Exam

Main topic

Main topic

Main topic

Post-Midterm

7 Design & Culture

1 Consumer
Engineering

T

Design as culture &
its effect on everyday life

Subtopic

8 Being Responsible

Meaningful Design

r

how to expand all

Victor Papanek

Replace
value-laden
terms

Goal

1

Humanitarian
(Product)
Design

Designers as
Activists

Must
Deliver

Catalysts
& engagement

Product
(form &
function)

Focus of
Design

a manifesto

2008

Project H
Design

Emily Pilloton

Assess

Fuction

Impact

Short-Range

Long-Range

Seperated in
design process

Non-obvious
consequences

Method of
Analysis

User-Oriented Design

Design
Intelligence

Appropriate
Technologies

Appro-Tech

Field of
Engineering

Solutions for
basic problems

Focus

Process-
centered

Results-
driven

Users =
co-designers

On-site
assembly

Local
materials

8a

Contemporary considerations of (social) responsibility as role of designers

What is a designer�s focus?

W/ various disciplines (internships), esp. design schools. Hands on. Real clients.

[Slide: Pilloton argues that design is inherently political, subject and subversive.

8b

Activitsts that deliver catalysts & engagement, not just process. Not products.

Method of analysis to apply to anything - Seperate perceived function & impact (short and long range) of design.

[Slide: User-oriented design, design intelligence, appropriate technologies (appro-tech). Process-centered, results-driven, views users as co-designers, solutions rely on on-site assumbly and local materials. Ex: MoneyMaker micro-irrigation pump, developed by Kick Start, cost $30-90.]

.. concern of usefulness of what we learn in university-setting - why bother?

How do we then apply these skills to real world = be then active or activists in real world? What are we actually learning and how can we apply them to career? Why write essays with footnotes, etc. - Critical thinking skills - thinking through writing/drawing/presentations.

Recently, push for more practical - architecture schools, increasingly design/build studios. Model, drawing -> working with clients, Samuel Mockby (pioneered concept).

Design schools need tof focus less on aesthetics, more on activism, real production techniques, real clients. How effective are these types of hands-on expreiences? Is activism valued int eh school setting?]

T

T1

1

T1

T1

T1

Papanek's Meaninful Design

Appro-tech

Activist Design

Catalysts and Engagement

8

Opinions?

9 The Problem with Technology

Modern Technology

Design and the Elastic Mind

Nanotopia

T

10 - Sociology in Practice

Sociology as Practice

Social science

Transformed design practice

Foreground

Users

Behaviours

Interactions with

Objects

Mini Cooper

BMW

Mediocre

Critics

Driving Performance

Positive
emotional
response

To Appearance

1a

People

2

Technology

Needs

Research Methods

Since 1960s

Importance for deisgn

Human-centered

T2

Experiential

Empathic

3

Other tools

Cognitive models

Interviews

Social Network theory

3c

Theories

Name ?

Emotion

Cognition

Adapted to
design profession

1

Subtopic

Subtopic

T1

Ethnogoraphy

Anthropology

Interpretive ethnogoraphy

Reseracher's own changed/changing subjectivity

Awareness of

(perspective)

due to

Process

Interaction

T3

3a

Business Ethnography

more
human-centered approach

Think critically about

Design Process

Outcomes

Human Interaction

3b

The Social Life of Small Urban Spaces

1980

The Importance of interpreting data

c1

3d

3d

Terms

T1

1

T2

T3

T4

3

Emotion & Cognition

Human-centered experiential design

Interpretative Ethnography

Post-modernism

0

11 Design for Sustainability

Design & Sustainability

Victor Papanek

Made with low-tech

For disabled

With craft ideals

Consumer culture

Negative effects on:

Society

Environment

Buckminster Fuller

High-tech approach

Designers need to consider

Limited Resources

During globalization

Influential

Human sustainability

Conditions

Present

Future

Survival

Social well-being

Culture in design

Caused recent developments in design

Empathetic

Activist

Post-product Society

Design

Managing relationship

Humankind

Their Environment

Boarding Tube

Jaime Lerner

Institute for Research in Urban Planning

All projects

Integrated service

Within broader planning vision

Curitiba, Brazil

"Metro-nizing" the bus system

1

Green Design or Greenwashing?

The Green Consumer

Niche market/lifestyle

Designated new, late 1980s

Companies promoting ecological conscience

Body Shop

2

T4

Sustainability

Sociological dilemma

Social science research methods + theories

Critical to contemporary design profession

Must persuade people to adopt behaviour

3

Intentional Design

Combats disposable culture

Resurgence

of cloth diapers

c1

Re-designed

for convenience

4

T2

A theory of sustainability

Stuart Walker

concept of things that matter

5

6

Terms

T1

T2

T3

T4

2

5

4

Design as Planning

Intentional Design

Walker's theory of sustainability

Greenwashing

12 The Future of Design Practice

Design thinking

Thinking OF

Imagining

Visualizing

Inventing

Thinking ABOUT

Considering

Reflecting

Deliberating

Thinking THROUGH

Understanding

Grasping

Figuring out

Thinking ABOUT design

Allows you to distinguish different methods & theories

Helps you focus

Design Principles

Human-centered

1

Technology-Driven

2

Product-centered

System-centered

T2

Design Methods

Participatory

Collaborative

Visualization

Mapping

Rapid Prototyping

3

Shifts focus from isolated product to system-wide perspective

T1

4 Principles of the New Designer

Making design relevant to business

The Challenge

4

Must understand project

Strategy

Development

To explain/communicate to audience

Businesses benefit from:

New ideas

Products

Ways of communicating

To differentiative themselves

Participatory design

Builds brand loyalty

Co-creation by audience

Contribute designs

Vote on t-shirts to produce

Threadless t-shirt company

Design intelligence or innovation

Designers are inventive

Eva Zeisel

Process must drive outcome

Not outcome driving process

Michael Speaks

Bruce Mau

Terms

Design Thinking

Design Principles

T1

T2

2a?

?

Approach

5:12

Social sciences important for human-tech.

esp. luxury cars

Lecture 9 � The Problem with Technology

People are:

Flexible

Adaptable

Clever

Influence of:

Postmodernist ideology

T4

Observation & Interpretation

Method of analysis

Social Science focus

2c?

2b?

Design
Thinking

w/ Designer?

c1

7 (Rvw)

Review: Design as Culture, Everyday Life

Modernist ideology: rejected choice, variety, style: �fashion�.

Functionalism � new technologies, socially progressive mission

Commercial example: Model T Ford � black. (Manufacturer decides)

20s: Superseded by styling, expanded consumer choice.

Emergence of discipline: �engineering consumers� - goal of modern economy.

Mastered supply, need to keep consuming whether needed to be replaced - Modern capitalist economy relies upon it.

Designers/stylists - hired for �eye appeal� added value.

- Complicit/engaging in consumerist society. Broader cultural questions: How are products used/owned in everyday life?

(Anthropology � study of people and interactions with people/objects. Objects: vehicles for communicating ideas/beliefs about person. Extension of people.)

- Incorporate research methods for marketing/branding, innovation of products. Interaction.

- Creates problematic situation. Danger of reduced to signature. Image of designer or object, post war. Use function = irrelevant. Esp. Post-mod. product design, Memphis group � critique commodities as props for hyper-reality.

- Alternatives? Include history, place, user�s, culture � without intense commodification.

1. Everyone is a designer. Stop practicing. � But: Expertise, quality, rigor to design.

2. (Venturi) Employ cultural languages � comprehensible to every day people AND high culture taste groups. � But: Designs become kitsch or denigrates ostensible subject, e.g. blue collar community. Outside that group.

3. Audience-centered design, empathic/empathetic, audience is unique, not universal. Get in to their milieu / not controlled environment � Their needs/motivations.

- Part of general turn to socially responsible design.

whoa

Help designers understand

Everyday ways

?

"Who can design?"

"What can be designed?"

7 Design as culture - effect on everyday life

(Market-based economy 1900-present)

Consumer-led - recent

Early Modern functionalism (Bauhaus, Adolf Laos): Good design = perfect solution for everyone

Ideology - technological, progressive f.

Choice/variety/styles rejected

i.e. Rotary phone for 30 years, Model T Ford, black (seen as acceptable)

Legend I

Lecture Nicer

Lecture Now

Main Concept

Hitting numbers

Sub-concepts, major

Example

T1

1

My notes

Common Denominator

Look over

Ideology

3

Manufacturers decide, then stylists hired.

Eng. c. - convince consumers - advertising .. (Club Aluminum)

Growth ideology shapes contemporary design

Fashion

"pure" Functionalism

Aesthetic

Scarcity

connotating

"just a style"

CREATE

TOPIC BELOW

r

(subtopic)

TOPIC ABOVE

r

(parent topic)

TOPIC AFTER (R/D)

TOPIC AFTER (U/L)

DELETE

- SIZE

t.

e.

s.e.

d.

C.<

1

10

1.10

10

2.<

despite

Language

over

Legend II

Sub-Concept

Next

Quote

transition words now

Transition Worlds nicer

Era

Time vague

Choices Both/and Either/or?

Important common denominator

Time Now Also

Subnote

Significance

Concepts related to design

Unsure/Uncategorized Notes

Floating Bubbles, unchanged

Important - Me Says

Model

Function

Basis

r

vdrv

Key

Inseperable

1. Visceral

Appearance

2. Behavioural

Pleasure/
Effectiveness

in use

3. Reflective

You can tell a story
about the product

Rationalization

Intellectualization

=

Allows humans
to interpret and
understand the
world