Grid_FrameWork
Abstract
GFGrid
implements
GFRectGrid
layered
GFHexGrid
GFPolarGrid
GFLayeredGrid
functions
Vector3
Co-ordinate
WorldToGrid (worldPoint)
GridToWorld (gridPoint)
Nearest
return
WorldPos
NearestVertexW (worldPoint)
NearestFaceW (worldPoint)
NearestBoxW (worldPoint)
GridPos
NearestVertexG (worldPoint)
NearestFaceG (worldPoint)
NearestBoxG (worldPoint)
Other
Void
Render
members
enum
GridPlane
boolean
relativeSize
Set this to true if you want the drawing to have relative size, i.e. to scale with the spacing/radius or whatever the specific grid uses. Otherwise set it to false.
useCustomRenderRange
renderLineWidth
Vector3
size
renderFrom
renderTo
Unity
Data Source
Textures
Advanced
Set to Read/Write
No compression
RGB16
Not RGBA16
Alpha channel compressed???
Color Threshold
Green
2
G=253 to G=255 okay