カテゴリー 全て - game - domain - tutorial

によって Scott Maxwell 2年前.

218

Game Flow

The game structure revolves around the acquisition and use of various keys dropped by different entities within the game world. Players start in a tutorial phase where they are introduced to the mechanics and objectives.

Game Flow

Arena Modulator

Boss

LoopBack

Sequel Key

Puzzle Gate

Checkpoint

Field

Guard NPC

Key Dialogue

Act 1 Scene 3

Mentor NPC

Dialogue Gate

Muscle Modulator

Key Information

Act 1 Scene 2

Muscle Gate

Hidden Gate

Item Gate

Key Item

Act 1 Scene 1

Start

A2.3

A2.2

A2.1

A1.3

A1.2

A1.1

Linear + Backtrack

Domain

Border World

Keystone World

Nexus Champion

Keystone Vanguard

Vanguard Outrider

Keystone Sentinel

Border Sentinel

Trial Idol

Domain Sentinel

Kinship Idol

Domain Head

Chaos Beyond The Veil

Progression

Domain Sentinels drop keys to Domain Heads, which drop keys to Kinship Idols
Each Border Sentinel drops half of a key to a Domain Sentinel
Each Keystone Sentinel drops a key to a Border Sentinel
Each Nexus Champion drops a key to summon its Keystone Sentinel, or one of its neighboring Nexus Champions
Each Keystone Vanguard drops a key to summon its Nexus Champion, or a neighboring Keystone Vanguard
Each Vanguard Outrider drops a key to summon its Keystone Vanguard
Trial Idols drop keys to summon 2 of 3 Vanguard Outriders, one of the opposite element, and one of either of the neighbors of the opposite element

Linear Hubs + Backtrack

Hub 1 Act 2

Exploration

Metroidvania

Branching Hubs

Linear Hubs

Open-World

Hub-Based

Branching

Linear

2.3

2.2

2.4

2.1

1.4

1.3

1.2

1.1

End Hub

Start Hub

World

SQA

SQB

Hub 2B

Hub 2A

Hub 3

Hub 2

Hub 1

SQ

Act 3B

Act 3A

End

Act 3

Act 2

Act 1

Hub

Tutorial

Game Flow