Digital Culture

Henry Jenkins

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Paradigm shift

Burgeoning Power and Infuence of Techno-Science

Vast data storage capacities

Ubiquity of Information and Communication Technologies

convergence of media and communication

Rise of Globalization & Free Market Capitalism

computerized banking

Gere suggests that "digital technology is a product of digital culture, rather tha vice versa" (p. 17).

paradigm of abstraction, codification, self-regulation, virtalization and programming as the computer

War

critical theory and philosophy

"It defines and enompasses the ways of thinking and doing that are embodied within that technology, and which meake its development possible

"the machine is always social before it is technical' (Gilles Deleuze) p. 17 - Gere

Raymond Williams - way of life of a group or people at a certain perios of history

Speed and Dynamic Change

"The concurrent develpment of science, media and capital under the aegis of digital technolog produceds a kind of fast-forward effect in which everything appears to tae place at an accelerated rate and to produce dramatic change in a very short time" (Gere, 2002, p. 14).

"These include, for example, the annihilation of physical distance and the dissolution of material reality by virtual or telecommunicatin technologies, or the apparent end of the human and the rise of the so-called posthuman as a result of advances in Cybernetics, robotics and research into consciousness and intelligence" (Gere, 2002, p. 15).

Convergence

alternate source of media power (Jenkins, 2006, p.

"To speak of the digital is to call up, metonymically, the whole panoply of virtual simulacra, instaneous communication, ubiqutous media and global connectiivity that constitutes much of our contemporary experience...as well as the various cultural and artistic responses to the ubiquity of digital technology" (Gere, 2002, p. 15).

digital television

computer games

electronic music

digital film

digital special effects

virtual reality

multimedia

the Internet

the World Wide Web

digital telephony

Wireless Application Protocal (WAP)

Cyberpunk novels and films

Techno and post-pop music

the 'new typography'

net.art

wired capitalism

Microsoft

Apple

'dot-coms'

'virtual'

Human Genome Project