Instructional Design
ADDIE Model
Analyze
Design
Develop
Implement
Evaluate
Kirkpatrick's Levels of Evaluation
Reaction
Behaviour
Learning
Results
Bloom's Taxonomy
Cognitive Domain
6. Evaluation
5. Synthesis
4. Analysis
3. Application
2. Comprehension
1. Knowledge
Affective Domain
5. Characterizing
4. Organizing
3. Valuing
2. Responding
1. Reviewing
Psycho-motor Domain
5. Naturalization
4. Articulation
3. Precision
2. Manipulation
1. Imitation
Robert Gagne's Nine Events of Instruction
Gain Attention
Sound
Describe the Goals
Agenda
Learning Objectives
Stimulate Recall of Prior Knowledge
Questions
Learners elaborate experiences
Present the Material to be Learned
Instructor Led Training
Web Based Training
Offline Training
Provide Guidance for Learning
Mnemonics
Acronyms
Learning Techniques
Elicit Performance
Formative Questions
Test Tasks
Provide Feedback
Assess Performance
Summative Assessments
Enhance Retention and Transfer
Job Aids
Take away material, paper or electronic forms
Exercises to help apply learning