Psionics

Psychokinetics (PK)

Telekinesis

(Physical) Binding

Levitation (other objects)

Choke/Constrict

Deflection

Pulling/Pushing

Redirect/Homing

Manipulate surroundings (unlock doors, start car engines, etc.)

Teleportation (Self)

Ergokinesis

Absorb Energy

Amplify

Aura Generation

Conversion of Energy

Generation

Grounding (Resist negation)

Propulsion (of Self)

Transmutation (of the inanimate)

Regeneration (physical)

Energy weapons

Aerokinesis

Wind Manipulation

Gliding

Levitation (Self and other objects)

Vacuum/Attaction

Sound Manipulation

Air Purification

Air Pressure

<effectives>

Ineffective against cyro

Ineffective against pyro

Strong against hydro

Strong against electro

Weak against cyro

Weak against pyro

Negate hydro

Negate electro

Hydrokinesis

Water Manipulation

Control viscosity

Dehydration

Breath underwater

Drowning

Purify water

Absorb water

Create steam/fog/mist

<effectives>

Ineffective against aero

Ineffective against electro

Strong against cyro

Strong against pyro

Weak against aero

Weak against electro

Negates cyro

Negates pyro

Cyrokinesis

Ice Manipulation

Cold Manipulation

Freeze (by touching)

Generate frostbite

Cyrostasis

Sub-zero/Absolute zero

Freeze (over surfaces)

<effectives>

Ineffective against hydro

Ineffective against pyro

Strong against aero

Strong against electro

Weak against hydro

Weak against pyro

Negates aero

Negates electro

Atmokinesis

Pyrokinesis

Fire Manipulation

Heat Manipulation

Burn (with flames)

Burn (with heat)

Melt (other objects)

Combustion

(Turn into) Ash

Generate heat

Generate fire

Generate smoke

<effectives>

Ineffective against hydro

Ineffective against electro

Strong against aero

Strong against cyro

Weak against hydro

Weak against electro

Negates aero

Negates cyro

Electrokinesis

Electro-Magnitism Manipulation

Electricity Manipulation

Magnetism Manipulation

Force conductivity (of the non-conductive)

Electric Surge (from body)

Absorb/Charge electricity (Self)

Manipulate electric fields (of living things and electronics)

Detect electric charges

Paralyze (by seizing muscles)

E.M.P. (Deactivate electronics)

<effectives>

Ineffective against aero

Ineffective against cyro

Ineffective against nuclear

Strong against hydro

Strong against pyro

Strong against gravito

Weak against aero

Weak against cyro

Weak against nuclear

Negates hydro

Negates pyro

Negates gravito

Gravitokinesis

Manipulate Gravity

Crushing (of other objects)

Enhanced strength

Enhanced agility

Create black holes

Defy physics (walking on walls, etc.)

Teleportation

Summoning (through portals)

Negate tele

Negate ergo

<effectives>

Ineffective against electro

Strong against nuclear

Weak against electro

Negate nuclear

Nucleokinesis

Strong Force Manipulation

Weak Force Manipulation

Plasma Manipulation

Advanced Fire Manipulation

Advanced Electricity Manipulation

Generate Radiation

Self-Disintergration

Transmutation

Nuclear fission

Nuclear fusion

Explosions!

<effectives>

Ineffective against gravito

Strong against electro

Weak against gravito

Negates electro

Extrasensory Perception (ESP)

Enhanced Senses

Clairvoyance

Enhanced Sight

Remote Viewing

Aura Reading

Navigation

Visual Linking

Dowsing

Claircognizance

Enhanced Thinking

Precognition

Retrocognition

Detection

Prediction

Clairaudience

Enhanced Hearing

Enhanced Situational Awarness

Enhanced Spatial Awarness

Vibration Sensory

Clairsentience

Enhanced Touch/Feeling

Psychometry (Pre-telepathy)

Ability Learning (Download)

Osmosis

Scrying

Telepathy

Mind Reading

Mind Control

(Mental) Binding

Manipulation (Pushing)

Emotional Maniputation

Psychic Induction (Mind Overload)

Neurocognitive Deficit (Mental Shutdown)

Telepathic Static

PsyCom

Mind Link (Imprinting)

Negation

Aportation