Game Flow
Tutorial
Hub
Act 1
Act 2
Act 3
End
Tutorial
Act 1
Act 2
Act 3A
Act 3B
Tutorial
Hub 1
SQ
SQ
SQ
Hub 2
SQ
SQ
SQ
Hub 3
SQ
SQ
SQ
End
End
Tutorial
Act 2
SQ
SQ
Act 3
SQ
SQ
Tutorial
Hub 1
SQ
SQ
Hub 2A
SQ
SQ
Hub 2B
SQ
SQ
Hub 3
SQB
SQA
End
End
Tutorial
Act 1
SQ
SQ
World
SQ
SQ
SQ
SQ
Act 3
End
Act 2
Hub
SQ
SQ
Act 1
SQ
SQ
Tutorial
World
SQ
SQ
SQ
SQ
Start Hub
SQ
SQ
Hub
SQ
SQ
End Hub
SQ
SQ
End
Tutorial
SQ
Hub
SQ
1.1
1.2
1.3
1.4
SQ
2.1
2.4
2.2
SQ
2.3
SQ
Act 3
End
Linear
Branching
Hub-Based
Open-World
Linear Hubs
Branching Hubs
Metroidvania
Exploration
Tutorial
Hub 1
SQ
Hub 1 Act 2
SQ
SQ
SQ
Hub 2
SQ
SQ
Act 3
End
Linear Hubs + Backtrack
Chaos Beyond The Veil
Progression
Trial Idols drop keys to summon 2 of 3 Vanguard Outriders, one of the opposite element, and one of either of the neighbors of the opposite element
Each Vanguard Outrider drops a key to summon its Keystone Vanguard
Each Keystone Vanguard drops a key to summon its Nexus Champion, or a neighboring Keystone Vanguard
Each Nexus Champion drops a key to summon its Keystone Sentinel, or one of its neighboring Nexus Champions
Each Keystone Sentinel drops a key to a Border Sentinel
Each Border Sentinel drops half of a key to a Domain Sentinel
Domain Sentinels drop keys to Domain Heads, which drop keys to Kinship Idols