Psionics
Psychokinetics (PK)
Telekinesis
(Physical) Binding
Levitation (other objects)
Choke/Constrict
Deflection
Pulling/Pushing
Redirect/Homing
Manipulate surroundings (unlock doors, start car engines, etc.)
Teleportation (Self)
Ergokinesis
Absorb Energy
Amplify
Aura Generation
Conversion of Energy
Generation
Grounding (Resist negation)
Propulsion (of Self)
Transmutation (of the inanimate)
Regeneration (physical)
Energy weapons
Aerokinesis
Wind Manipulation
Gliding
Levitation (Self and other objects)
Vacuum/Attaction
Sound Manipulation
Air Purification
Air Pressure
<effectives>
Ineffective against cyro
Ineffective against pyro
Strong against hydro
Strong against electro
Weak against cyro
Weak against pyro
Negate hydro
Negate electro
Hydrokinesis
Water Manipulation
Control viscosity
Dehydration
Breath underwater
Drowning
Purify water
Absorb water
Create steam/fog/mist
<effectives>
Ineffective against aero
Ineffective against electro
Strong against cyro
Strong against pyro
Weak against aero
Weak against electro
Negates cyro
Negates pyro
Cyrokinesis
Ice Manipulation
Cold Manipulation
Freeze (by touching)
Generate frostbite
Cyrostasis
Sub-zero/Absolute zero
Freeze (over surfaces)
<effectives>
Ineffective against hydro
Ineffective against pyro
Strong against aero
Strong against electro
Weak against hydro
Weak against pyro
Negates aero
Negates electro
Atmokinesis
Pyrokinesis
Fire Manipulation
Heat Manipulation
Burn (with flames)
Burn (with heat)
Melt (other objects)
Combustion
(Turn into) Ash
Generate heat
Generate fire
Generate smoke
<effectives>
Ineffective against hydro
Ineffective against electro
Strong against aero
Strong against cyro
Weak against hydro
Weak against electro
Negates aero
Negates cyro
Electrokinesis
Electro-Magnitism Manipulation
Electricity Manipulation
Magnetism Manipulation
Force conductivity (of the non-conductive)
Electric Surge (from body)
Absorb/Charge electricity (Self)
Manipulate electric fields (of living things and electronics)
Detect electric charges
Paralyze (by seizing muscles)
E.M.P. (Deactivate electronics)
<effectives>
Ineffective against aero
Ineffective against cyro
Ineffective against nuclear
Strong against hydro
Strong against pyro
Strong against gravito
Weak against aero
Weak against cyro
Weak against nuclear
Negates hydro
Negates pyro
Negates gravito
Gravitokinesis
Manipulate Gravity
Crushing (of other objects)
Enhanced strength
Enhanced agility
Create black holes
Defy physics (walking on walls, etc.)
Teleportation
Summoning (through portals)
Negate tele
Negate ergo
<effectives>
Ineffective against electro
Strong against nuclear
Weak against electro
Negate nuclear
Nucleokinesis
Strong Force Manipulation
Weak Force Manipulation
Plasma Manipulation
Advanced Fire Manipulation
Advanced Electricity Manipulation
Generate Radiation
Self-Disintergration
Transmutation
Nuclear fission
Nuclear fusion
Explosions!
<effectives>
Ineffective against gravito
Strong against electro
Weak against gravito
Negates electro
Extrasensory Perception (ESP)
Enhanced Senses
Clairvoyance
Enhanced Sight
Remote Viewing
Aura Reading
Navigation
Visual Linking
Dowsing
Claircognizance
Enhanced Thinking
Precognition
Retrocognition
Detection
Prediction
Clairaudience
Enhanced Hearing
Enhanced Situational Awarness
Enhanced Spatial Awarness
Vibration Sensory
Clairsentience
Enhanced Touch/Feeling
Psychometry (Pre-telepathy)
Ability Learning (Download)
Osmosis
Scrying
Telepathy
Mind Reading
Mind Control
(Mental) Binding
Manipulation (Pushing)
Emotional Maniputation
Psychic Induction (Mind Overload)
Neurocognitive Deficit (Mental Shutdown)
Telepathic Static
PsyCom
Mind Link (Imprinting)
Negation
Aportation