DIGITAL LEARNING PRIMARY TRENDS
Mobility and mobile devices
Communication via voz and data
Examples: phones , tablets
Allow interaction with mobile devices
Example: Social networks
Great influence on digital learning
Example: Learning Management System
Mobile learning activities include gamification
Example; Duolingo "Mobile app"
M- learning
Access to content through mobile devices
Examples: Gamified lessons
Any where , Any time
Example: School, house, workplace, etc.
Self - paced- learning
Example: Time optimization and multiple learning style
More accessible learning
Example: Untethered devices
It reach more people
Example: Useful educational strategy for large groups.
Bring your own device (BYOD)
Student's mobile devices are use in the school
Example: Students bring and use their own device
Advantges
Motivation
Collaborative work
Example: Students use and share their devices in order to enrich and speed the tasks up
Disadvantage
Easily Distracting
Example: Students may be distract with their personal apps and information kept in thier own device.
Lack of security
Most teachers and students show interst to use it
example: teachers and students have different devices to access at any time and everywhere.