Game Design/Production

Applications

Serious Games

Education

"Cleft Island" - to teach CL/P protocol

Health

Gamification

Education

Organizational Training

Social participation training

Game Based Learning

Education

k-6 learning platform, schooooool.com

Advantages

Innovative tool for learning

Boost motivation

Increases engagement

Development

Game Development Software Engineering

Pre-Production Phase

Management

Scrum

Sprint Planning

Requirements Specification

Game System Description Languages

Reusability

Game Design Documents

Game Prototyping

Design Tools

Risk Management

Production Phase

Asset Creation

Storyboard Production

Development Platforms

Formal Language Definition

Programming

Game Engine

Implementation

Post-Production Phase

Quality Assurance

Beta Testing

Heuristic Testing

Empirical Testing

Test Tools

Marketing

Gamification

Video Game Elements

Levels

Avatar

Milestone rewards

Achievement

Progress bar

Player Competition

Point Rankings

Human Computer Interaction

Halloran, J., & Minaeva, A. (2019). Touch and play? Investigating the value of touchscreens for gamer experience. Entertainment Computing, 32, 100312. https://doi.org/10.1016/j.entcom.2019.100312

Touch and play? Investigating the value of touchscreens for gamer experience

Graphics