NZ Shake Out
Board Game theme of student choosing. They design based upon snakes and ladders
Below are the Game Mechanics that we believe relate to the students learning. These will be discussed with students and related back to how they wish to use them.
Challenges
Challenges help keep people interested, testing their knowledge and allowing them to apply it. Overcoming challenges will make people feel they have earned their achievement
Curiosity / Mystery Box
Curiosity is a strong force. Not everything has to be fully explained, a little mystery may encourage people in new directions.
Branching Choices
Let the user choose their path and destiny. From multiple learning paths to responsive narratives. Remember, choice has to be or at least feel meaningful to be most effective and appreciated.
Below are key questions that we have centered this learning around for our students
Subtopic
1. What should you do immediately whenever we feel the earth start to shake?
2. What actions do we take if we can’t drop?
3. What should we do now by looking around?
4. What actions do we take if we are outside or driving?
5. What causes most earthquake=related injuries and deaths?
6. What actions also cause many injuries?
7. Why is it not safe to run outside during an earthquake?
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