Shanghai Board Game
Random Thoughts
Cards?
Different then playing cards
Runs vs Sets
How you move on in a round
Points
How to translate to board game
Dice could work
Then is it on a board?
Need at least four players
Max six players
Point system
I think this will be original enough because
I bet no one has played Shanghai before
Mechanics
Eleven Cards at the start of each round
Must get rid all all your cards by putting down
Can go out discarding
This rule is terrible
and everyone gets confused
if it was can't go out on discard
Must pick up a card at the start of and
discard a card at the end
Suits
Different then standard ones
Have to create them
Run is same suit and number sequence eg 7 8 9 10 all diamonds
Joker cards
Work as any card in the deck like a wild card
Card values
Face cards and tens = 10 Aces = 15 Joker = 25
All other cards = 5
Gems and coins
They are the seconday point system/values
Gem and coin values
Gems are worth 7 and coins are worth 3
The board
Subtopic
Goals
To create a Shanghai like game with more
RNG and negotiating
Themes
Ancient and Futuristic China
Each round you climb the levels of an ancient pagoda
You can diverse from the base path
That path is futuristic China
The pieces represent the theme
Pieces
Cards are a must
But different then actual playing cards
Board to play on
Maybe something like Snakes and Ladders
Ups and Downs
Movement
Everyone gets a starting piece
Monopoly-esque
Run vs sets should be different pieces
Collect them
Coins and gems represent runs and sets
The cards I have not worked out yet
Each card has a suit and
Values of gems and coins
These are dependant on the card
2-5 = 1G + 6C
6-10 = 2G + 4C
Face cards = 3G + 5C
Aces = 4G + 1C
Jokers = -5G + -5C
Jokers are negitive
The pieces are as follows
sword, gem, robot, drone, compass, crypto
Cards
Two decks
Ancient deck
2-10 = crop, gunpowder, bronze, Silk
Face cards in order = farmer, monk, guard, dynast
Joker = Inventor
Aces = Seed for every suit
Future deck
2-10 = spider, fusion, virus, DNA
Face cards in order = engineer, astronaut, cyborg, thinking machine
Joker = Martian
Aces = Null for every suit
On a turn
Before each round you get 11 cards
Then the dealer rolls a die to see how
many Coins and gems you start with
Everyone's is the same
First pick up a play card
Try to make a run or set with the cards
A Run is the same suit four with four numbers in a row like hearts 5678
And a Set is any suit same number
Pick up an item card when you pick up a play card
This card shows how many gems or coins
you get.
The item card can be played to take freely or steal from other player
Can only steal once
If this was more they would be no progress
Other Item cards would be take gems/coins
When you put down you combination of
run/set you will probably still have some cards left
With the remaining cards try to go out
You also need to get a certain amount of gems and coins to go out
This is where trading comes in
If you have to many or two little you can trade or give to other players
There is no limit on what you can give as long as you agree on it
Trading can be done whenever but it makes more sense to do it on your turn
As soon as one person as both the gems and coins values and they put down there cards the round is over
Both is a keyword here
The next round the dealer shifts to the right and it begins anew
After each round the pieces are moved up the pagoda
You can take a different path to complete an addition adjective to get rid of points you may have
When all the player reach the top the game ends and you count up the points and who ever has the lowest wins