when vertical components sum to 0
where the coefficient can be
where the coefficient can be
calculated by
on Earth
for 2 objects is calculated by
or
or
is calculated by
is calculated by
requires
can be broken into
mathematically represented by
is defined as
and can be solved for in a
which
where acceleration is calculated by
in
which
with
with
can be used to
mathematically represented by
is defined as
is also called
includes
includes
includes
is found between objects through
unique to circular motion
defined as
are visualized in
governed by
is caused by
Changes through
in
is always directed towards
which is greater than
can be caused by
summing to
which can be considered when
in
which is
f/m=
which is calculated by an objects unique coefficient, the
in orbits, caused by
meaning balanced forces result in
to make it easier to resolve forces into
multiplied by the

MOTION

Acceleration

Forces

Newton's Laws

First Law

Inertia

Objects will remain in their original state of motion unless acted upon by an unbalanced external force

Second Law

F=ma

Calculate the acceleration of a system

Pullys

Change the direction of force

Atwood's Machine

g(m1-m2)/(m1+m2)

Tension Force

Is a force that prevents the stretching of objects

System of equations

Third Law

Every action has an equal and opposite reaction

F_(a,b)=-F_(b,a)

Free Body Diagrams

X- and Y-components

Is a push or a pull

Centripetal force

Centripetal acceleration

a_c=v^2/R

a_c=4π^2Rf^2

a_c=4π^2R/T^2

F_c=ma_c

Gravity

GMm/R^2

mg

Uniform Motion or Rest

Origin of the circle

Friction

f = uF_N

Static

Kinetic

Tangent of the angle at which the object begins to slip

Normal force

F_N = F_g = mg

The perpendicular force resulting from the surface on which an object is resting

Defining axes