Ve Lesson 07 : Animation,Keyframes
1. LESSON DESCRIPTION
Nuke Animating, Graph editor and Dope sheet
2. AIMS : This lesson aims to :
By the end of this lesson you will have knowledge of animating and manipulating key frames within Nuke. You will make a simple ball animation and demonstrate the 12 basic principles of animation.
3 .LEARNING OUTCOMES: On completion students will be able to demonstrate
Develop fundamental animation skills.
understand underlying principles and tool sets that will enable students to understand key framing and animation not limited to any specific program.
Able to demonstrate key core animation principles.
4. OUTLINE CONTENT/TOPIC : outline the plan for that day's class, points to go over, important demos etc.
At the start of the lesson as a group you will show and discuss the compositing project you worked on over the break week. After the break you will be put into groups of 3 people you haven't yet worked with and brainstorm 3 of the 12 basic principles of animation. After 20mins students will present their findings to the class. A brief lecture will follow on Animating within Nuke and after effects, introduction to the graph editor, Dope sheet ease ins and outs etc... Students will then use your new knowledge on the animation principles to create a 2D bouncing ball within Nuke or after effects.
5. LEARNING ACTIVITIES : Demos, playing with files, exercises in class, solve problematic shot or swap work with VFX students
In groups of 2 or 3, students will be given 20 mins to research 3 of the 12 animation principles.
Group 1
1 Squash and stretch
2 Anticipation
1.3 Staging
Group 2
4 Straight ahead action and pose to pose
5 Follow through and overlapping action
6 Slow in and slow out
Group 3
7 Arcs
8 Secondary action
9 Timing
Group 4
10 Exaggeration
1.11 Solid drawing
12 Appeal
RESOURCES
work files
references
Disney Animation: The Illusion of Life
Nukepedia
The Foundry
Great refrence
PRE-LOAD
SUGGESTED PRE-REQUISITES
Using Google and the links below research (individually) each animation of the 12 basic principles of animation.
SUGGESTED CO-REQUISITES