B - H - Body - before wind up throw
B - H - Body - After Grenade is Thrown
B - H - Body - at wind up throw
Shoots After Grenade is Thrown
B - H - Body - After Pin is Pulled
B - H - Before Pin is Pulled
No Action Taken
B - H - Before Pin is Pulled
B - H - Before Pin is Pulled
Body Shot After Pulled Pin
Body Shot Before Pulled Pin
Body
Body
Body
B - H - Body
B - H
Body
B - H - Body
B - H
B - H - Body
B - H
Body
B - H - Body
Body
B - H - Body
B - H
Body
B - H - Body
B - H
Body
Body
Body
B - H

ADM_PofC_BM_SF_1_5

SF_5A1_Idle_Loop

SF_5A2a_Comply

SF_5A2b_Comply_Die

SF_5A3a_Reach_Comply

SF_5A3b_Reach_Comply_Die

SF_5B1a_SMG_Seat_Hostile

SF_5B1b_SMG_Seat_Hostile_Shot_RE

SF_5B1c_SMG_Seat_Hostile_Shot_RE_Die

SF_5B2_SMG_Seat_Hostile_KS

SF_5C1a_Knife_Shoulder_Holster_Hostile

SF_5C1b_Knife_Shoulder_Holster_Hostile_Shot_RE

SF_5C1c_Knife_Shoulder_Holster_Hostile_Shot_RE_Die

SF_5C2_Knife_Shoulder_Holster_Hostile_KS

SF_5C3a_Knife_Satchel_Hostile

SF_5C3b_Knife_Satchel_Hostile_Shot_RE

SF_5C3c_Knife_Satchel_Hostile_Shot_RE_Die

SF_5E1a_Pistol_Seat_Hostile

SF_5E1b_Pistol_Seat_Hostile_Shot_RE

SF_5E1c_Pistol_Seat_Hostile_Shot_RE_Die

SF_5E1c_Pistol_Seat_Hostile_KS

SF_5E3_Pistol_Satchel_Hostile

SF_5E3_Pistol_Satchel_Hostile_Shot_RE

SF_5E3_Pistol_Satchel_Hostile_Shot_Re_Die

SF_5E4_Pistol_Satchel_Hostile_KS

SF_5E5_Pistol_Shoulder_Holster_Hostile

SF_5E5_Pistol_Shoulder_Holster_Hostile_Shot_RE

SF_5E5_Pistol_Shoulder_Holster_Hostile_Shot_RE_Die

SF_5E6_Pistol_Shoulder_Holster_Hostile_KS

SF_5F1_Cellphone_Shoulder_Holster

SF_5F1_Cellphone_Shoulder_Holster_Hands_Up_Die

SF_5F2_Cellphone_Satchel

SF_5F2_Cellphone_Satchel_Die

SF_5F3_Cellphone_Seat_Comply

SF_5F3_Cellphone_Seat_Comply_Die

SF_5D1_Grenade_Satchel_Hostile_1_Pre_Pin_Pull

SF_5D2_Grenade_Satchel_Hostile_Shot_RE_2_Pre_Pin_Pull

SF_5D3_Grenade_Satchel_Hostile_KS_2_Pre_Pin_Pull

SF_5D5_Grenade_Satchel_Hostile_KS_2_Post_Pin_Pull

SF_5D2_Grenade_Satchel_Hostile_Shot_RE_Die_2_Post_Pin_Pull

SF_5D6_Grenade_Satchel_Hostile_Shot_RE_3_Post_Pin_Pull

SF_5D7_Grenade_Satchel_Hostile_KS_3_Post_Pin_Pull

SF_5D6_Grenade_Satchel_Hostile_Shot_Re_Die_3_Post_Pin_Pull

SF_5D8_Grenade_Satchel_Hostile_KS_3_Post_Pin_Pull

SF_5D3_Grenade_Satchel_Hostile_KS_2_Pre_Pin_Pull

SF_5D5_Grenade_Satchel_Hostile_KS_2_Post_Pin_Pull

SF_5D1_Grenade_Satchel_Hostile_KS_1_Post_Pin_Pull

Orange = Die: Explosion

Red = Die : No Explosion

Yellow = Hostile

Green = Innocent

SF_5C4_Knife_Satchel_Hostile_KS