Minimal Game
Gameplay
PLAYER+ACTIONS+CHALLENGE+GOALS
I rescue princess
I attack monster
I attack monster or rescue princess
I attack or avoid monster or rescue princess
I attack or avoid monster before i rescue princess
No graphics
Just color changes
Text only
No long paragraphs
Only one sentence
Sentence based? or Phrase based?
No keyboard controls
Only mouse clicks
Keyboards complicate things
what about mouse hovers?
Definitions
Game
What constitutes a game?
Goals
Go from point A to point B
Save the princess
Racing games
Most single players are usually a variation of (go from A to B)
Beat another player
Multiplayers
Single player games beating high scores
Actions/Verbs
Players use verbs to overcome obstacles and reach goals
Do verbs dictate genre?
Examples
Attack/Destroy obstacles
Jump/Avoid obstacles
Challenges
Keeps players from reaching the goal
Usually implemented to create replayability
Obstacles
Enemies
Environment
Gameplay constraints
Player
Minimalism
Stripping work down to its essentials
In Software Design
Simplicity = User doesn't need to read a manual
Remove dialogs and buttons that increases complexity