never*
always*
least to most mature

VIDEO GAMES

VIDEO GAMES

ADVANTAGES

helps kids learn

adds the visual some kids may need

engages kids and intersests them in learning

improves puzzle and problem solving skills

by challenging the brain, there is real world use for skills developed

helping you later on in life

helping you in school

good entertainment

prevents kids from making poor choices with their time

improves hand eye cordination

inhibits creativity and curiosity

relieve stress

BUSINESS OF VIDEO GAMES

crowd funding

fans want games to succeed

a strong community and support

a near guaranteed, if your idea is good you will receive funding

investors

a fairly new industry investors want in on

investing in the right games can reap large rewards

you're rich

ultimate goal achieved

the wide fan base willing to pay holds many opportunities

publishers

some can fall through

financial instability

education wasted

debt

distribution layer

many make livings on sales of games

entire industry relies on these sellers

end users

many spent all money on games

expect constant improvement

production layer

developers

designers

could working under profit-expectant contracts

artists

Hardware/ makers

produce consoles

make end result possible

for new technology. money can most definitely be made

RATINGS SYSTEM

early childhood

everyone

everyone 10+

teen

matture

adults only

rating pending

DISADVANTAGES

emotional problems, and violence

relationship problems

friends

family

violent games can cause an insensitivity twards death

psychological problems

overplaying can cause injuries

neck

back

eye strain

over use of thumb/hand can cause muscle issues

addiction

no desire to do physical activities

school work is not a priority

EQUITY IN VIDEO GAMES

women

overly sexualized

girls and boys could have unrealistic expectations of woman

women can be abused for marketing purposes

too often nott the protaginist

stories sometimes revolve around the rescue of women

portraying to young girls they cant be the hero

boys may be lead to feel girls are less powerful then them

people of color

sometimes portrayed as the villain

not represented as much as needed

often side charaters

are also often the first to die in the plot

not often the heroes

misrepresented

culture is used as a costume

places such as temples are used as settings, often being destroyed by protagonist

average men and women

influences children real life expectations of the opposite sex and their own bodies

unrealistic expectations

men are stronger

women are unrealistic and over sexualized

RECOMMENDATIONS
FOR APPROPRIATE PLAY

console games

community gaming (global, wifi)

DONT give out private information

address

full name

school

limit profanities

dont hack

cheating makers of game

seriously dont

cheating other players

bro, just dont

by yourself

make sure game is a good
investment (applies to most games)

have fun!

computer games (PC)

online (connect)

(for all)

DONT give out private info

address

last name

school

watch out for malware

check for live hacking

get protective software

if protection is free, is most likely malware

dont troll, its just mean

offline for all

check all downloads

smart phones and tablets

wifi and connect

young kids

dont use connect

bad parenting

teens

know the game

make sure it is a good investment(if an expense)

still get excercise

adults

DONT share private info

address

last name

memory

young kids

parent download lock

adults

stay virus free

be aware of bad or sketchy downloads

Aspects of Rating

content discriptions

blood

animated

real

blood and gore

comic mischief

drug refrence

fantasy violence

intence violence

language

strong

lyrics

strong

humor

crude

mature

nudity

partcial

full

gambling

real

simulated

sexual

content

strong

mild

themes

violence

violence

refrences

cartoon

suggestive themes

drugs

tobacco

refrence

use

alcohol

refrence

use

GENRES

shooter

simulation

platform

role play

sport

action adventure

racing

education

puzzle