My Virtual School Library
Technology
"Instructional approaches to digital literacy and digital
citizenship must be informed by the current research to be useful to meaningful student learning and consequent deepening of digital learning literacy" (Kirkland, 2014)
Life-long learner
leader in promoting Digital Citizenship
Teacher of new ideas and resources to
*colleagues
*students
challenge stereotypes and fears
embrace opportunity
willingness to be open and try new things
model learning with and about tech
Challenges
"The challenge for educators, then, is to understand the real needs and opportunities, recognize and overcome their own biases, and explore ways to learn with their students using networked digital technology" (Kirkland, 2014).
"Technology can only enhance learning if students are taught to think critically about online content and to evaluate their own behaviour against a set of shared social values" (Kirkland 2014)
Where can we get the
Funding?
For Items like:
Programs/Software
accessible to all
Special programs for those with disabilities
Ipads
Computers
Relevant?
"Portable devices are used more than desktop computers, with cell phones and smart phones being the primary devices for access. Older teens are far more likely to own mobile phones than younger students." (Kirkland, 2014).
Books
Popular
Recommended
Different Levels
Different divisions
HOW?
School Funding
School Council
School Funds per classroom
Fundraisers
Book Fair
Spirit Weeks
Theme Week
Community
Donations/Partnerships
Letter to Community partners outlining
what the money would be used for
Makerspace
Technology
Books
Gaming
Apps
E-books
Bring Your Own Device (BYOD)
How do we monitor engagement and on task
behaviours?
School policy on lost/stolen items?
School policy on damaged items?
Students have more access to information
through the Smartphones
many older have their own device
References Used:
Kirkland, A. (2014). Myths, Realities and Opportunities: What the Research Says about Digital Literacy. Retrieved from: https://learn.etfo-aq.ca/content/enforced/51026-A4613E/assets/docs/TMC2014_DigitalLiteracy_ABK.pdf?_&d2lSessionVal=KIBzDo1iSJJX0wZOr1L2QB9bI&ou=51026
How can we integrate this into lessons/curriculum?
Engagement
Themes
Gaming
Social Networking/Media
Canadian youth love to
socialize online
Library Blog?
online videos
Top websites:
1. YouTube
2. Facebook
3. Google
(Kirkland, 2014)
Privacy is Important
“Students are very proactive about curating their online persona and controlling content that they don‟t want certain audiences to see – and a number of social norms have emerged around expectations regarding what friends share, and don‟t share about their friends online.” (Kirkland, 2014)
Copyright Matters
Resources
Common Sense Media
Grom Social
Staff Meetings for "Tech Time" to share new resources
and talk about any Copyright issues
Have a copy of Copyright Matters available to anyone
(put in central location in the library)
Digital Citizenship
Digital Footprint
Safety
Netiquette
Digital Citizen Newsletter on Smore
*present to staff in staff meeting
*make available on school communication website
(ie/ Edsby
Digital Literacy
"Digital literacy is not about technical proficiency, but about developing the critical thinking skills that are central to lifelong learning and citizenship. To meet the challenge, schools must focus on pedagogy, and provide training and support to help teachers incorporate technologies into all elements of the curriculum in ways that facilitate individualized learning and teach students how to collaborate with learners both within and outside the school community."
MediaSmarts (2012). YCWW Phase III,
Teachers’ Perspectives.
Cyberbullying
Not as big of an issue that we may seem
Still needs to be taken into consideration
that as a part of a teenage life; drama will
follow and with the new ways to socialize
this can be a problem
Define what Bullying actually is-- class presentation