Instructional Design

Instructional Design

ADDIE Model

ADDIE Model

Analyze

Design

Develop

Implement

Evaluate

Kirkpatrick's Levels of Evaluation

Kirkpatrick's Levels of Evaluation

Reaction

Behaviour

Learning

Results

Bloom's Taxonomy

Bloom's Taxonomy

Cognitive Domain

6. Evaluation

5. Synthesis

4. Analysis

3. Application

2. Comprehension

1. Knowledge

Affective Domain

5. Characterizing

4. Organizing

3. Valuing

2. Responding

1. Reviewing

Psycho-motor Domain

5. Naturalization

4. Articulation

3. Precision

2. Manipulation

1. Imitation

Robert Gagne's Nine Events of Instruction

Robert Gagne's Nine Events of Instruction

Gain Attention

Sound

Describe the Goals

Agenda

Learning Objectives

Stimulate Recall of Prior Knowledge

Questions

Learners elaborate experiences

Present the Material to be Learned

Instructor Led Training

Web Based Training

Offline Training

Provide Guidance for Learning

Mnemonics

Acronyms

Learning Techniques

Elicit Performance

Formative Questions

Test Tasks

Provide Feedback

Assess Performance

Summative Assessments

Enhance Retention and Transfer

Job Aids

Take away material, paper or electronic forms

Exercises to help apply learning