CRITICAL THINKING AND
PROBLEM SOLVING

CRITICAL THINKING AND
PROBLEM SOLVING

PROBLEM-SOLVING

Processes that lead to posing multiple
solutions to situations (Bell, 2010)

Learners discover and internalize knowledge

Meaning Making

Process of validating their answer or telling students what their answer means

Techniques

Peer dialogue

Questioning

Journaling

STAGES OF PROBLEM SOLVING

Define the problem

Identify the Root cause of the Problem

Develop alternative solutions

Choose a solution to test

Evaluate results of testing

CRITICAL THINKING

since World War II
Bloom’s (1956) taxonomy

Learners are creative, curious to
solve problems

Its is a highly individualized
context-specific multi-branching process

Foundation for Critical Thinking

The elements and standards

Generating purposes

Raising questions

Using Information

Using Concepts

Making inferences

Making assumptions

Generating implications

Universal intellectual standards

Clarity

Accuracy

Precision

Relevance

Logic

Fairness

STRATEGIES TO CULTIVATE: CRITICAL THINKING AND PROBLEMS-BASED LEARNING

DISCOVERY LEARNING

DISCOVERY LEARNING

Learning is self-regulated

Problem-Based Learning and Project-Based Learning

PBL: Deeper understanding and theory building outcomes (nonspecific)

PjBL: Case-specific understanding practical products (specific situations)

Constructivist experiences

21ST CENTURY KLHLAQ MODEL APPLIED

KNOW-WANT-HOW-LEARN-ACTION-QUESTIONS

TEACHING ADULTS

PEER LEARNING

LEARNERS WORK TOGETHER

USE OF TECHNOLOGY

VIRTUAL THINKING TANKS

COLLABORATIVE DEVELOPMENT

FORMATIVE FEEDBACK

COLLABORATIVE LEARNING

PROVIDE RESPONSABILITIES

REQUEST TEAMS TO WRITE AND SUBMITS DESCRIPTIONS

CASE PROBLEMS

PROVIDE EXPLICIT OPPORTUNITIES TO DEVELOP KNOWLEDGE

REAL-LIFE PBL (Problems based learning)

SIMULATIONS

APPLY

CUSTOMIZE INSTRUCTIONAL NEEDS

PORTFOLIOS

ESSENTIAL PURPOSES AND GOALS

TOOLS FOR PROBLEM SOLVING:

1.ANIMATION SOFTWARE

pictures as moving images

Subtopic

brings abstract reasoning

illustrate, bring to life, or anthropomorphize abstract concepts

excited and motivated learners

extend the research,questioning,logical reasoning,understanding

role-playing scripts

2. CASE STUDIES

written accounts

facilitate, strategize, solve,share and foster participation

3. CONCEPT MAPS

graphical designs to illustrate concepts ,dynamic way

examine understanding

group common information

literature review maps

concept maps

4.DATABASES

organized collection of data

write a report

develops a new perspective of thinking

collecting and managing moderate and large bodies of information

5. DIALOGUE AND QUESTIONS

developing deeper understanding and analysis

sequency questions

6. DIGITAL RECORDINGS (AUDIO AND VIDEO)

audio and video recordings in digital format

use of many devices

articulates and distribute opinions

interviews,comments

create and disseminate content globally

7. FACILITATORS OR GUIDES

facilitators actively sustain goodwill, open communication, and mutual trust

resources not solutions

instructor, walks around,answers question and provide encouragements