Social Needs
(Player Goals)
Social Only
Company
Companionship
Friendship
Out of game connection
Acquaintanceship
Shared memory
Affiliation
Accountability
Belonging (to a large / small group)
Storytelling to reinforce culture
Leaderboards
Pride from my team / group winning
Rooting for my team
Camaraderie / Group competitive
Teamanship
Relying on others
Shared beliefs
Group rituals
Communal problem solving
Anti pattern: Ostracization
Adoration
Recognition of expertise
Fame
Exhibitionism
Showmanship
Influence
Preening
Peacocking
Anti pattern: Narcisissm
Anti pattern: Psychological entitlement
Acclaim
Mastery
Being relied on
Seeking support
Being accepted
Feeling useful / competent
Self-esteem
Creator sharing (content)
Accomplishment
Anti pattern: Domination
Bonding
One-way disclosure
Voyeurism
Lurking
Stalking
Following
Fandom (consumption)
Two-way disclosure
Chatting
Gossip
Conversation
Intimacy
Secrets
Reassurance
Anti pattern: Gossip
Anti pattern: Stalking
Primarily Social
Nurturing
Defending
Sherpa
Parenting
Teaching
Mentoring
"Co-parenting"
Giving support
Anti pattern: Griefing
Anti pattern: Spitefulness
Organizing people
Reciprocating
Diplomacy
Reconciliation
Trade
Anti pattern: Machiavellian manipulation
Compersion
Compassion
Sympathy
Love
Bodhisattva
Understanding
Giving reinforcement
Giving
Giving praise
Anti pattern: Sadism
Enhanced by Social
Novelty
Meeting new people
New horizons
Discovery
Surprise
Delight
Riffing
Anti pattern: Pranking
Laughter
Humor
Goofing off
Anti pattern: Trolling
Self-improvement
Learning from others
Gameplay learning
Getting challenged by others
Anti pattern: Using the others exclusively for your own advantage
Contribution
Following orders
Anti pattern: Leeching / parasitic behavior
Anti pattern: Secretly benefiting above others (pyramid schemes)
Alternate Identity
Escape
Fantasy
Roleplaying
Anti pattern: Impersonation
Anti pattern: Identity Theft