數位學習專題

概念 Subject/Concept

教學理論

教學設計理論(Instructional Design Theories)

指導教學(Directed Instruction)

行為學派(Behaviorist Learning Theory)

Skinner

訊息處理學派(Information-processing)

蓋聶(Gagne′)學習條件論

建構式教學(Constructivist)

認知學習理論(Cognitive Learning Theory)

John Dewey

Lev Vygotsky

ASSURE Model

分析學習者(Analyze learners )

陳述學習目標(State objectives )

選擇教學媒體與教材(Select instructional methods, media, and materials )

使用媒體與教材(Utilize media and materials )

要求學習者參與(Request Learner Performance)

評鑑及修整(Evaluation)

ADDIE Model

評量需求(Assessment of Needs)

課程設計(Design Course )

教材開發(Develop Material )

訓練實施(Implementation )

評估績效(Evaluation )

多媒體學習理論(Multimedia Learning Theory)

經驗金字塔(Dale’s Cone Experience)

學習金字塔(Learning Pyramid)

雙碼理論(Dval Code Theorg)

認知理論(Cognitive Theory )

認知負荷(Cognitive Coad)

遠距教學(Distance Learning)

E-learning

ISO/IEC JTCI SC36.

IEEE LTSC (Learning Technology Standards Committee)

IMS (Instruction Management System)

Global Learning Consortium

AICC (Aviation Industry CBT Committee)

ADL (Advanced Distributed Learning Initiative)

ARIADNE (Alliance of Remote Instructional Authoring and Distribution Networks for Europe Project)

CEN/ISSS (European Committee for Standardization /Information Society Standardization System)

ALIC (Advanced Learning Infrastructure Consortium)

DCMI (Dublin Core Metadata Initiative)

錨定教學(Anohored Instnuction;AI)

沉浸理論(Flow Theory)

先備知識(Prior Knowledge)

語言遮蔽效果(Verbal Overshadowing Effect;VOE)

概念圖與心智圖

測驗理論

S-P表(student-problem table)

Assessment models

試題反應理論(item responsetheory,IRT)

本體知識(ontology)

Semantic Web

遊戲式學習理論(Game Based Learning;GBL)

實務(Practie)

平台

SCORM

Atutor

Moodle

Dokeos

Claroline

e-porttolio

教材製作

Exe

Reload

心智圖

Freemind

Inspiration

Mindomo