BI
Character
Movement
Dash
Charge, double and regular jump
Vaulting, mantling, ledge climbing
Sprint
Surface run
Surface attract
Surface hold
Mount
Movement impact
Momentum system (?)
Shooting
HP system
Healing system
Fear system
Weapon data structure
Shooting system
Style system
Abilities
Abilities resources
Abilities data structure
Content
Weapons
Weapon list
Shooting modes
Upgrades design
Abilities
Abilities upgrades
Abilities list
Army units
Units list
Armies
Units
RPS design
Stats and traits
Officers
Platoon morale
Ambitions and promotion
Leveling up
Traits
Behemoths
Behavior
Fighting against
Battlefield influence
Heroes
Personality and presense (voice reactions, feedback to player, UI, everything special)
Macro AI (weights anbd other)
Combat AI
Basic design
Orders
Orders list
Orders efficiency (officer traits interaction, other stats?)
Tech
Platoons
Composition
Navigation
Formation
Grouping
Supply
Uncontrolled
Combat simulation
Multiple entitites interaction
Terrain/objective influence
Platoon VS Player
Behemoth vs Hero
Platoon VS Behemoth
Platoon vs Hero
Platoon vs Platoon
Token system
Weight system
Scan rules
Capacity and supply
Weights
AI
Units AI
Heroes AI
Behemoths
Corner cases
Chokepoints
Queue system
3C
Controls
Button mapping
Interfaces
Player status
Aiming
Feedback (hit, damaged, etc)
Health and weapons
Objectives
Armies
Orders (on HUD)
Army icons
Army status
Navigation
Minimap
Waypoints
Map
Orders flow (map)
Map screen
Management
Assigning abilities
Army setup
Weapon wheel
Upgrades screens
Options
Screenflow
Screens list
Structure
Notifications and feedback
Level design elements
Indoor
Outdoor
Objectives
Sieges
Puzzles
Gameplay
Main missions
Win/lose conditions
Combat scenarios
Side missions
Interaction with main missions
Rewards
General structure
Objectives
Capture mechanic
Objective types
Fear
Spawners
Mission unique (gates, triggers)
Meta rewards
More
Progression/rewards
Weapon upgrades
Abilities unlocking
Abilities upgrades
Army upgrades
Officers promotion
Narrative
Voice reactions
Dialogues and banters
Cinematics and cutscenes
Characters and interaction
PLayer hub
Systems
Supression
Difficulty