Social Media

Security & Privacy

Health (Sleep Deficiency)

Introduction

Fear of Missing Out (FOMO)

Compulsive Social Media (CSMU)

Growing number of users engaged at night time

Causes

Phones are more accesible

Addiction

Body clock changes

Social media

Online gaming

Anxiety

FOMO

Depression

Depressed young people may increasingly turn to social media at night time.

Hypothesis

What is the association between anxiety, CSMU & depression?

Is there an association between FOMO, CSMU, sleep hygiene &
problematic sleep due to social media use?

Do the associations between FOMO, CSMU, sleep hygiene &
problematic sleep due to social media use differ for young adult who are employed VS in academic pursuit?

Discussion / Findings

CSMU & problematic sleep due to social media is significant
among students than working professionals.

Social media oversleep duration or quality

FOMO is stronger than CSMU among working professional
rather than student.

Reason: Limited opportunities for social interactions

CSMU

Anxiety

Problematic sleep due to social media

Depression

FOMO

Sleep hygiene

Why cyber-conspirators prey on social media?

Users upload their personal information (interests, social relationships, pictures, confidential info & more) & share it to others via social media

Types of attack

Identity theft

Attackers will ask permission for accessing the information provided in the profile & once the user allow them to do so, they will get all the information & misuse it easily w/out user permission.

Phishing

The main purpose is to harm economically where the phishers try to retrieve the profile information to know about the banking or financial information of their target.

Scam

Fake product sale where the attackers will advertise their products and mention about huge discount. When user clicks on the advert, their profile info goes to the attackers.

Cyber bullying

Profiling risk

Associated w/ profile cloning where the attackers retrieve the personal information of the users & make a clone of the profile w/ aim to make their victims image bad.

Cross-site profile cloning

Attacker steals info from one social media & uses this info to make a profile on another social media site.

Attacking scenarios

CBIR (Content Based Image Retrieval)

Attacker can know the location of a user by matching the patterns of the images associated w/ the profile of the user.

Click jacking

Attacker posts something to the victim & when the victim opens it, some malicious actions are performed.

Neighborhood attack

Done by the attacker by knowing the friends of the victim. Using the relationship among these friends & based on this relationsip, the attacker will try to identify the victim.

Categories of basic security attacks

Privacy breach

Find link between nodes & edges & possibly identify the relation between them.

Passive attacks

Totally anonymous & undetectable.

Active attacks

Form new nodes in an essential way & try to connect to the linked nodes & gain the access to the other nodes.

Prevention strategies

Know what to do

If someone is harassing or threatening you, make sure to use proper measures to remove them from friend list, block or report them to the social media admin using proper channels.

Beware of third-party apps

Avoid apps that seem suspicious & make sure to modify your settings to limit the amount of info which the app can access.

Limit the amount

Limit the amount of personal info you post & never disclose info such as residential address, upcoming schedule or daily routine.

Beware of strangers

Limit the people who are allowed to contact you on social media & also be cautious if interact w/ unknown persons especially when sharing info or agreeing to meet them in person.

Evaluate your settings

Stay updated w/ the social media privacy & security settings. Change the default settings if it allows everyone to see your profile.

What is it?

Social Media is a digital tool which allows user to communicate, interact and share content between other user using a specific platform i.e Twitter, Instagram etc, it could be an application as well as an website.

Types of social media

1) Social Network
2) Media Sharing Network
3) Social Bookmarking
4) Discussion forums
5) Online blog
6) Social Shopping network

YouTube

a go-to resource for viewing videos.

registered users can rate (like/dislike), upload videos, comment on and share them.

As of July 2015, 400 hours of video content was uploaded every minute on YouTube

Facebook

social network that allows users to interact with others, connect with friends and family

share photos, video, and information.

Instagram

a visual online networking stage. The site has
more than 400 million dynamic clients and is possessed by
Facebook.

post data about travel, form, sustenance, workmanship and
comparable subjects.

Reddit

social news and excitement organizing site where enlisted clients can submit substance/content posts

decide the posts' position on the site's pages by voting entries up or down

Acceptance & usage

Constanrinides, 2008:217

One of the consequences of social media's empowerment is that traditional media have become much less effective and less influenctial as a communication medium to potential medium.

Foster et al(2010: 7)

Found that social network users participate in social network ro satisfy range of difeerent motivational needs

The acceptance and usage can be predicted by
Technology Acceptance Model(TAM)

Introduce 2 Main Factor

Ease of use

Perceives usefulness

3 different processes of social influence that affect individual behavior

Compiiance

Identification

Internalization

Problems of using social media

Medium

Anderson and Jiang (2018)

Vast majority of teens have access to a home computer or smartphone

95% of teens now report they
have a smartphone or access to one.

88% of teens report having access to a desktop or laptop computer at home

Teens have mixed views on the impact of social media on their lives

45% believe social media has a neither
positive nor negative effect

31% say social media has had a mostly positive impact

24% describe its effect as mostly negative.

Social Media and
Online Video Games

Social media is used by the company as a way to promote / market the games

Used to post updates and news about the game

facebook

twitter

instagram

promote events or merchandies

Social aspect in games

Growth of video games

The rise in popularity of mobile games

in 2010, there was a rise of mobile game popularity

due to increased storage and
processing power of smartphones

mobile games are mostly free to play / download

cause of the growth

social interaction among gamers
both online and offline

Gaming communities use platforms that are oriented towards social interaction outside of games such as social media

More discussions in communities, the more likely
to reach new audience

Twitch.tv

a new platform for video game coverage and discussions

biggest website for live video streaming of people
playing games

'IRL' section

streamers engage with the viewers in video or audio chats

viewers can communicate back using instant messaging

Online games as another form
of social media

MMORPG
(Massively Multiplayer Online Roleplay Game

Social interactions in gaming environments

make friends and partners throughout
gaming experiences

make gaming more enjoyable

Users can play in virtual social world

Social networking site and
Internet Gaming Disorder

socially phobic individuals prefer online forms of
social interactions

provide users with unique opportunity
to satisfy their social connection needs

allow users to leave uncomfortable social situations
by logging off

Latest technological advancement

blur the lines between SNS use and video
gameplay

Social media experiences in the era of
Web 2.0

social media rise in popularity

In 2014, an average of 375 million people
played Facebook connected games each month

Several nationwide empirical
studies demonstrated that SNS and video games can contribute to psychosocial impairments and behavioral
dysfunction in users

IGD and SNS addiction share a common
cause with other behavioral addictions

SNS addiction and IGD contributed
toward deterioration of psychological health
by increasing depression, anxiety and stress levels

Society

Education

It is very easy to educate from others who are experts and professionals via the social media.

Advertising

We can promote our business to the largest audience. The whole world is open for you, and can promote to them.

Connectivity

People from anywhere can connect with anyone. Regardless of the location and religion.

Age Group

Generation Z

30 - 49

Over 65s

Millennials

50 - 64