Sensor-Based Games
Introduction
Definition
Games that use physical sensors for interaction
Purpose
Enhance player immersion and interactivity
Types of Sensors
Motion Sensors
Detect body movements (e.g Wii Sports)
Gyroscope & Accelerometers
Track device orientation (common in mobile games)
Kinect & Camera Sensors
Capture body gestures (e.g Just Dance)
Environmental Sensors
Reacts to surroundings
light
sound
temperature
Applications
Fitness & Health
Games that encourage physical exercise (e.g Ring Fit Adventure)
Rehabilitation
Assisting physical therapy with guided movements
Education
Interactive learning experiences especially in STEM
Augmented Reality (AR)
Blending digital and physical worlds (e.g Pokémon Go)
Benefits
Physical Activity
Encourages active play
Cognitive Skills
Enhances mental agility and strategic thinking
Social Interaction
Promotes group engagement (e.g multiplayer fitness games)
Engagement
Increases player motivation through immersive gameplay
Challenges
Development Costs
High cost of integrating sensors
Technical Limitations
Precision and responsiveness issues
Privacy Concerns
Collection of biometric and environmental data
Limited Audience
Access limited by specialized technology requirements
AI in Sensor-Based Games
AI in Sensor-Based Games
Critical Role of AI
Interprets Sensor Data
Adjusts based on Player Behavior
Enhances Immersion
Game World feels Responsive
Personalized Gameplay
Adapts to Emotions
Unique Sessions
AI Personalities
Friendly AI
Provides Hints
Offers Encouragement
Challenging AI
Adjusts Difficulty
Keeps Competition Engaging
Empathetic AI
Reacts to Frustration
Offers Assistance