BI

Character

Movement

Dash

Charge, double and regular jump

Vaulting, mantling, ledge climbing

Sprint

Surface run

Surface attract

Surface hold

Mount

Movement impact

Momentum system (?)

Shooting

HP system

Healing system

Fear system

Weapon data structure

Shooting system

Style system

Abilities

Abilities resources

Abilities data structure

Content

Weapons

Weapon list

Shooting modes

Upgrades design

Abilities

Abilities upgrades

Abilities list

Army units

Units list

Armies

Units

RPS design

Stats and traits

Officers

Platoon morale

Ambitions and promotion

Leveling up

Traits

Behemoths

Behavior

Fighting against

Battlefield influence

Heroes

Personality and presense (voice reactions, feedback to player, UI, everything special)

Macro AI (weights anbd other)

Combat AI

Basic design

Orders

Orders list

Orders efficiency (officer traits interaction, other stats?)

Tech

Platoons

Composition

Navigation

Formation

Grouping

Supply

Uncontrolled

Combat simulation

Multiple entitites interaction

Terrain/objective influence

Platoon VS Player

Behemoth vs Hero

Platoon VS Behemoth

Platoon vs Hero

Platoon vs Platoon

Token system

Weight system

Scan rules

Capacity and supply

Weights

AI

Units AI

Heroes AI

Behemoths

Corner cases

Chokepoints

Queue system

3C

Controls

Button mapping

Interfaces

Player status

Aiming

Feedback (hit, damaged, etc)

Health and weapons

Objectives

Armies

Orders (on HUD)

Army icons

Army status

Navigation

Minimap

Waypoints

Map

Orders flow (map)

Map screen

Management

Assigning abilities

Army setup

Weapon wheel

Upgrades screens

Options

Screenflow

Screens list

Structure

Notifications and feedback

Level design elements

Indoor

Outdoor

Objectives

Sieges

Puzzles

Gameplay

Main missions

Win/lose conditions

Combat scenarios

Side missions

Interaction with main missions

Rewards

General structure

Objectives

Capture mechanic

Objective types

Fear

Spawners

Mission unique (gates, triggers)

Meta rewards

More

Progression/rewards

Weapon upgrades

Abilities unlocking

Abilities upgrades

Army upgrades

Officers promotion

Narrative

Voice reactions

Dialogues and banters

Cinematics and cutscenes

Characters and interaction

PLayer hub

Systems

Supression

Difficulty