/ACEL_docs/Publications/e-Teaching/2016/e-Teaching_2016_10.pdf

The LACE Project (2014, December 15). What Are Learning Analytics? Retrieved from: http://www.laceproject.eu/faqs/learning-analytics/

Green Schools Video. (n.d.). Retrieved October 16, 2018, from https://www.efficiencyns.ca/video/green-schools/

G. (2016, November 16). Google Earth VR - Bringing the whole wide world to virtual reality. Retrieved October 16, 2018, from https://www.youtube.com/watch?v=SCrkZOx5Q1M

[STEAM image]. Retrieved October 16, 2018 from http://www.salamancany.org/domain/377

[THINK image]. Retrieved October 16, 2018 from https://www.medford.k12.wi.us/cms_files/text298_4.jpg

Makerspace. (n.d.). Retrieved October 16, 2018, from http://www.makerspaceforeducation.com/makerspace.html