Game Design/Production
Applications
Serious Games
Education
"Cleft Island" - to teach CL/P protocol
Health
Gamification
Education
Organizational Training
Social participation training
Game Based Learning
Education
k-6 learning platform, schooooool.com
Advantages
Innovative tool for learning
Boost motivation
Increases engagement
Development
Game Development Software Engineering
Pre-Production Phase
Management
Scrum
Sprint Planning
Requirements Specification
Game System Description Languages
Reusability
Game Design Documents
Game Prototyping
Design Tools
Risk Management
Production Phase
Asset Creation
Storyboard Production
Development Platforms
Formal Language Definition
Programming
Game Engine
Implementation
Post-Production Phase
Quality Assurance
Beta Testing
Heuristic Testing
Empirical Testing
Test Tools
Marketing
Gamification
Video Game Elements
Levels
Avatar
Milestone rewards
Achievement
Progress bar
Player Competition
Point Rankings
Human Computer Interaction
Halloran, J., & Minaeva, A. (2019). Touch and play? Investigating the value of touchscreens for gamer experience. Entertainment Computing, 32, 100312. https://doi.org/10.1016/j.entcom.2019.100312
Touch and play? Investigating the value of touchscreens for gamer experience