VIDEO GAMES
ADVANTAGES
helps kids learn
adds the visual some kids may need
engages kids and intersests them in learning
improves puzzle and problem solving skills
by challenging the brain, there is real world use for skills developed
helping you later on in life
helping you in school
good entertainment
prevents kids from making poor choices with their time
improves hand eye cordination
inhibits creativity and curiosity
relieve stress
BUSINESS OF VIDEO GAMES
crowd funding
fans want games to succeed
a strong community and support
a near guaranteed, if your idea is good you will receive funding
investors
a fairly new industry investors want in on
investing in the right games can reap large rewards
you're rich
ultimate goal achieved
the wide fan base willing to pay holds many opportunities
publishers
some can fall through
financial instability
education wasted
debt
distribution layer
many make livings on sales of games
entire industry relies on these sellers
end users
many spent all money on games
expect constant improvement
production layer
developers
designers
could working under profit-expectant contracts
artists
Hardware/ makers
produce consoles
make end result possible
for new technology. money can most definitely be made
RATINGS SYSTEM
early childhood
everyone
everyone 10+
teen
matture
adults only
rating pending
DISADVANTAGES
emotional problems, and violence
relationship problems
friends
family
violent games can cause an insensitivity twards death
psychological problems
overplaying can cause injuries
neck
back
eye strain
over use of thumb/hand can cause muscle issues
addiction
no desire to do physical activities
school work is not a priority
EQUITY IN VIDEO GAMES
women
overly sexualized
girls and boys could have unrealistic expectations of woman
women can be abused for marketing purposes
too often nott the protaginist
stories sometimes revolve around the rescue of women
portraying to young girls they cant be the hero
boys may be lead to feel girls are less powerful then them
people of color
sometimes portrayed as the villain
not represented as much as needed
often side charaters
are also often the first to die in the plot
not often the heroes
misrepresented
culture is used as a costume
places such as temples are used as settings, often being destroyed by protagonist
average men and women
influences children real life expectations of the opposite sex and their own bodies
unrealistic expectations
men are stronger
women are unrealistic and over sexualized
RECOMMENDATIONS
FOR APPROPRIATE PLAY
console games
community gaming (global, wifi)
DONT give out private information
address
full name
school
limit profanities
dont hack
cheating makers of game
seriously dont
cheating other players
bro, just dont
by yourself
make sure game is a good
investment (applies to most games)
have fun!
computer games (PC)
online (connect)
(for all)
DONT give out private info
address
last name
school
watch out for malware
check for live hacking
get protective software
if protection is free, is most likely malware
dont troll, its just mean
offline for all
check all downloads
smart phones and tablets
wifi and connect
young kids
dont use connect
bad parenting
teens
know the game
make sure it is a good investment(if an expense)
still get excercise
adults
DONT share private info
address
last name
memory
young kids
parent download lock
adults
stay virus free
be aware of bad or sketchy downloads
Aspects of Rating
content discriptions
blood
animated
real
blood and gore
comic mischief
drug refrence
fantasy violence
intence violence
language
strong
lyrics
strong
humor
crude
mature
nudity
partcial
full
gambling
real
simulated
sexual
content
strong
mild
themes
violence
violence
refrences
cartoon
suggestive themes
drugs
tobacco
refrence
use
alcohol
refrence
use