Unity3D_Build
config
WebPlayer
platform dependent compilation
#if UNITY_EDITOR
...
#endif
scripts that use Editor functions will fail
Unity = Runtime + Editor
Web Player = Runtime only
Android
PlayerSettings
Other
Identification
BundleIdentifier
"com.BusRide.Touch_mton"
Resolution and Presentation
Default Orientation
AutoRotation
config
true
Landscape Right
Landscape Left
false
Executable
ios
Memory
empty scene
AppStore
22 MB
no optimization
12 MB
code stripping
Performance
Features
Graphics
DXT texture compression is not supported; use PVRTC formats instead
Rectangular textures can not be compressed to PVRTC formats.
??? NPOT ???
Movie Textures are not supported; use a full-screen streaming playback instead.
build
size
log
make build and then check
log