Computer Animation and Interactivity

Computer Animation and Interactivity

Art of creating

Animations

Enabling

Facilitating

Inhibiling

Images

Interaction

Interaction

Complete lerner control

Simple resume function

Meta interactive process

Cognitive Theory

Cognitive Theory

Help students to lower cognitive load

Enable learners to visualise the concepts

acts as an inhibitor to the learning process

Helps learners to memorize concepts more effectively

Navigation features

Verbal and graphical devices

Orient users through complex text

Global content representation

Personalisation

Hyperlinks

Concept maps

Graphical repesentation

Intructional Design

Use of sounds

Control speed of animation

Use of computers

Computer graphics

2D and 3D

Multimedia Learning Environment

Multimedia Learning Environment

Help students to visualize

Useful tools for learning concepts

VCR device

Instructional Scenario

'What if' Analysis

Concept Map

Mental representation

Mental representation

Principles

1. Animation should not contain excessive elements

2. Events should be represented successfully in the animations so that learner can build a functional mental model of the display

3. Learner shoud have control over though increased interaction with the enivironment

4. Learners should be guided in the process of the animation

5. Multimedia instruction materials should include some options to active the animation.