Shroud
Art
Maya
.ma
??? Scale
Plane attached Bone
Export
FBX
Shroud Editor
import
FBX
CapeCloth
topology
Gridded
UV
process
Convert to Shroud Mesh
vertex -> particles
allows animation by Shroud system
Blend
Group
Cloth Plane
Animated by Shroud
Animated by Bone
can be clippy at seams
weight paint
vertex
some move
some static
smooths out seams
export
text file
cape.shroud
Runtime
Unity
Plugin
Shroud
Asset
Project
Hiearchy
Scene
Character
Cape
ShroudScript
"cape.shroud"
ShroudManager