Ve Lesson 07 : Animation,Keyframes

1. LESSON DESCRIPTION

Nuke Animating, Graph editor and Dope sheet

2. AIMS : This lesson aims to :

By the end of this lesson you will have knowledge of animating and manipulating key frames within Nuke. You will make a simple ball animation and demonstrate the 12 basic principles of animation.

3 .LEARNING OUTCOMES: On completion students will be able to demonstrate

Develop fundamental animation skills.

understand underlying principles and tool sets that will enable students to understand key framing and animation not limited to any specific program.

Able to demonstrate key core animation principles.

4. OUTLINE CONTENT/TOPIC : outline the plan for that day's class, points to go over, important demos etc.

At the start of the lesson as a group you will show and discuss the compositing project you worked on over the break week. After the break you will be put into groups of 3 people you haven't yet worked with and brainstorm 3 of the 12 basic principles of animation. After 20mins students will present their findings to the class. A brief lecture will follow on Animating within Nuke and after effects, introduction to the graph editor, Dope sheet ease ins and outs etc... Students will then use your new knowledge on the animation principles to create a 2D bouncing ball within Nuke or after effects.

5. LEARNING ACTIVITIES : Demos, playing with files, exercises in class, solve problematic shot or swap work with VFX students

In groups of 2 or 3, students will be given 20 mins to research 3 of the 12 animation principles.

Group 1

1 Squash and stretch

2 Anticipation

1.3 Staging

Group 2

4 Straight ahead action and pose to pose

5 Follow through and overlapping action

6 Slow in and slow out

Group 3

7 Arcs

8 Secondary action

9 Timing

Group 4

10 Exaggeration

1.11 Solid drawing

12 Appeal

RESOURCES

work files

references

Disney Animation: The Illusion of Life

Nukepedia

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The Foundry

Great refrence

PRE-LOAD

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Pre-load is given students days or a week prior to the lesson if possible so they can study it at home before they come to class so they wouldn't start with a blank slate in your class.

SUGGESTED PRE-REQUISITES

Using Google and the links below research (individually) each animation of the 12 basic principles of animation.

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Requisite taken from different lessons

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SUGGESTED CO-REQUISITES

SELF DIRECTED

Tutor notes