Escape rooms y Breakout EDU
LICENCIAS
Referencias
Dali, J. (Director). (2016, June 20). Crimson Room Decade Complete Walkthrough PC Gameplay [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=gVMhSWPu7-o
Detwiler, S., Jacobson, T., & O’Brien, K. (n.d.). BreakoutEDU: Helping students break out of their comfort zones. Retrieved August 26, 2020, from https://crln.acrl.org/index.php/crlnews/article/view/16875
Doroudian, A., & Kaufman, D. (2018, June 25). A Virtual Escape Game for Intergenerational Play: Exploring Social Interactions and Intergenerational Perceptions. Retrieved August 28, 2020, from https://www.learntechlib.org/p/184324/
Escape the (Remote) Classroom: An Online Escape Room for Remote Learning. (n.d.). Retrieved August 26, 2020, from https://pubs.acs.org/doi/abs/10.1021/acs.jchemed.0c00449
Kinio, A., Dufresne, L., Brandys, T., & Jetty, P. (2018, August 17). Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education. Retrieved August 26, 2020, from https://www.sciencedirect.com/science/article/abs/pii/S1931720418303283
L. (Director). (2019, May 12). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 26, 2020, from https://www.youtube.com/watch?v=gAYODrt7qnQ
Sanders, J. (Director). (2015, September 24). Introducing Breakout EDU [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=QWSoR-0DH8Q
Scan, G. (Director). (2015, January 15). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 27, 2020, from Escape The Crimson Room [Complete Walkthrough]
Stasiak, A. (2016, November 01). Escape Rooms: A New Offer in the Recreation Sector in Poland. Retrieved August 26, 2020, from https://content.sciendo.com/configurable/contentpage/journals$002ftour$002f26$002f1$002farticle-p31.xml?tab_body=pdf-78589
Zhang, X., Lee, H., Rodriguez, C., Rudner, J., Chan, T., & Papanagnou, D. (2018, March 2). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an 'Escape Room' Experience. Retrieved August 27, 2020, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5931417/
Creado por
Grupo 2
Malvado Dr. Tocino
Isabella García Vega
María Juliana Rodríguez
Santiago Espinosa Chaparro
LICENCIAS
Temáticas
Casa Embrujada
"Haunted House" by barb_ar is licensed under CC BY 2.0
Zombies
"Zombie attack" by clement127 is licensed under CC BY-NC-ND 2.0
Viajes
"a backpacking travel to europe R002-004" by kokorowashinjin is licensed under CC BY 2.0
Banco
"Bank Robbery In Progress" by foilman is licensed under CC BY-SA 2.0
Laboratorios de Química
"Chemistry Lab, CCDHS, Miles City" by dave_mcmt is licensed under CC BY 2.0
Y mucho más
Usos
Generar trabajo en equipo
Reforzar conocimientos
Enseñanza interactiva
Aprendizaje cooperativo
Aprendizaje basado en retos
Inclusión de las TIC
Uso de herramientas tecnológicas
Características
Trabajo en equipo
Objetivo común
Distintos escenarios
Tiempo límite
45-60 min
Desarrollo de habilidades
Personales
Colectivas
Resolución de desafios
¿Qué son?
Juegos de equipos en los que sus jugadores deben...
Descubrir pistas
"Lupa" by Rose Nunes is licensed under CC BY-NC-SA 2.0
Resolver
Rompecabezas
"puzzle time" by Sherri Lynn Wood is licensed under CC BY-NC-ND 2.0
Situaciones
"Situation Room" by Profound Whatever is licensed under CC BY-NC-SA 2.0
Problemas
"Grade 9th Math problem" by arjin j is licensed under CC BY-ND 2.0
Cumplir retos
¿Para qué?
Lograr un OBJETIVO
Que es salir de la habitación
En un Tiempo Límite
¿Qué requieren?
Trabajo en equipo
"20160416 - yard saleing - IMG_0727 - Applejack visits The Smurfs" by Claire CJS is licensed under CC BY-NC-SA 2.0
Comunicación
"Jesus Talks People Listen" by Thomas Hawk is licensed under CC BY-NC 2.0
Pensamiento Crítico
"think" by michael pollak is licensed under CC BY 2.0
Atención a Detalles
"Minifig Characters #5: Sherlock Holmes and Dr. Watson" by minifig is licensed under CC BY-NC-SA 2.0
Orígenes
Se cree fueron
Los Programas de concursos
Lo más cercano fue
Los videojuegos
Myst
Cyan, Inc.
Crimson Room
creado
en 2004
Actualmente
Por Toshimitsu Takagi
Takagism
Paso
De Ciberespacio
A Mundo Real
Compañía japonesa SCRAP
en 2007
la 1era Real Escape Room
Querían al jugador INMERSO en el juego
Conocida como Real Escape Game (REG)
Podemos decir
la idea de la Escape Room nace
De un matrimonio entre
Progamas de concursos en Tv
Videojuegos de aventura tipo point-and-click
Diferencias
En su creación
Breakout EDU
Educación
"Group 2 Week 2" by kjarrett is licensed under CC BY 2.0
Escape room
Entretenimiento
"1979ish - Clint - playing pinball - (by Dad)" by Claire CJS is licensed under CC BY-NC-SA 2.0